Warrior Discussion

Warrior Discussion

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Posted by: BlackBeard.2873

BlackBeard.2873

A Trait Idea (Grandmaster)

Battle Frenzy
Heals per strike of adrenaline.
125 (0.045 Healing Power)

Add a trait like this like the other classes have, and I will agree its OP. However since we don’t have such a trait that heals us significantly like the other classes do, please stop talking. We don’t even evades or protection.

http://wiki.guildwars2.com/wiki/Adrenal_Health

I guess its OP… Its not even a grandmaster, its a master-level minor trait.

Also, if you want more evades, use warhorn. It has perma-vigor and swiftness with traits, and can weaken enemies. Also, GS #3 is an evade as well. You also have invulnerability skills as well.

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Posted by: Daecollo.9578

Daecollo.9578

Battle Frenzy
Heals per strike of adrenaline.
125 (0.045 Healing Power)

Add a trait like this like the other classes have, and I will agree its OP. However since we don’t have such a trait that heals us significantly like the other classes do, please stop talking. We don’t even evades or protection.

Evade when using a Burst

Gain Protection after you use a shield skill

Gain Protection when you use a healing skill.

Gain Protection after you dodge

Gain Protection and Retaliation when Struck with a Critical Hit!

Warriors have almost no interesting traits, we have nothing cool-nore special. Our weapon skills don’t have boons/conditions like poison added to them, we are GENERIC. Our best traits add +% damage! GET REAL.

Give us the tools other classes have and I will show you the meaning of pain.

http://wiki.guildwars2.com/wiki/Adrenal_Health

I guess its OP… Its not even a grandmaster, its a master-level minor trait.

Also, if you want more evades, use warhorn. It has perma-vigor and swiftness with traits, and can weaken enemies. Also, GS #3 is an evade as well. You also have invulnerability skills as well.

Adrenal Health does not go well with cleansing ire, because we are constantly losing all our adrenaline when we use our burst to heal conditions. It is an ok heal, however it is not as powerful as say: Gain protection after you dodge… or 5 seconds of vigor on critical.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

A Trait Idea (Grandmaster)

Battle Frenzy
Heals per strike of adrenaline.
125 (0.045 Healing Power)

Add a trait like this like the other classes have, and I will agree its OP. However since we don’t have such a trait that heals us significantly like the other classes do, please stop talking. We don’t even evades or protection.

http://wiki.guildwars2.com/wiki/Adrenal_Health

I guess its OP… Its not even a grandmaster, its a master-level minor trait.

Also, if you want more evades, use warhorn. It has perma-vigor and swiftness with traits, and can weaken enemies. Also, GS #3 is an evade as well. You also have invulnerability skills as well.

Why should i use a specific weapon to gain vigor while many classes actually getting its easy? So adrenal health is op, behind the fact that we keep spending adrenaline so we don’t taking much out of it anyway.

If its is op hows about guardian minor 5 point that provides 5sec vigor with 5cd on crit? Or engi traits.. Immune to conditions under 25% hp, 20% dmg reduction while disabled+addiotional trait for 3sec protection on 5cd? Talk about opness..

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Posted by: apt.9184

apt.9184

I play Engi as a secondary and while nades are initially hard to land, once you turn on fast cast and get used to the travel time it’s not “hard,” it just takes getting used to. I would be fine with running Healing Surge, but why would I when the meta is conditions, which makes Healing sig the obvious choice. a S/D Thief can train me easily as can multiple Mesmer builds.People keep bring in the nature of the skill, even though that very nature has obvious weaknesses. I know I would switch to Surge in a heartbeat if the meta became Power again because Healing Sig would be terrible. There is some “skill” required to play the game well, but no class is hard to play. This isn’t Tribes or Quake, at the end of the game it’s 3rd person MMO combat where most of the ranged attacks simply require selecting a target and pressing a button. SMITE is for the most part doing ranged combat correctly, and GW2 could learn from it but it seems unlikely the game will ever go to its level of almost everything being a “skillshot.”

