twitch.tv/deznaito
Warrior Changes - OP Edition
twitch.tv/deznaito
ZMOG OP HAX!!!!! BAD IDEAS!!!
These are actually fun ideas.
https://twitter.com/TalathionEQ2
Your Arcing Slice idea made me think of Ike from Fire Emblem and his signature Aether move. Would be awesome if it Arcing Slice replicated this and had an added effect like does 50% more damage to crippled foes
Moar protection removal. Crush some brainless bunker heads.
FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.
Beast mode
eviscerate has 1200 range and hits all enemies in 120 range of target.
staggering blow acts as axe 5 with knockback instead
backbreaker is a blast combo finisher and ALSO a leap finisher, leaps for 900 range and hits enemies in a 120 range AOE
Axe 3 pulls enemy to you, if they have stability or no target ikitten you leap to location instead
frenzy no downside effect 40 second CD aswell
berzerkers stance lasts 20 seconds and has a 25 second CD
every tick of adrenaline you get gives you 1 condition removal
“For great shake it on my mark” uses every shout in one ability on a 20 second CD
hammer auto dazes for .1 second at end of chain.
all hammer abilities have 40% reduced CDs
warriors have every physical utility on their f2,3,4,5 bars respectively.
Sad thing is that If warriors were given one or two of the slightly more serious ones, it wouldnt even be OP…
First step would be to make “Heavy” armor actually mean something. Damage mitigation because of armor is nowhere near where it needs to be for heavy armor.
FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.
I’m not gonna lie this made me smile.
OP 3 and 4 wouldn’t even be OP.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Arcing slice should transfer conditions, more condis removed for more adrenaline
Skull Crack should remove boons, more boons for more adrenaline
Kill Shot Channel makes you immune to power dmg for its duration
Flurry should make you evade all attacks for its duration
Missile Deflection: Also affects channel skills
Reviver’s Might: Each stack of might gives a bonus to healing power
Thick Skin: Change to bonus to toughness per attacker targeting you
Embrace the Pain: Quickness no longer gives a negative effect
Blademaster: 10% increased crit chance when using a melee weapon vs an enemy wielding a melee weapon, 10% for ranged weapons vs enemies using ranged weapons
Rending Strikes: Increase chance to 50% (on par with precise sights)
Reckless dodge: Dodging Knocksback foes (cooldown 9 sec)
Powerful Banners: Banners knockdown when summoned and when skill 5 is used
Distracting Strikes: Also triggers when you are interupted/disabled
Deep Strike: Increases Dodge distance from 300 to 500
Opportunist: Also grants might for each sec target is immobilized
Vigorous Return: when you are revived/revive an ally you gain/grant vigor and regen
(edited by Super Riceman.8702)
FOR GRAPE JUSTICE – Turn into a grape and roll into enemies knocking them over sending them into fits of uncontrollable laughter.
Sounds good.
Better would be, you and allies in shout range turn into grapes.
First step would be to make “Heavy” armor actually mean something. Damage mitigation because of armor is nowhere near where it needs to be for heavy armor.
This.
Except guardians, who are already too tanky, would benefit from that even more.