Warrior Discussion

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

There has been a LOT of forums posted recently pertaining to Warrior. I’m wondering what the balance team feels about Warrior as it is currently. Most of the “information” presented in these forums is just downright wrong. It’s a lot different than Spirit Rangers where it was apparent that there was very few exploitable weaknesses. The current Warrior meta to me is only strong because it aims to counter the condition heavy meta, which I feel was an attempt to allow the players to shift the meta on their own without directly nerfing said builds in the current meta. The builds we run have several counters, you just don’t see them frequently because they aren’t popular currently. If Warrior remains how it is we may see a shift in the game so that for example Mesmers come back into the fray to counter the Warriors that are Countering Rangers and Necros.

I just pray that you do not listen to these forums filled with incorrect information and “shave” Warriors back into mediocrity so shortly after we were made useful after a year of being the punchline of every PvP joke.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Discussion

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

There has been a LOT of forums posted recently pertaining to Warrior. I’m wondering what the balance team feels about Warrior as it is currently. Most of the “information” presented in these forums is just downright wrong. It’s a lot different than Spirit Rangers where it was apparent that there was very few exploitable weaknesses. The current Warrior meta to me is only strong because it aims to counter the condition heavy meta, which I feel was an attempt to allow the players to shift the meta on their own without directly nerfing said builds in the current meta. The builds we run have several counters, you just don’t see them frequently because they aren’t popular currently. If Warrior remains how it is we may see a shift in the game so that for example Mesmers come back into the fray to counter the Warriors that are Countering Rangers and Necros.

I just pray that you do not listen to these forums filled with incorrect information and “shave” Warriors back into mediocrity so shortly after we were made useful after a year of being the punchline of every PvP joke.

Agreed, there is some cheese builds that need fixed (Like Skull Crack+100b [Needs to be a burst skill.] However a lot of the Warrior’s weapons needs fixed. https://forum-en.gw2archive.eu/forum/professions/warrior/Greatsword-Revamp-Burst-HB/first#post2763222 + Staggering Blow.

Sigil of Para needs fixed so its actually 15%, and not 33%

As soon as the meta pushes back to power and using more things like stun breaks and poison, people will destroy them like they do in other game-modes.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Warrior Discussion

in Warrior

Posted by: Furajir.3815

Furajir.3815

I agree whole heartedly. People are complaining about a regen, thats not even on par with Rangers TU+boon duration+regen duration+dwayna runes+apothecary/healing power sets etc.

It fails against burst and the heal is disgustingly low. The build excels at 1v1 or dueling situations and not much else.

I believe the players will complain about anything.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

Warrior Discussion

in Warrior

Posted by: jmatb.6307

jmatb.6307

I think that will take care of itself.

Eles and Mesmers don’t have as much trouble against Warriors as Necros, Engis, and Rangers because they have invuln and blink mechanics that let them kite the Warrior.

Range is always going to be an issue with Warrior, which those classes have much better options for.

I like where Warrior is – they crush greedy condi builds but are able to be kited and bursted from a distance.

S/D thief is more of a problem than Warrior

Warrior Discussion

in Warrior

Posted by: JonathanSharp.7094

JonathanSharp.7094

Game Design Lead

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

Warrior Discussion

in Warrior

Posted by: apt.9184

apt.9184

There has been a LOT of forums posted recently pertaining to Warrior. I’m wondering what the balance team feels about Warrior as it is currently. Most of the “information” presented in these forums is just downright wrong. It’s a lot different than Spirit Rangers where it was apparent that there was very few exploitable weaknesses. The current Warrior meta to me is only strong because it aims to counter the condition heavy meta, which I feel was an attempt to allow the players to shift the meta on their own without directly nerfing said builds in the current meta. The builds we run have several counters, you just don’t see them frequently because they aren’t popular currently. If Warrior remains how it is we may see a shift in the game so that for example Mesmers come back into the fray to counter the Warriors that are Countering Rangers and Necros.

I just pray that you do not listen to these forums filled with incorrect information and “shave” Warriors back into mediocrity so shortly after we were made useful after a year of being the punchline of every PvP joke.

If power meta returns trust me warriors will be OP. They will be one shoting people with sustain. So yea I hope they nerf it so noobs on warrs don’t think they are good at the game (same reason I want spirit ranger nerfed). Warriors were balanced before it was just the other classes needed adjustment. ZERK STANCE AND HEALING SIGNET NEED HUGE NERF. I HATE THAT THE CLASS I PUT MY EFFORT INTO LEARNING IS EASY TO PLAY FOR ANYONE NOW. Enough said.