Another thing, I haven’t seen any reasonable change suggestions. What would you have it do that it doesn’t become outclassed by one of the other 2 heals? We have a big burst heal, a condi removal one, and a regen one. Making the passive less or forcing it to scale more with Healing Power won’t do any good. Reducing it will make it worthless, and scaling would force cleric gear which would make it a totally inferior Guardian.

Whether or not you agree with the skills nature or not isn’t as important as “is it balanced,” which it is. It’s valuable against a certain playstlye and weak vs another. If you don’t enjoy using it, don’t. If you don’t like being killed by people using it, bring something to counter it.

EDIT: As for the mace “issue,” if it gets renerfed back to 2 seconds you have basically removed it from the game because no Warrior in his right mind would choose it over Hammer.

Well if mace went to 2 secs I would still play it with greatsword, like I used to pre patch, but obv I like zerk build so that will prob not happen in tourney play but it will be viable. S/D thief in team fight is really easy to get off yourself just wait till the right time in his larcenic strike and stun then ask for peels or 1v1 you should reck a s/d thief.

Lil Apt
L2P deeez nutz

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Posted by: Yasha.5963

Yasha.5963

Is it just me or suddenly have all the people playing warrior gotten vastly better at playing?

It used to feel like there was a spread of player competence, you could really tell the inexperienced warriors from the average and the masterful ones. In the past I would have good matches against the average warriors that could go either way, and some reasonably close matches against really good warriors which I usually lost.

Recently, however, I can still tell when someone is just learning the class and either doesn’t have a good build or hasn’t learnt how to play well, but I don’t see any average warriors; they all seem to be either elite or inexperienced.

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Posted by: Amir.1570

Amir.1570

A Trait Idea (Grandmaster)

Battle Frenzy
Heals per strike of adrenaline.
125 (0.045 Healing Power)

Add a trait like this like the other classes have, and I will agree its OP. However since we don’t have such a trait that heals us significantly like the other classes do, please stop talking. We don’t even evades or protection.

http://wiki.guildwars2.com/wiki/Adrenal_Health

I guess its OP… Its not even a grandmaster, its a master-level minor trait.

Also, if you want more evades, use warhorn. It has perma-vigor and swiftness with traits, and can weaken enemies. Also, GS #3 is an evade as well. You also have invulnerability skills as well.

Comparing Warrior evades to other classes except Thief is futile, better yet bringing Warhorn to the discussion when talking about “burst” just makes your statement lose credibility.

What he means is that other classes can cast skills while stunned or using defensive mechanics. Looking at Mesmer when they can aggressively attack as they use endurance dodge AND have 12 seconds (Shatter Recharge trait, and depending in how good you are can include the Shatter Recharge Signet) of invulnerability not counting distortion. Same case for Ranger and Guardian having access to brainless mechanics such as these.

I don’t mind having Healing Signet cut in half or stances not stun breaking you out of focus fire personally, but you can’t deny that other classes have access to underhanded BS.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Is it just me or suddenly have all the people playing warrior gotten vastly better at playing?

It used to feel like there was a spread of player competence, you could really tell the inexperienced warriors from the average and the masterful ones. In the past I would have good matches against the average warriors that could go either way, and some reasonably close matches against really good warriors which I usually lost.

Recently, however, I can still tell when someone is just learning the class and either doesn’t have a good build or hasn’t learnt how to play well, but I don’t see any average warriors; they all seem to be either elite or inexperienced.

Well, those who have been playing for the last year have gone from the “decent” to “elite” because we’ve been playing with defective equipment and now that we’re up to par our timing and skill usage are a lot more refined now. Of course we also see a lot of people new to the class and yah, they can be REALLY bad. They see the Hammer/Longbow build and try to run it and then miss every Earthshaker and Backbreaker in addition to not stacking might with Combustive Shot.

It’s different from what Spirit Ranger was, it didn’t really require learning very much. Still not a hard build now by any means but at least there’s some risk/reward there now and the spirits can be CC’d as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Yasha.5963

Yasha.5963

Is it just me or suddenly have all the people playing warrior gotten vastly better at playing?

