[GWAM] and [LUST]
Mess with the best, die like the rest.
(edited by Suddenflame.2601)
Here is some theory craft that I did about all healing abilities. Breaking down all healing skills based on HP/sec.
Warrior Possible Healing Regen Build
Assuming full Adrenal Health
Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/sec
Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/sec
Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/sec
Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/sec
Warrior Possible Healing Mending Build
Recharge Time = 20 sec
Activation Time = 1 sec
Total Time = 21sec
Healing Power: 0
Mending = 5240
Healing per Sec = 250hp/sec
Healing Power: 170
Mending = 5240 + (1.0 * 170) = 5410hp
Healing per Sec = 258hp/sec
Healing Power: 600
Mending = 5240 + (1.0 * 600) = 5840hp
Healing per Sec = 278hp/sec
Healing Power: 1200
Mending = 5240 + (1.0 * 1200) = 6440hp
Healing per Sec = 307hp/sec
Warrior Possible Healing Healing Surge Stage 4 Build
Assuming full Adrenaline
Recharge Time = 30 sec
Activation Time = 1 sec
Total Time = 31sec
Healing Power: 0
Healing Surge = 9820hp
Healing per Sec = 317hp/sec
Healing Power: 170
Healing Surge = 9820 + (1.50 * 170) = 10075hp
Healing per Sec = 325hp/sec
Healing Power: 600
Healing Surge = 9820 + (1.50 * 600) = 10720hp
Healing per Sec = 346hp/sec
Healing Power: 1200
Healing Surge = 9820 + (1.50 * 1200) = 11620hp
Healing per Sec = 375hp/sec
edit: Due note Shout healing from Vigorous Heal is not included due to the different recharge times of shouts. To perform this I would need to consider all shouts separately and perform the hp/sec calculations to each of them.
(edited by Suddenflame.2601)
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
Should link that into this one so it can be found easy as well. Thanks.
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
Should link that into this one so it can be found easy as well. Thanks.
One thing I noticed was a little odd. Your calculations including Adrenal Health start at 0 Healing Power. By default, anyone with Adrenal Health would also have 150 Healing Power.
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "
thanks forgot about that i will fix that when I get home
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "thanks forgot about that i will fix that when I get home
You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
Should link that into this one so it can be found easy as well. Thanks.
One thing I noticed was a little odd. Your calculations including Adrenal Health start at 0 Healing Power. By default, anyone with Adrenal Health would also have 150 Healing Power.
Theory craft doesn’t always have to be exact when it comes to those types of things. Always need a base case which has 0 of the modifier Healing power.
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "thanks forgot about that i will fix that when I get home
You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.
I don’t have to take that into account cause I stated that I am assuming Full Adrenaline. I stated what I am assuming for the easy of the calculations. I can add the other conditions later if needed. The same would have to be done with healing surge.
Also fixed the Adrenal Health calculations and removed the unnecessary parts.
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "thanks forgot about that i will fix that when I get home
You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.
I don’t have to take that into account cause I stated that I am assuming Full Adrenaline. I stated what I am assuming for the easy of the calculations. I can add the other conditions later if needed. The same would have to be done with healing surge.
The problem with not taking the adren usage into account is that people reading this with an anti-warrior agenda will use this as “proof” of them being OP even though the math doesn’t represent the reality.
It’s similar to how people directly compare healing skills to each other without considering the other aspects of a class such as other sources of healing via traits or access to buffs like protection and aegis.
Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "thanks forgot about that i will fix that when I get home
You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.
I don’t have to take that into account cause I stated that I am assuming Full Adrenaline. I stated what I am assuming for the easy of the calculations. I can add the other conditions later if needed. The same would have to be done with healing surge.
The problem with not taking the adren usage into account is that people reading this with an anti-warrior agenda will use this as “proof” of them being OP even though the math doesn’t represent the reality.
It’s similar to how people directly compare healing skills to each other without considering the other aspects of a class such as other sources of healing via traits or access to buffs like protection and aegis.
They would try to do it anyways. News does it all the time to misrepresent information. I stated my assumptions which have to be taken into account. People will pull out the information they want from any source of material even if the next sentence disproves the first.
Not quite sure what you are trying to accomplish by listing out these statistics, but i would advise you to rework your post around a different set of values for healing power.
0 – theoretical base, 150 – grabbing adrenal health, 300 – healing banners/shouts, 1400 with healing power gear, 1650 – with sigil of life stacking, 2000 – gear, sigil, food, banner, maybe throw in a value between 300 and 1400
Thank you for this.
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