Lil Apt
L2P deeez nutz

Warrior Discussion

in Warrior

Posted by: apt.9184

apt.9184

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

Please nerf our regen from signet and zerk stance and make our frenzy ability back to 100 (or even 75) percent quickness so we can play zerk build again. (as it has a higher skillfloor). Hope you realise our builds are very OP and many top warriors hate how warrior is right now. Thanks.

Lil Apt
L2P deeez nutz

Warrior Discussion

in Warrior

Posted by: Furajir.3815

Furajir.3815

You’re joking right?

It’s 2013 bro, get with the times. If anyone loses to a full zerk war doning frenzy, bulls charge, etc. they might as well log off and go play Hello Kitty island adventures, because GW2 is too advanced for them.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

Warrior Discussion

in Warrior

Posted by: Furajir.3815

Furajir.3815

I think that will take care of itself.

Eles and Mesmers don’t have as much trouble against Warriors as Necros, Engis, and Rangers because they have invuln and blink mechanics that let them kite the Warrior.

Range is always going to be an issue with Warrior, which those classes have much better options for.

I like where Warrior is – they crush greedy condi builds but are able to be kited and bursted from a distance.

S/D thief is more of a problem than Warrior

Man.

I feel like I am taking crazy pills listening to some of this stuff, like, do you guys even play the same game as me?

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

Please nerf our regen from signet and zerk stance and make our frenzy ability back to 100 (or even 75) percent quickness so we can play zerk build again. (as it has a higher skillfloor). Hope you realise our builds are very OP and many top warriors hate how warrior is right now. Thanks.

You basically just hijacked my thread that was taking a positive view about Warrior and are using it to push an agenda that will probably end with Warrior being just as weak as it was previously. Thanks.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Discussion

in Warrior

Posted by: jmatb.6307

jmatb.6307

Furajir Eles and Mesmers lolstomp Warriors 1v1 if they have any idea what they’re doing.

Warrior Discussion

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

Please nerf our regen from signet and zerk stance and make our frenzy ability back to 100 (or even 75) percent quickness so we can play zerk build again. (as it has a higher skillfloor). Hope you realise our builds are very OP and many top warriors hate how warrior is right now. Thanks.

Nerfing the signet is the not the issue. The Monk runes is what is making it tick in conjunction with traiting+ leeching sigils. When someone has invested in heavy healing, they should get exactly that—heavy healing— which is exactly in line with the original concept, that all professions can play all roles. Ergo, even warriors now can play massive healing roles at the price of now only having 15% of their normal burst capacity. What your complaining about is in fact actually a success story of the original concept actually working. Much the same a guardian investing in heavy blocking being able to,…block heavily…

I have also yet to see main warrior players complain “Hey guys, I hate this profession now. It has way too much healing and sustain and can now capably handle condition heavy situations.”

If you feel like representing the warrior community, please place direct quotes from the warrior community that support your stance, otherwise there is no reason to believe that your point of view is very subjective.

Warrior Discussion

in Warrior

Posted by: apt.9184

apt.9184

Haha oh well and btw I main warrior since launch and trust me I feel like I am facerolling playing warrior now when I play tpvp with teams. Maybe the balance is going so bad due to the fact that htojoin heros like yourselves want a easier time killing people before you had to play well to succeed unlike now when you can pop zerk stance skull crack hb. I am just saying even tarcis on stream said warrior skillcaps gone down. Many good warriors that I talk to that are not as known say its easy to play and is effective. Ostrich mentioned on his stream couple of times warriors are bit over top. You guys can keep saying the class is not overpowered, but it really is and once spirit rangers and necros are brought out of spotlight everyone will see how OP warrior is and it will be bashed to the floor (which no one wants)

Lil Apt
L2P deeez nutz

Warrior Discussion

in Warrior

Posted by: Furajir.3815

Furajir.3815

The point is there is always a counter to something. So when does it stop and what do you, the community think balanced means?

Someone is always going to complain bc X build lost to X class because of X build.

It’s never going to change.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

Warrior Discussion

in Warrior

Posted by: Atherakhia.4086

Atherakhia.4086

Will Rangers have a non-condition option in this game? I for one would love to actually play a RANGEr for a change in this game with Longbow.