It used to feel like there was a spread of player competence, you could really tell the inexperienced warriors from the average and the masterful ones. In the past I would have good matches against the average warriors that could go either way, and some reasonably close matches against really good warriors which I usually lost.

Recently, however, I can still tell when someone is just learning the class and either doesn’t have a good build or hasn’t learnt how to play well, but I don’t see any average warriors; they all seem to be either elite or inexperienced.

Well, those who have been playing for the last year have gone from the “decent” to “elite” because we’ve been playing with defective equipment and now that we’re up to par our timing and skill usage are a lot more refined now. Of course we also see a lot of people new to the class and yah, they can be REALLY bad. They see the Hammer/Longbow build and try to run it and then miss every Earthshaker and Backbreaker in addition to not stacking might with Combustive Shot.

It’s different from what Spirit Ranger was, it didn’t really require learning very much. Still not a hard build now by any means but at least there’s some risk/reward there now and the spirits can be CC’d as well.

The great thing about warriors and guardians is how entertaining they are to play, the skills have great synergies and combos. Rangers don’t really have access to the same level of dynamic skill synergy, or at least it is much harder to chain skills than it is for a guard/warrior because there is a lot of rng with pets and spirits.

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Posted by: hash.6287

hash.6287

I hope warrior will be viable after nerf.

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Posted by: Phaeton.9582

Phaeton.9582

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…


Phaatonn, London UK

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Phaeton.9582

Phaeton.9582

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace GS.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: apt.9184

apt.9184

I hope warrior will be viable after nerf.

It will be if power meta come back and mesmer get damage nerf and with a little more couterplay to ele insta cast skills. Although if warrior stays same with immunitys and all it will 1 shot most ppl in power meta.

Lil Apt
L2P deeez nutz

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Posted by: apt.9184

apt.9184

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.

Yea before frenzy nerf juggle warrior used to be a thing. This meta is not forgiving what so ever to full glass classes (previous warrior).

Lil Apt
L2P deeez nutz

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.

The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Phaeton.9582

Phaeton.9582

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.

The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.

Here’s me playing like crap and still beating a terror necro 1v1, at the height of their OPness with only 5 second zerker stance, and no defence traits.

Sorry fuzion, had to show someone credible

but yeah don’t know where I’m going with this.. I’m not crying out for a nerf to cc, there’s plenty of nice counter builds and it’d be great if running multiple builds on one class could be that rewarding.

The days of hipster anchor warriors are at an end however ><


Phaatonn, London UK

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.

The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.

Here’s me playing like crap and still beating a terror necro 1v1, at the height of their OPness with only 5 second zerker stance, and no defence traits.

Sorry fuzion, had to show someone credible

but yeah don’t know where I’m going with this.. I’m not crying out for a nerf to cc, there’s plenty of nice counter builds and it’d be great if running multiple builds on one class could be that rewarding.

The days of hipster anchor warriors are at an end however ><

Doesn’t look like he had any way to counter your CC because he used Spectral Walk to get to you faster. Not to mention while the decision to have kick on your bar is…interesting, it worked well and you didn’t miss any of the important skills. He should have saved the shroud for WHEN he got CC’d but because he used it early it wasn’t there when he needed it.

Looks like he had a good shot at killing you but misused his skills.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: DarthDragonVanquisher.6912

DarthDragonVanquisher.6912

Phaeton after watching that video i’m not going to stop giving Fuzion crap for ages.. Fuzion Best Necro NA! LMAO

The Official GW2 Esports Drama Reporter

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Posted by: DarthDragonVanquisher.6912

DarthDragonVanquisher.6912

I honestly think that Warriors are in a good spot right now.. They don’t need a nerf.. They are Arenanet’s gift to counter the condi meta.. It’s like they gave us warriors and said “Oh you hate this ridiculous petting zoo condi meta, Well get out of it yourselves then”. Warriors are spearheading the push towards the control/power Meta and it will be refreshing to see more teams adapting and embracing this fact!

The Official GW2 Esports Drama Reporter

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Posted by: Jackalrat.5493

Jackalrat.5493

All I can say is that if they make 100b a burst skill, they had better make it channel a lot faster because the only players I ever land the final slam on are either already on the ground or clueless keyboard turners.

