Warrior Bugs Thread
For all the Critical Hit increasing Traits that don’t show up on the Hero Panel screen:
Anet have said that it is a visual bug only. You supposedly get the increase in Critical Hit chance.
Do you even lift, bro?
Community Coordinator
Hi Kaniro and thanks for creating this thread.
I’ve put it in sticky for more visibility so that everyone can add his part of knowledge inside.
Thanks again!
Warhorn charge: quick breathing trait will not take effect if conditions removed are chilled, crippled, or immobilized.
Flurry: Switching to a different weapon while using this skill prevents you from attacking for a few seconds.
I haven’t been able to replicate. If there is a delay its way less than a half second. Ive gone from Flurry to HB over a hundred times without issue.
Vengeance: Vengeance can deny kill credit to opponents that do not re-tag you after you use this ability. No exp – no loot.
Apathy Inc [Ai]
Incorrect reports in the OP:
- Thief’s whirlwind axe doesn’t give projectile reflection anymore, was changed a couple of patches ago.
- Endure pain actually lasts 5 seconds. You can confirm it by looking at the buff and the cooldown timer; the buff will go off exactly when the skill cooldown is 85s.
- Heightened Focus was tested by players on guru and it actually gives the crit rate bonus, it just doesn’t show in the hero panel like most of crit-chance increasing sigils/skills.
More bugs:
- Bull’s Charge often ends up pushing you through your target and beyond instead of stopping at him.
- Bolas; gets “obstructed” even if terrain is plain and there is nothing between you and your target.
Piercing projectiles no longer get insane damage.
for the spiked armor its a useless grandmaster trait because it can only proc once every 15 secs giving you 5 secs of retaliation. i know it works ive seen the buff come up on me before just has a stupid long cooldown.
Wanted to let you know that these work.
Arms – Crackshot: Just tried it right now, only has 8s cooldown with it, not 10 anymore.
Arms – Forceful Greatsword: Works with spears now, did underwater daily and it was applying on crits.
Tactics – Fast Healer: This works, its the small little number that comes up. If you divide, it comes out exactly as 10% of the large number.
Can anyone confirm “Warrior’s Sprint” discipline trait not working even when wielding melee weapons?
“Heightened Focus” also still doesn’t add critical-hit bonus, why is it crossed out in the list?
(edited by Sightblinder.4273)
5 second weapon swap cooldown on dropping banners/world items/(some others)
Wasn’t like this until they finally fixed fast hands to work on the first swap, but in the end made another bug out of it.
Asura warriors do not land all hits of Whirling Axes (Axe off-hand 5). It only connects a few hits at intervals, instead of the full 15 that it’s supposed to. This has been a problem for quite a long time now. I believe there is a similar issue with sword’s adrenaline skill Flurry not connecting all of the hits as well, but I have not tested that one.
The way I tested Whirling Axes was the Urban Battlegrounds Fractal. My warrior is an Asura, but in this particular fractal, it makes you a Charr, and using Whirling Axes connected all of the hit’s in a steady flow, dealing more total damage in the long run. On my Asura, I do about half of the damage in the time it is active.
A little Addition to the Bulls Charge bug :
Not only do you sometimes charge past the opponent (usually by 3 feet, enough to make your next melee attacks out-of-range and miss), you will sometimes find yourself facing AWAY from the enemy after the charge.
Reposting this from the old buglist, since I reported it after it became discontinued.
I had some trouble with the dodge animation seemingly cancelled out mid-roll and getting me hit. I’ve seem to have found the culprit which is also described in the bug reported to delay hundred blades.
It would seem the greatsword skill #1 chain #2 has a very unlucky interaction with basically any other skill. I’ve been able to repeatedly delay most other warrior skills when activating them right at the end of the greatsword slice cast.
tldr: The greatsword skill #1 chain #2 cancels dodge-rolls and delays the activation of all/most abilities not only Hundred Blades, if used at the end of the cast.
I can confirm the same issue with Axe skill #1 chain #1 and sword skill #1 chain #2 cancelling dodge and delaying activation if used at the end of the cast. I encourage others to try out other weapons and on different classes even. I recall hearing my Thief buddy complaining about cancelled dodge-rolls as well.
Note1: It might not be the ending of the cast causing the issue, but rather the activation of the next ability in the queue messing it up and causing the delay/cancellation.
note2: I’ve only been able to reproduce the dodge-roll cancellation with auto-attack toggled on, whereas the skill-delay is consistent at the end of the cast regardless of auto-cast, i.e if you want to avoid having your dodges bug out, slap auto-cast on FGJ and keep it off skill #1.
new edit: Thank you a bunch for picking up the baton with this one. It was sorely needed!
(edited by Fourtyfives.6297)
Something wrong with thick skin. Started to play warrior, decided to go in sup (tactics+defence). Get first five trait points, put them into defence and now any mob can easily kill my with -100 toughness on 90% hp
http://postimage.org/image/mz4c2j2ol/full/ – under 90% hp.
http://postimage.org/image/cyj0o8a3l/full/ – above 90% hp.
Is it bug or feature?