Warrior Discussion

in Warrior

Posted by: Quin.9740

Quin.9740

Furajir Eles and Mesmers lolstomp Warriors 1v1 if they have any idea what they’re doing.

Agreed!!! Mesmer will never lose to a warrior. I main a Warrior and when I play a Mesmer, they are so strong against any profession except conditions, which apparently is the meta game atm.

Mighty Quin of SOR

Warrior Discussion

in Warrior

Posted by: Lighter.5631

Lighter.5631

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

Mace/ GS build is a low skill cap build which faceroll new players, make it require more skills, sure(while making it stronger ofc, it wouldnt make sense if it require lot of skill but still being only a faceroll new players build), nerf it? heck no, it has no spot when playing with good players already, nerf it will only be destroying yet another warrior build.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Warrior Discussion

in Warrior

Posted by: woeye.2753

woeye.2753

Warriors are already the king of PvE. They deserve to be the king of PvP, too!

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Lighter.5631

Lighter.5631

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Guardians still have better sustain because they have access to other boons such as Protection. Not to mention they can bring plenty of blocks and/or blinds in addition to other mechanics. The balance team said in the livestream they want Warrior’s sustain to be more regen based and kitten on based.

So many people want to balance classes depending on how they preform 1v1 when PvP is mostly about teamfights. The only way I could survive a 2v1 is if both are condition based and one of them allows themselves to be focused down and stomped fast. Against good players that isn’t likely to happen.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior Discussion

in Warrior

Posted by: alcopaul.2156

alcopaul.2156

I wanna know the thought process behind dealing more damage to a stunned target. i mean it’s stunned right, like it cannot use its skills, and you can deal more damage to it? OP much?

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Kryshade.6075

Kryshade.6075

Well if a target is stunned, wouldn’t it be defenseless?

Warrior Discussion

in Warrior

Posted by: JETWING.2759

JETWING.2759

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

/\
|| Here someone that no want balanced game.

Warrior has only 400 hp/s, while another classes have 2, 3, 4 or more heals + teleport + stealth + summons + protection + + + + …
The true is that warrior need better sustain and traits.
- Warriors still being the easier class to kill.

Warrior Discussion

in Warrior

Posted by: Lighter.5631

Lighter.5631

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

So warrior can bunk better then guardian? make up your logic! and no warrior don’t go full damage and out heal any single one at all. do you just troll for troll or just have completely no idea what you are talking about.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

So warrior can bunk better then guardian? make up your logic! and no warrior don’t go full damage and out heal any single one at all. do you just troll for troll or just have completely no idea what you are talking about.

What does this have to do with anything I’ve said? I’m not the one who mentioned up bunker, you did.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

/\
|| Here someone that no want balanced game.

Warrior has only 400 hp/s, while another classes have 2, 3, 4 or more heals + teleport + stealth + summons + protection + + + + …
The true is that warrior need better sustain and traits.
- Warriors still being the easier class to kill.

This has already been discussed on the guardian forums, apparently other guardians thought the same thing.

In reality there is only a maximum of three health regenerations a class can have access to, if they are lucky. In the case of guardian and warrior it is as follows:

Guardian: Virtue of resolve, regen and writ of the merciful
Warrior: Healing signet, regen and adrenal health

Regen would have the same healing capability regardless of class, as long as they have the same amount of healing power (not counting duration). So lets look at the base numbers of the non regen boon heals with no healing power.

Virtue of Resolve: 86hp per second, with absolute resolution Its around 113hp per sec
Writ of the Merciful: 107 hp per second

Healing signet: 392 per second
Adrenal health: 360 per three seconds, so around 120 per sec?

The difference is substantial. In order for guardian to come close to warrior’s passive regeneration they MUST go full cleric, healing traits and absolute resolution. In the process the ability to do damage is gone.

Its impossible for guardian go dps and retain their healing ability. Warrior however can retain a massive amount of healing while doing damage. Even when guardian goes dps they can not come close to warrior’s damage output while giving up all defense.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Mrbig.8019

Mrbig.8019

Pls warriors, and S/D thieves into the line.

That’s all we really need now in order to have a good meta.

And when i say “into line” i don’t mean “NERFHAMMER” like you did with spirit rangers ( altough i’m very happy about it, really, REALLLY happy).

Warrior Discussion

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.