Greatsword is useful now because it works well with the sit-on-max-adrenaline builds. It would not be useful if its only burst was so selectively available and depleted adrenaline. And you can call Dash and Whirlwind burst skills, but they’re very unreliable vs competent players. Mind you, so is 100b, but at least with those 3 at your disposal something will stick.

PS – I play a warrior (sometimes a necro) and don’t enjoy using healing signet currently. I agree it’s too strong for a passive. 15-20% nerf would be appropriate.

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Posted by: Phaeton.9582

Phaeton.9582

I hope warrior will be viable after nerf.

Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.

That said there are several counter builds.. It’ll be interesting if people start running them…

That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.

I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.

Defence traits only took over shop when they made healing power more useful IMO though.

The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.

Here’s me playing like crap and still beating a terror necro 1v1, at the height of their OPness with only 5 second zerker stance, and no defence traits.

Sorry fuzion, had to show someone credible

but yeah don’t know where I’m going with this.. I’m not crying out for a nerf to cc, there’s plenty of nice counter builds and it’d be great if running multiple builds on one class could be that rewarding.

The days of hipster anchor warriors are at an end however ><

Doesn’t look like he had any way to counter your CC because he used Spectral Walk to get to you faster. Not to mention while the decision to have kick on your bar is…interesting, it worked well and you didn’t miss any of the important skills. He should have saved the shroud for WHEN he got CC’d but because he used it early it wasn’t there when he needed it.

Looks like he had a good shot at killing you but misused his skills.

I used kick because it synergised with a bugged staggering blow, which has been fixed.

Please don’t give us advice; obviously fuzion is a great player and could of done other things, although saving his deathshroud alone wouldn’t of been that.


Phaatonn, London UK

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Posted by: DarthDragonVanquisher.6912

DarthDragonVanquisher.6912

Fuzion is an amazing necro, definitely one of the best in NA.. IMO he used his spectral walk really early on just to have enough speed to get to you on the treb fast enough to prevent you from wiping his whole team at mid with those OP treb shots! So he used his only stunbreaker to reach you in time, probably thinking that you were just like all the other bad warriors and he would be able to solo you no problem without a stunbreak.. I’m sure he regretted using that skill after you demolished him lmao I love fuzion to death and he is one of my oldest and best friends in Gw2, it just cracks me up because i can picture him telling his team on TS. It’s cool guys i got this, i’ll kill that warrior on treb no problem.. Sadly he didn’t know Anchor Warriors existed lmao

The Official GW2 Esports Drama Reporter

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Posted by: Phaeton.9582

Phaeton.9582

When I started running bulls charge after the fixes to staggering blow/close range BC spectral walk couldn’t affect my cc chain anyway.. If he’d spectral walked over a spectral wall it could of been a problem though.

That’s how cc should be played IMO; if you screw up your chain too many times you should be punished. But that leaves warriors that can’t land their cc 90% out in the cold.

As chap said, bad for the player, good for the game.


Phaatonn, London UK

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Posted by: BurrTheKing.8571

BurrTheKing.8571

^
I wasn’t actually insulting his skill I was just saying that I bet in hindsight he really regretted using his stunbreak so early because he did take the early lead but couldn’t keep it. I was more saying that I didn’t think you preformed poorly considering you landed your full combo. Also now I do remember that Kick was a good way to counteract the Staggering Blow bug. Anyways, I just thought it was a strange point to be making because the CC builds in question are DESIGNED to kill condis so it’s only natural they would excel against them.

I’d say CC is already very punishing if you miss your important skills because missing an Earthshaker or Backbreaker can spell your death.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: zone.1073

zone.1073

Notice nobody in the top 100 are complaining about warriors right now. It’s because everyone knows that warriors have their counters. It’s OK for classes to have powerful tools as long as the class has solid counters, also.

Right now, warriors are the pinnacle of balance that all classes should strive to be. They (finally) have some powerful tools that give them some flare and map presence, but are not unstoppable and can be countered. This is how the game should be designed.