Arms – Oppotunist: Doesn’t work with Geomancy sigils. This makes no sense.
That does actually make no sense at all. Should probably be removed.
May as well add movement impairing effects are reducing the effectiveness of movement abilities for the Warrior class but have no impact on the movement abilities of other classes.
For example, Bull’s Charge and Rush are identical in function to Ride the Lightning and Swoop, and yet Ride the Lightning and Swoop aren’t slowed down or have their effective range reduced by movement impairing effects.
Whatever the mechanical difference is between the spells is also the reason why Bull’s Charge and Rush never actually hit. Swoop misses, but this is clearly a reasult of short melee range and not the entire ability being thrown off course which is the issue with Rush and Bull’s Charge.
One bug I forgot to mention, against some large bosses (i.e. the tree in swamp fract) if you use Rush your character continues “running in place” for the full duration even if you are in melee range with the boss, and fails to deliver the hit.
I think this might be due to boss’ target circle being larger than his hitbox, which results in your character never being able to reach the hitbox and thus continuing to run.
It’s quite a DPS loss because rush hits for 6-8k.
Another two come to mind:
1) Bolas often says “out of range” even if the target is a lot closer to you than 900 range.
2) Sure Footed doesn’t increase duration of defy pain.
(edited by HannaDeFreitas.4236)
I can confirm that the greatsword power ‘rush’ misses more than half the time so you dont have to. For now i use it as a movement power to get close to the enemy instead of an attack
I can confirm that the greatsword power ‘rush’ misses more than half the time so you dont have to. For now i use it as a movement power to get close to the enemy instead of an attack
rush actually hit more times then i expected.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Eviscerate was secretly nerfed in some patch-ago. Now it connects half the time and the other half you leap off in another direction screaming I MEANT TO DO THAT
Can someone confirm that setting shouts to auto-attack only work now when you are in combat along side another player.
To test this you can set a shout to auto-attack in Lions Arch and start it and see if it keeps going. This used to work prior to the Feb Patch.
I can confirm that the greatsword power ‘rush’ misses more than half the time so you dont have to. For now i use it as a movement power to get close to the enemy instead of an attack
rush actually hit more times then i expected.
Its like that for me somdays one day it almost always hits but on some days always misses and i run past my target if i use it very close range about 300 i always hit but thats still a let down
(edited by TheWarboss.5982)
Can someone confirm that setting shouts to auto-attack only work now when you are in combat along side another player.
To test this you can set a shout to auto-attack in Lions Arch and start it and see if it keeps going. This used to work prior to the Feb Patch.
Yeah i have for great justice auto locked and it only goes off in combat. that patch saved me from going insane
I just tested Endure Pain and it still has the effect listed as 5 Seconds in the tooltip and only lasts for 3 seconds when used.
Can someone confirm that setting shouts to auto-attack only work now when you are in combat along side another player.
To test this you can set a shout to auto-attack in Lions Arch and start it and see if it keeps going. This used to work prior to the Feb Patch.
Yeah i have for great justice auto locked and it only goes off in combat. that patch saved me from going insane
Yeah but it seems to be a bit touchy on when and if it works. I just didn’t see anything in the patch notes that said it was “fixed” like this. So I am curious if its working as intended now or broken?
Can someone confirm that setting shouts to auto-attack only work now when you are in combat along side another player.
To test this you can set a shout to auto-attack in Lions Arch and start it and see if it keeps going. This used to work prior to the Feb Patch.
Yeah i have for great justice auto locked and it only goes off in combat. that patch saved me from going insane
Yeah but it seems to be a bit touchy on when and if it works. I just didn’t see anything in the patch notes that said it was “fixed” like this. So I am curious if its working as intended now or broken?
I think they noticed that auto buffs keep afk players from getting booted from game.
Always Loyal
Not sure if this is replicatable but
using the look behind feature + whirlwind causes your battle perspective to be inverted for movement.
Foward = Backward and vice versa
Left = Right and vice versa
This will persist until death as far as i know. happened to die by falling off a cliff at that point so not sure how persistent the actual issue is.
Dropping on and damaging enemies does not put you in combat currently with the fall damage reduction trait.
Apathy Inc [Ai]
Can someone confirm that setting shouts to auto-attack only work now when you are in combat along side another player.
To test this you can set a shout to auto-attack in Lions Arch and start it and see if it keeps going. This used to work prior to the Feb Patch.
Yeah i have for great justice auto locked and it only goes off in combat. that patch saved me from going insane
Yeah but it seems to be a bit touchy on when and if it works. I just didn’t see anything in the patch notes that said it was “fixed” like this. So I am curious if its working as intended now or broken?
I 2nd that. It is for sure Broken. Only works 10% of the time in battle. I have a shout warrior and now I cant stack might like before.
Libertys Knight 80 Warrior, Mrs Liberty 80 Ranger
Hitechredneck 80 Guard, Legendary Bozo 80 Mez
(edited by Libertys Knight.4520)
Minor Grandmaster Strenght Feat (25th): “Stick And Move” doesn’t work (i suppose that, when endurance is not full, power or at least atk should increase), not sure if tested, it’s difficult to realize, but still i’d love to be sure to have that bonus.