Otherwise its much too strong.

Yet Guardians are still the best bunkers in the game

My point is warrior can go full damage and still out heal guardian without the need to go healing power.

How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.

/\
|| Here someone that no want balanced game.

Warrior has only 400 hp/s, while another classes have 2, 3, 4 or more heals + teleport + stealth + summons + protection + + + + …
The true is that warrior need better sustain and traits.
- Warriors still being the easier class to kill.

This has already been discussed on the guardian forums, apparently other guardians thought the same thing.

In reality there is only a maximum of three health regenerations a class can have access to, if they are lucky. In the case of guardian and warrior it is as follows:

Guardian: Virtue of resolve, regen and writ of the merciful
Warrior: Healing signet, regen and adrenal health

Regen would have the same healing capability regardless of class, as long as they have the same amount of healing power (not counting duration). So lets look at the base numbers of the non regen boon heals with no healing power.

Virtue of Resolve: 86hp per second, with absolute resolution Its around 113hp per sec
Writ of the Merciful: 107 hp per second

Healing signet: 392 per second
Adrenal health: 360 per three seconds, so around 120 per sec?

The difference is substantial. In order for guardian to come close to warrior’s passive regeneration they MUST go full cleric, healing traits and absolute resolution. In the process the ability to do damage is gone.

Its impossible for guardian go dps and retain their healing ability. Warrior however can retain a massive amount of healing while doing damage. Even when guardian goes dps they can not come close to warrior’s damage output while giving up all defense.

Uhh.. HS is a #6 Healing Skill, not a trait or a passive class skill.

Give Warriors more Block, Invulnerability, Passive no-skill condition removal, Perma Vigor, Protection, Aegis, Blind, The Next Three Attacks deal no damage, Heal for 2k for you AND nearby allies when dodge and I will agree. However Warrior only has high regen, they also have access to 1 blind. Not Spammable Aegis/Protection/100% Vigor/Spammable Blind.

Also I would agree with you if Healing Signet was a Grandmaster Trait it would be extremely overpowered, however your comparing a Healing skill to a Trait.

A Guardian’s Healing Skill can heal and Block all damage/cannot be interrupted, that damage you absorb when you make yourself Invulnerable which can block conditions/all damage that could probably be more then what you could of healed with Healing Signet… PLUS a heal. Guardians also deal more damage going Tanky then Warriors do, do to the fact there main survivability tree has 30% Critical Damage.

Learn to play please.

___________________________

P.S. Give Warriors Perma-Vigor/Blind/Perma-Protection/A Healing Trait that heals for at least 150 per second with Adrenal Health and i’m fine with any nerfs.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Discussion

in Warrior

Posted by: Quin.9740

Quin.9740

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Mighty Quin of SOR

Warrior Discussion

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: 64 more Hp/s and a bit more health.

Sounds like a fair trade off to me.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——→

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

Guardians have more on-demand and mobile blinds then thief does actually. Thief blind requires the enemy to stand on a spot, whilst guardians can use them on demand and reset them easily.

Sword+Focus and Greatsword is very popular for its Blind/Triple Aegis/Mobility.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

So is skull crack considered spammable then?

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

So is skull crack considered spammable then?

Yes, and it should probably get nerfed. However not in a way that makes it worthless. The main Culprit is the Sigil. The things I listed above are way easier to hit with.

However Skull Crack is a ST ability that doesn’t leap you, its also easy to avoid (Less your an Asura and it looks like the auto-attack.)

Mace mainhand has no gap closers, nothing to help you get close to the target. It is also mostly single target. The Current Meta-game is AOE.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

So is skull crack considered spammable then?

Yes, and it should probably get nerfed.

However Skull Crack is a ST ability that doesn’t leap you, its also easy to avoid (Less your an Asura and it looks like the auto-attack.)

Mace mainhand has no gap closers, nothing to help you get close to the target. It is also mostly single target. The Current Meta-game is AOE.

At least you aren’t being partial.

With the blinds you named, you would of been better of saying chained instead of spam. Because you can’t use them over and over again due to cooldowns.

Back to what I was saying. I’m not making a bunker comparison, if you see that in what I’m saying then its your business. What I’m saying is liken to guardian being able to do dodge rolls, regen, healing with dps gear.

There is no doubt that everyone would say that is op. But there is a choice to heal for more or sacrifice healing ability for damage. Healing signet has no sacrifice, it scales very little with healing power.