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Posted by: Lighter.5631

Lighter.5631

everyone complaining about mace/gs is simply the guys who will complain about bullcharge frenzy 100b months ago.

exactly what zone said.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: BlackBeard.2873

BlackBeard.2873

Notice nobody in the top 100 are complaining about warriors right now. It’s because everyone knows that warriors have their counters. It’s OK for classes to have powerful tools as long as the class has solid counters, also.

Right now, warriors are the pinnacle of balance that all classes should strive to be. They (finally) have some powerful tools that give them some flare and map presence, but are not unstoppable and can be countered. This is how the game should be designed.

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

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Posted by: zone.1073

zone.1073

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.

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Posted by: Phaeton.9582

Phaeton.9582

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.

You’ve actually mentioned a rather heavy nerf to mace builds there.. One that is clearly still being evaluated by the balance team, going off the dev response here. There are several ‘bugs’ to sigils and runes which are intended by the devs.


Phaatonn, London UK

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Posted by: JETWING.2759

JETWING.2759

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.

Same players talk like all warriors run Stun Lock build…
- What happens with all another warrior’s build if decrease sustain?
- What happens with another weapons if nerfed?
- What happens with this class if still lacking sustain?

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Posted by: hash.6287

hash.6287

More build diversity after patch, please. 3-4 viable builds would be awesome.

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Posted by: Xsorus.2507

Xsorus.2507

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.

Same players talk like all warriors run Stun Lock build…
- What happens with all another warrior’s build if decrease sustain?
- What happens with another weapons if nerfed?
- What happens with this class if still lacking sustain?

Well lets see, How about we ask the Ranger.

People had no qualms about crapping on their builds every patch, even though multiple modes were hit.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Lighter.5631

Lighter.5631

Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.

Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.

Same players talk like all warriors run Stun Lock build…
- What happens with all another warrior’s build if decrease sustain?
- What happens with another weapons if nerfed?
- What happens with this class if still lacking sustain?

Well lets see, How about we ask the Ranger.

People had no qualms about crapping on their builds every patch, even though multiple modes were hit.

by your means, some one got crap on so every one else should get crap on too? must be a lovely life you have there. if you really want to talk about it, warrior have been buttom tier for pvp for 6 months, and not even the best in pve, everyone say they are the best because all they do is cof1 farm and they are the best at cof1 when theres 4 of them. guardian can faceroll arah, fotm way better then warrior do, just saying. so by your means, every class should be atleast freekill tier for 6 months to begin with.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: Fuzion.7613

Fuzion.7613

Notice nobody in the top 100 are complaining about warriors right now. It’s because everyone knows that warriors have their counters. It’s OK for classes to have powerful tools as long as the class has solid counters, also.

Hi, I’m top 10 and warriors are op.

Fuzion
Necro – Team U S A [USA]

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Posted by: Oblivion.8307

Oblivion.8307

Warriors are OP.
I said as soon as berserker stance was changed ‘this is one of the most kittened abilities in the game’. However, I’d like to see the base healing of signet reduced while the coefficient should be brought up. Constructive.

Symbolic

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Posted by: Arachnid.4062

Arachnid.4062

Dae, are you seriously that narrow minded?
The mantra heal for Mesmer is a niche heal, the elixir heal for engi is a niche heal, necro’s minion heal is niche, need I continue?

No one else has the regen and the health pool and the toughness while retaining high amounts of damage a warrior has. Warrior isn’t meant to have defencive healing traits, if you want that play a guardian/elementalist, engineer to a lesser extent, but then you’ll only complain about their small health pools and lack of damage. Only Guardians get Aegis wish procs every 40 seconds and goes on an even longer CD when actually used, you’re over rating it, really. Don’t see why you’re so obssed with blinds, want a blind? Use a longbow, problem solved. Endure pain and the shield block says hello, again! Spam evades? Vigor on stance use and use Sigil of Energy, problemo solved.
Spirit of Nature has more HPS? Do you even read your own link or play the game for that matter? It has less HPS than the signet, is an elite and has a 3 min cooldown, you can hardly compare the two.

