Warrior Changes - OP Edition

Warrior Changes - OP Edition

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Posted by: Leonschiggen.1860

Leonschiggen.1860

Couple of ideas I had thought of for warriors that would make them more fun. Maybe the devs will actually take some of our ideas and use em.

Greatsword

Hundred Blades – Projectile finisher in fields + reflect. If used in fields, will fling out projectiles like the ele’s fiery greatsword. If you are fighting someone ranged and you just can’t get in close, you can use it to reflect their projectiles.

Whirlwind attack – Allow this move to be charged. If charged full can go 900-1200 distance.

Arcing Slice – Rework the animation. Have the warrior jump up and slice down on his enemy and do damage depending on how many boons he’s got. Unblockable.

Balanced Stance – Stability + immune to all cripple, chill, immob for the duration of stance.

Anyone else got opinions on what would make the warrior more fun. Please do not take this too seriously

Deathknight NA
twitch.tv/deznaito

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Posted by: Daecollo.9578

Daecollo.9578

ZMOG OP HAX!!!!! BAD IDEAS!!!

These are actually fun ideas.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Grok Krog.9581

Grok Krog.9581

Your Arcing Slice idea made me think of Ike from Fire Emblem and his signature Aether move. Would be awesome if it Arcing Slice replicated this and had an added effect like does 50% more damage to crippled foes

Grok Walking Amongst Mere Mortals

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Posted by: Sil.4560

Sil.4560

Moar protection removal. Crush some brainless bunker heads.

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Posted by: pot.6805

pot.6805

FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.

BeeGee
Beast mode

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Posted by: Epic.3950

Epic.3950

eviscerate has 1200 range and hits all enemies in 120 range of target.
staggering blow acts as axe 5 with knockback instead
backbreaker is a blast combo finisher and ALSO a leap finisher, leaps for 900 range and hits enemies in a 120 range AOE
Axe 3 pulls enemy to you, if they have stability or no target ikitten you leap to location instead
frenzy no downside effect 40 second CD aswell
berzerkers stance lasts 20 seconds and has a 25 second CD
every tick of adrenaline you get gives you 1 condition removal
“For great shake it on my mark” uses every shout in one ability on a 20 second CD
hammer auto dazes for .1 second at end of chain.
all hammer abilities have 40% reduced CDs
warriors have every physical utility on their f2,3,4,5 bars respectively.

Sad thing is that If warriors were given one or two of the slightly more serious ones, it wouldnt even be OP…

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Posted by: Forzani.2584

Forzani.2584

First step would be to make “Heavy” armor actually mean something. Damage mitigation because of armor is nowhere near where it needs to be for heavy armor.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: TheGuy.3568

TheGuy.3568

FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.

I’m not gonna lie this made me smile.

OP 3 and 4 wouldn’t even be OP.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Super Riceman.8702

Super Riceman.8702

Arcing slice should transfer conditions, more condis removed for more adrenaline
Skull Crack should remove boons, more boons for more adrenaline
Kill Shot Channel makes you immune to power dmg for its duration
Flurry should make you evade all attacks for its duration

Missile Deflection: Also affects channel skills
Reviver’s Might: Each stack of might gives a bonus to healing power
Thick Skin: Change to bonus to toughness per attacker targeting you
Embrace the Pain: Quickness no longer gives a negative effect
Blademaster: 10% increased crit chance when using a melee weapon vs an enemy wielding a melee weapon, 10% for ranged weapons vs enemies using ranged weapons
Rending Strikes: Increase chance to 50% (on par with precise sights)
Reckless dodge: Dodging Knocksback foes (cooldown 9 sec)
Powerful Banners: Banners knockdown when summoned and when skill 5 is used
Distracting Strikes: Also triggers when you are interupted/disabled
Deep Strike: Increases Dodge distance from 300 to 500
Opportunist: Also grants might for each sec target is immobilized
Vigorous Return: when you are revived/revive an ally you gain/grant vigor and regen

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: Varonth.5830

Varonth.5830

FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.

Sounds good.
Better would be, you and allies in shout range turn into grapes.

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Posted by: Drek Thalon.5490

Drek Thalon.5490

First step would be to make “Heavy” armor actually mean something. Damage mitigation because of armor is nowhere near where it needs to be for heavy armor.

This.

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Posted by: Sil.4560

Sil.4560

Except guardians, who are already too tanky, would benefit from that even more.