Also you said warrior theoretically heals for 64hp more. Symbols have cds and its impractical to depend on writ of the merciful because of this and the fact that you have to stand in it.

Warrior remains highly mobile with high regen and no cleric gear.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Warrior Discussion

in Warrior

Posted by: Brigg.6189

Brigg.6189

The sacrifice with healing signet is that you have 0 burst healing potential, and no control over when you heal That means if you get jumped by a thief, or eat any kind of dps combo, you’re done, with no way to decently recover for a long period of time. Same goes for poison, if you can’t clear it, you just have to let it eat your healing.

So I think healing signet actually operates in a strange niche of usefulness. Warrior is still not an A-tier bunker, although healing signet is nice for that style of play. A DPS warrior can take healing signet, but it gets countered by high dps and poison. It’s very strong in some 1v1s, but weak to focus damage in team fights.

You’ll still find that many high rated warriors are taking surge over signet for these reasons and the utility of surge. I’d encourage people to try healing signet war if they haven’t, it might not be as strong as you think.

Warrior Discussion

in Warrior

Posted by: Rufy.6093

Rufy.6093

Furajir Eles and Mesmers lolstomp Warriors 1v1 if they have any idea what they’re doing.

Agreed!!! Mesmer will never lose to a warrior. I main a Warrior and when I play a Mesmer, they are so strong against any profession except conditions, which apparently is the meta game atm.

Yes and no. I main a ranger and main a mesmer and play a warrior. I have fought many warriors and usually win. But if a warrior specs right, they can be impossible to win against. I fought a great warrior, and unfortunately can’t remember his name. He beat me all 6 duels. I changed from shatter, to phantasm, to glamour confusion, to a few other condition hybrids and lost every time. In my squishier builds I died quickly. He kept me stunned and swapped to longbow to throw conditions on me when I broke his stun. Even in my tankier builds I would only last so long. Breaking his stun repeatedly, he would just swap to longbow and condition spam me. Eventually I was stuck without any stun locks up and he would win. This is rare yes, but good warriors cannot lose so they are definitely on top. Once conditions go down it might help, but I never took that war below 65% life. His healing was to strong and my bursts far to weak no matter what spec. They are insanely strong if played right. The thing is, most people don’t use war to their full potential. That is why you get threads like this saying they are fine as is.

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

/sigh

I should have known that I was inviting this when I made the thread but I got my response, even if it was vague. Almost all the negative opinions were poorly presented and in most cases just wrong or viewed through a narrow lens.

Seriously though, go back to your other threads to complain.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Discussion

in Warrior

Posted by: Atherakhia.4086

Atherakhia.4086

Warriors are very similar to Thieves where they are a fairly weak class overall but have a few very overpowered mechanics that mask their weaknesses.

There’s no way a Warrior should be able to heal 1k a second while maintaining insanely high condition damage and 30k hp. That’s absurd. But it’s the way things are. It’s much worse in WvW.

Healing Signet is insanely overpowered.
Stun duration is insanely overpowered.
Warrior Regen is insanely overpowered.
Burn is insanely overpowered.
Might stacking is insanely overpowered.
45k hp is insanely overpowered.

This really can’t be disputed and all need to be nerfed. And yes, we all acknowledge that the Warrior would be bottom tier when all this goes down. But until these types of things are brought into line the class will never improve.

Warrior Discussion

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

If you are in fact going to “fix” sigil of paralysation then make hundred blades a mobile skill (NOT A BURST SKILL), just mobile, so we can stop depending on CC to do our damage, make all of our weapon skill more quick, i hate to see that the warrior is the only class wich can be countered because all his animations can be seen but other classes have little to no animation and do tons of damage, warrior is already the most telegraphed class in the game which is balanced, but is imbalanced when you compare it to the other classes no animations at all, this what makes warriors dependant on CC, we already have the most telegraphed skill in the game: Hundred Blades, which not only is telegrphed it snares you in place… so its useless by itself, but still warrior is so dependant on the CC that is actually the only way right now to play it.

Im not going to play again until i see what are you going to do to the warrior, there is no point in spending time on a class that will be changed in the next patch and probably its going to be nerfed so the people that cant learn how to counter a simple stun is happy, while we have these thief spamming mechanics and stealth broken mechanics hurting the game since the first comming of jesus and no one is doing anything, how about the blind spams of theves… actually thief its all about spam.