Strenght’s Line Skill V: “Berserker’s Power” doesn’t work too, i changed skill and the damage that i dealt was exactly the same, this time it’s about a 12% damage increase, that with “stick and move” adds up to 15%
“Endure Pain” still lasts only 3 seconds, works with “Sure-Footed” (at least it becomes 4), i suppose that at least has been fixed
(edited by Sir Charles Drake.2174)
I have noticed the Runes that give -1 sec cooldown on weapon swap not working with the warrior minor trait that reduces weapon swap time by 5 sec. Cooldown on weapon swapping is 5 sec, expected 4. Will test some more and update this post with more details tomorrow or so.
Sword Of Justice – Gunnar’s Hold
When using Forceful Greatsword all skills charge 20% faster. Rush when running and using with no target takes 15 seconds. When you swing after running, it changes back to the standard 19 seconds. Without using Forceful Greatsword, it always takes 19 seconds.
When you trait stronger bowstrings, the tooltip lists the bleed as 1 stack, instead of the actual 6 stacks it applies.
The battle standard’s rez effect with often times not work underwater, even if you plant it on the downed target’s face.
Eviscerate was secretly nerfed in some patch-ago. Now it connects half the time and the other half you leap off in another direction screaming I MEANT TO DO THAT
Also note that eviscerate’s damage is significantly less than rifle kill shot, and 1) its a melee skill 2) hits only 1 person 3) usually doesn’t even hit that person and 4) has no purpose other than damage, which it severely lacks in.
When wielding the elementalists Fiery Greatsword, the 4th skill, Fiery Rush, will empty the adrenaline bar when it hits.
Oh I can’t believe I forgot this…
Signet of Stamina is bugged.
The passive stamina regen is only increased by 30% (I counted the ticks one by one), not 50% as the tooltip states.
Oh I can’t believe I forgot this…
Signet of Stamina is bugged.
The passive stamina regen is only increased by 30% (I counted the ticks one by one), not 50% as the tooltip states.
From memory I always thought it was a 33% increase. The tooltip in true Anet style doesn’t actually state how much it increases stamina regen either. Did I miss something?
Rampage doesn’t correctly activate Lyssa Runes.
Ascension [WAR] Officer | [ÆÆÆÆ] | Driver of BP’s GvG guild [BB]
Mace skill #5 tremor on my char is bug on pve pls fix it asap cant use it on WvW attaching a screenshot of it when u highlight it does not light up
Whirlwind Attack going the wrong direction. Noticed today I was trying to get away from mobs instead going in the intended direction it went the complete opposite direction.
“Heightened Focus” V in Discipline not worked. I got this trait but my critical skill chance hit is not depend on adrenaline stages.
The Bull Rush bug is quite a big one for us pvp players
sometimes my health goes to 0 and i fall down and cant get up
fix pls
the inspiring banner warrior trait
http://wiki.guildwars2.com/wiki/Inspiring_Banners
that should increase banner range from 600 to 900 doesn’t work.
the CD reduction part works
Bulls rush taking another second to hit a person within melee range is a pain.
(it stops JUST before melee range and then hits them)
GS auto attack does not initiate within range, you must press it.
Whirlwind has a funky targeting on first click.
Auto-target(non-player controlled targeting) effects rush pretty heavily when you try to escape and it just targets someone you could not have possibly clicked.
Bulls rush taking another second to hit a person within melee range is a pain.
(it stops JUST before melee range and then hits them)
GS auto attack does not initiate within range, you must press it.Whirlwind has a funky targeting on first click.
Auto-target(non-player controlled targeting) effects rush pretty heavily when you try to escape and it just targets someone you could not have possibly clicked.
Mash #1 anyway. You can start the swing before you enter range and it will still hit if you enter range at the last second. Auto-target is not a bug it’s a L2Play issue, turn it off.
Regarding Sweet Revenge, I’ve had it traited for a while and it seems to be 100% on some enemies, and 0% on others. For instance its always worked on veterans and champs, yet on some weaker enemies it might not make the cut. Not working on ambient creatures is understandable, but I’ve had it work on a yellow title Mosquito. Yet I’ve NEVER had it work on the trash mobs in the Cliffside Fractal. It’s not really something you want to regularly try out unless you strip down, so confirming this is a pain.
As far as dealing with Rush goes. Don’t use it on objects or physically massive targets when you’re already in range. Lag is the most common culprit for missing or overshooting, but really enough lag can make an AoE miss.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
(edited by Dolan.3071)
My theory is Sweet Revenge only works if you deal the finishing blow, but not through condition damage or a party member finishing the opponent. Can anyone confirm or deny?
My theory is Sweet Revenge only works if you deal the finishing blow, but not through condition damage or a party member finishing the opponent. Can anyone confirm or deny?
Nah, done the finishing blow plenty of times (the only one attacking it) and still no Rally. I’m almost 100% convinced it doesn’t work in FotM at all, oh well Signet Mastery is a better choice once I’ve got Lyssa runes anyway.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]