It has 480 hp/s.

You also never Awnsered my question.

Warrior is not meant to have defensive traits? So why does thief? Warrior seems way more defensive minded then they should be.

http://wiki.guildwars2.com/wiki/Shadow's_Rejuvenation This is a Thief Defensive trait which HEALS for quite a lot, its not even a healing skill!

http://wiki.guildwars2.com/wiki/Elixir_H is not a Niche, it can be used with all combinations of armor and weapons and be viable. It does not need healing power to be effective.

http://wiki.guildwars2.com/wiki/Power_Return is not a Niche, it can be used with all combinations of armor and weapons and be viable. It does not need healing power to be effective.

As soon as you start forcing people to gear for certain skills is the day you ruin the game. If you want to nerf Warrior, your going to have to give US a Grandmaster self healing trait like everyone else has!

Shadow’s rejuvenation only works while in stealth. Do you even understand the difference? That trait only works while you aren’t attacking + are stealthed. Warriors Healing Signet allows them to tank huge amounts of damage while constantly attacking. They don’t even have to pause and hit their heal like many classes.

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Posted by: pot.6805

pot.6805

Notice nobody in the top 100 are complaining about warriors right now. It’s because everyone knows that warriors have their counters. It’s OK for classes to have powerful tools as long as the class has solid counters, also.

Hi, I’m top 10 and warriors are op.

Cause you are a necro.

BeeGee
Beast mode

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Posted by: zone.1073

zone.1073

Warriors are OP.
I said as soon as berserker stance was changed ‘this is one of the most kittened abilities in the game’. However, I’d like to see the base healing of signet reduced while the coefficient should be brought up. Constructive.

I think you’re confusing the 4 second stuns every 7 seconds with the supposedly “OP” topic being discussed here: warrior sustain. Is warrior sustain OP? When it is combined with the fact that warriors can output 4 second stuns every 7 seconds, yes it is too strong because of the stuns. If you just look at warrior sustain by itself, logically it makes sense (melee class with no outs or protection boon = higher inherent risk = strong sustain is mandatory) and it is balanced.

(edited by zone.1073)

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Posted by: Oblivion.8307

Oblivion.8307

The problem is right now you can run a soldiers build and be fairly tanky while also possessing insane damage potential with good condition removal. Realistically you need to run berserker for a power class to even dent the warrior, plus berserker stance combined with passive regen and cleansing ire/lyssa runes makes the warrior fairly resilient to conditions. I’d say the biggest strength healing signet has right now is effectively nullifying poke damage taken meaning you’re getting the best effectiveness out of your heal regardless of the situation. Whereas if you used adrenaline surge to only heal 60% of the amount you’re effectively wasting sustain. It’s the stuns combined with the stances (namely endure pain/berserker), shield block too I guess while this regen is ticking passively. There’s literally no reason to use the active healing signet either. This is my personal opinion though I guess, maybe I’m wrong and as soon as a ‘meta switch’ occurs warriors will be trash.

Symbolic

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Posted by: zone.1073

zone.1073

Of course warriors appear to be powerful right now when the meta is so heavily revolved around condition spam. Doesn’t it seem obvious? Warriors suddenly receive an 8 second condition immunity skill and over night they go from being soft, fluffy marshmallow-pushovers to becoming “OP”? In Rock-Paper-Scissors, if paper suddenly transformed into a rock over night, you’re sure as heII going to be hearing it from scissors.

The sustain at face value is balanced. It’s mandatory in this meta, imo. When the meta is all about playing hyper defensive and fights are dragged out due to everyone stacking survivability over offense, a warrior must have strong sustain to have any map presence at all. What makes the sustain seem too strong is everything else around it: the stuns (due to sigil bugs), the stances (a case of passive gameplay > active gameplay). The sustain by itself is balanced and has no reason to be changed.

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Posted by: hash.6287

hash.6287

This is my personal opinion though I guess, maybe I’m wrong and as soon as a ‘meta switch’ occurs warriors will be trash.

^This

ANet should rework warrior otherwise it will be a dead pick class another whole year(in next meta, probably power).

(edited by hash.6287)

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Posted by: sorrow.2364

sorrow.2364

Warriors are not OP and definitely not out of control.

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Posted by: alcopaul.2156

alcopaul.2156

Bunker Banner warrior is OP too guise. There has to be a way to destroy that banner of defense and tactics.

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Posted by: Bulde.3728

Bulde.3728

There has been a LOT of forums posted recently pertaining to Warrior. I’m wondering what the balance team feels about Warrior as it is currently. Most of the “information” presented in these forums is just downright wrong. It’s a lot different than Spirit Rangers where it was apparent that there was very few exploitable weaknesses. The current Warrior meta to me is only strong because it aims to counter the condition heavy meta, which I feel was an attempt to allow the players to shift the meta on their own without directly nerfing said builds in the current meta. The builds we run have several counters, you just don’t see them frequently because they aren’t popular currently. If Warrior remains how it is we may see a shift in the game so that for example Mesmers come back into the fray to counter the Warriors that are Countering Rangers and Necros.

I just pray that you do not listen to these forums filled with incorrect information and “shave” Warriors back into mediocrity so shortly after we were made useful after a year of being the punchline of every PvP joke.

Concur 100%.

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Posted by: Aza.2105

Aza.2105

Bunker Banner warrior is OP too guise. There has to be a way to destroy that banner of defense and tactics.

According to warrior players, the class can’t bunker.

I find it funny that they keep saying they are missing protection boon, when they have around 2x hp as guardian.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Supreme.7352

Supreme.7352

Warriors are not OP and definitely not out of control.

That pic means nothing. When I solo-queue I see a majority of players playing thieves. I wouldn’t say they’re that broken.

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Posted by: sorrow.2364

sorrow.2364

Warriors are not OP and definitely not out of control.

That pic means nothing. When I solo-queue I see a majority of players playing thieves. I wouldn’t say they’re that broken.

Never happened to me, while this is quite common with warriors.

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Posted by: Supreme.7352

Supreme.7352

Perhaps we just play at different times, I see thieves clogging up solo-queue when I play.

That said, you should also note that Warrior is the most played class in the game. It’s not a wonder a lot of players play them.

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Posted by: apt.9184

apt.9184

The problem is right now you can run a soldiers build and be fairly tanky while also possessing insane damage potential with good condition removal. Realistically you need to run berserker for a power class to even dent the warrior, plus berserker stance combined with passive regen and cleansing ire/lyssa runes makes the warrior fairly resilient to conditions. I’d say the biggest strength healing signet has right now is effectively nullifying poke damage taken meaning you’re getting the best effectiveness out of your heal regardless of the situation. Whereas if you used adrenaline surge to only heal 60% of the amount you’re effectively wasting sustain. It’s the stuns combined with the stances (namely endure pain/berserker), shield block too I guess while this regen is ticking passively. There’s literally no reason to use the active healing signet either. This is my personal opinion though I guess, maybe I’m wrong and as soon as a ‘meta switch’ occurs warriors will be trash.

Warrior will be a lot stronger in power meta because they pretty much will 1 shot anything while being so tanky. But, I agree they need to nerf those 2 skills zerk stance and healing signet maybe even revert mace stun to 2 secs.

Lil Apt
L2P deeez nutz

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Posted by: ResJudicator.7916

ResJudicator.7916

^^

Warriors will not suck in the power meta for at least two reasons:

1) Their high armor, which doesn’t help vs conditions, suddenly becomes very noticeable. This high armor comes from the fact that they can run valk and still maintain near zerker-level damage via unsuspecting foe. (Or they can run soldier for more tankiness while still maintaining high power). Zerker stance can be swapped out for endure pain vs. a power-heavy team.

2) Many high-damaged power builds tend to be squishier than condi-based builds, and they will die a lot more easily to the warrior’s power-based damage.

I think the biggest threat to warriors in the power meta will be mesmers, since Staff2’s CD is low enough to avoid the burst after each stun, and phantasms (even on a shatter build) put out enough passive pressure to overcome the healing signet’s passive regen. The warrior would still win out on mobility, though.