Sorry if i sound a bit harsh, i support the devs and i like you communicate with us, but this is what i feel about warriors, and the changes made to this class are going to define if i dare to play the game again or i leave for good, im only cheking the forums and waiting to see what the next patch brings to warrior then i will decide if i uninstall the game or what, until then im going to stay away from the game.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Warrior Discussion

in Warrior

Posted by: ensoriki.5789

ensoriki.5789

“Too much spam so lets remove roots on skills so the idea of punishment which is preventing spam diminishes and we can spam more effectively. Two months later I may complain about increased spam in game”

Gonna follow up with Blurred Frenzy, Pistol whip and Zealot’s Defense.

The great forum duppy.

(edited by ensoriki.5789)

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Warriors are very similar to Thieves where they are a fairly weak class overall but have a few very overpowered mechanics that mask their weaknesses.

There’s no way a Warrior should be able to heal 1k a second while maintaining insanely high condition damage and 30k hp. That’s absurd. But it’s the way things are. It’s much worse in WvW.

Healing Signet is insanely overpowered.
Stun duration is insanely overpowered.
Warrior Regen is insanely overpowered.
Burn is insanely overpowered.
Might stacking is insanely overpowered.
45k hp is insanely overpowered.

This really can’t be disputed and all need to be nerfed. And yes, we all acknowledge that the Warrior would be bottom tier when all this goes down. But until these types of things are brought into line the class will never improve.

I can dispute a lot of what you said…because it’s wrong. Even fully specing into Vitality won’t get you 45k HP in WvW, and even trying to get close would make your build terrible.

http://gw2skills.net/editor/?fIAQNAscTjkOpwVQyQMxBEkCNsKOKSilI9IMKj1A-jECBoMCiUAAkHRMDqIasV1FRjVJjIqWdDziuIa1SBwm0I-w

Here’s a build trying to maximize HP and still be semi-effective. It has the Regen, the HP, and the Burn. THis build would probably not be that good and notice that I only got to 31k HP. I could get more HP from Soldiers but that would be worthless. Knight’s ammy in PvP can let you get 32k but you would once again be terrible.

I could make another build focusing on Stuns and Might stacking but It would still not have 30k HP and nowhere near 45k.

I’m not much of a WvW guy but even running soldiers with hammer I still get nowhere near the amount of HP you’re claiming, and I can’t do all the other stuff you’re claiming in one build, and any builds with a combination of them would have obvious limitations and counters.

Someone by all means call me out if I’m wrong about not being able to reach 45k HP but as far as I can tell it’s impossible.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Discussion

in Warrior

Posted by: Atherakhia.4086

Atherakhia.4086

Warriors are very similar to Thieves where they are a fairly weak class overall but have a few very overpowered mechanics that mask their weaknesses.

There’s no way a Warrior should be able to heal 1k a second while maintaining insanely high condition damage and 30k hp. That’s absurd. But it’s the way things are. It’s much worse in WvW.

Healing Signet is insanely overpowered.
Stun duration is insanely overpowered.
Warrior Regen is insanely overpowered.
Burn is insanely overpowered.
Might stacking is insanely overpowered.
45k hp is insanely overpowered.

This really can’t be disputed and all need to be nerfed. And yes, we all acknowledge that the Warrior would be bottom tier when all this goes down. But until these types of things are brought into line the class will never improve.

I can dispute a lot of what you said…because it’s wrong. Even fully specing into Vitality won’t get you 45k HP in WvW, and even trying to get close would make your build terrible.

http://gw2skills.net/editor/?fIAQNAscTjkOpwVQyQMxBEkCNsKOKSilI9IMKj1A-jECBoMCiUAAkHRMDqIasV1FRjVJjIqWdDziuIa1SBwm0I-w

Here’s a build trying to maximize HP and still be semi-effective. It has the Regen, the HP, and the Burn. THis build would probably not be that good and notice that I only got to 31k HP. I could get more HP from Soldiers but that would be worthless. Knight’s ammy in PvP can let you get 32k but you would once again be terrible.

I could make another build focusing on Stuns and Might stacking but It would still not have 30k HP and nowhere near 45k.

I’m not much of a WvW guy but even running soldiers with hammer I still get nowhere near the amount of HP you’re claiming, and I can’t do all the other stuff you’re claiming in one build, and any builds with a combination of them would have obvious limitations and counters.

Someone by all means call me out if I’m wrong about not being able to reach 45k HP but as far as I can tell it’s impossible.

Sent gear
Sent weapon
Mango Pie
Vit Banner
Applied Fortitude

And my appologies, I didn’t mean that this was only sPvP or all in one build.

Warrior Discussion

in Warrior

Posted by: Rednik.3809

Rednik.3809

Sent gear
Sent weapon
Mango Pie
Vit Banner
Applied Fortitude

And my appologies, I didn’t mean that this was only sPvP or all in one build.

I cannot say anything. Just lol, lol and lol.

Yes, this is opinion from dedicated WvW warrior since first BWE.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Warrior Discussion

in Warrior

Posted by: zone.1073

zone.1073

People like to focus on all the things that warriors do have, and fail to remember all of the things that warriors DON’T have.

It’s the same with any other class. Try telling an Ele to run into a 4 man enemy team and melee them without perma-vigor, protection, regeneration, and invulnerability. That Ele would tell you to go f*** yourself because you’re crazy. This is how it is with warriors. You take away their option of sustain, and they go back to being absolutely useless in team fights. They have sustain because they need it to make up for all of the things they just don’t have! It’s that simple.

Warrior Discussion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Warriors are very similar to Thieves where they are a fairly weak class overall but have a few very overpowered mechanics that mask their weaknesses.

There’s no way a Warrior should be able to heal 1k a second while maintaining insanely high condition damage and 30k hp. That’s absurd. But it’s the way things are. It’s much worse in WvW.

Healing Signet is insanely overpowered.
Stun duration is insanely overpowered.
Warrior Regen is insanely overpowered.
Burn is insanely overpowered.
Might stacking is insanely overpowered.
45k hp is insanely overpowered.

This really can’t be disputed and all need to be nerfed. And yes, we all acknowledge that the Warrior would be bottom tier when all this goes down. But until these types of things are brought into line the class will never improve.

I can dispute a lot of what you said…because it’s wrong. Even fully specing into Vitality won’t get you 45k HP in WvW, and even trying to get close would make your build terrible.

http://gw2skills.net/editor/?fIAQNAscTjkOpwVQyQMxBEkCNsKOKSilI9IMKj1A-jECBoMCiUAAkHRMDqIasV1FRjVJjIqWdDziuIa1SBwm0I-w

Here’s a build trying to maximize HP and still be semi-effective. It has the Regen, the HP, and the Burn. THis build would probably not be that good and notice that I only got to 31k HP. I could get more HP from Soldiers but that would be worthless. Knight’s ammy in PvP can let you get 32k but you would once again be terrible.

I could make another build focusing on Stuns and Might stacking but It would still not have 30k HP and nowhere near 45k.

I’m not much of a WvW guy but even running soldiers with hammer I still get nowhere near the amount of HP you’re claiming, and I can’t do all the other stuff you’re claiming in one build, and any builds with a combination of them would have obvious limitations and counters.

Someone by all means call me out if I’m wrong about not being able to reach 45k HP but as far as I can tell it’s impossible.

Sent gear
Sent weapon
Mango Pie
Vit Banner
Applied Fortitude

And my appologies, I didn’t mean that this was only sPvP or all in one build.

…That build sounds like it wouldn’t be all that good. Lugging around a banner that gives you a limited operating area if you place it. That being said I am VERY casual in WvW and basically just replicate my PvP builds.

Still, WvW will probably always be poorly balanced. Most of the balance problems are also more about food and other buffs than the class itself.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Discussion

in Warrior

Posted by: Excalibur.9748

Excalibur.9748

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

I still don’t understand what you guys did to healing signet. It went from never used to always used. It’s overtuned. Please monitor statistics on how often healing signet is used. I imagine this number will only increase.

I also don’t understand why you want to nerf S/D thief when warrior is obviously more OP. The meta is changing. S/D thieves are super overrated. War is STILL underrated. War is a beast now, and will be most OP after necro and ranger bite the dust.

All is vain.

Warrior Discussion

in Warrior

Posted by: Rednik.3809

Rednik.3809

The meta is changing. S/D thieves are super overrated. War is STILL underrated. War is a beast now, and will be most OP after necro and ranger bite the dust.

Oh, so thats why i see 2+ warriors in every serious tpvp team now.
Brb, gonna conquer leaderboard top.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters