@Rahar: Cleansing Ire only removes 1 condition per bar of adrenaline used. Not a flat 3.
Berserker Stance doesn’t remove conditions, nor negate damage of conditions that are already on you.
I assumed, by the context of the OP, that the Warrior using his adrenaline was at 3 bars. I’m perfectly aware of this, and how easy it is to obtain 3 bars of adrenaline.
As for your next point, this is true. But Warriors have Cleansing Ire, Signet of Stamina, “Shake It Off!”, Lyssa runes, Soldier runes… Suffice to say this shouldn’t be a problem. Part of using Zerker Stance is using it before you get conditions. Not many professions can say that they can become immune to damage at all. Engineers are the only other one that can become immune to conditions, if I remember right, and that’s under 25% health.
You won’t be stunned 25% of the time if the Warrior doesn’t land the Earthshaker. All classes can: dodge OR block OR evade OR use stability OR blind. And regarding Dodging, players should be trying their hardest to dodge the most impactful abilities in a fight, not just whenever they want. So even without a back-up, play better.
With the ease of getting adrenaline, and not all professions having access to what you’ve pointed out above, this isn’t a good excuse for them to be able to throw out Earthshakers every 7 seconds. Not all professions can get stability (Necro, Thief, Mesmer), not all professions have big blocks (Necro, Thief, Mesmer, Ranger, Ele). I could go on. But not all professions have all of these. Playing right certainly does have an impact – And I believe I play right enough – But when it comes down to impossible to react skills like Skull Crack (which has the same recharge time and a 3s stun instead of 2s), that you have to instead anticipate, your point falls flat on it’s face.
I thought Melandru runes were the issue. Yes, Lyssa can clear condis, but then you’re using your Signet of Rage (assuming that’s your elite) to clear conditions. Which is ok, but eh. I ran Lyssa for a long time, and the best use was using it before bugging out of a fight. If you’re ravaged by conditions, it doesn’t really help.
Either way, none of the information you provided about Endure Pain was about Endure Pain. You’re simply trying to stir the pot because you were concerned there wasn’t enough bold text.
Berserker’s Stance takes Condis out of the equation for what, 8-10 seconds out of 60? It’s a brief period for a Warrior to regain the initiative or make a play. It doesn’t remove conditions or affect the ones that are already on you in any way.
How can you just dismiss my point and say it doesn’t help? It clears all conditions as well as giving all boons. If you use it at the right time, it’s a game-changer. It won’t make you immune, yes, but it’ll give you more than an edge. Combine it with your Zerker Stance and you’ve got complete immunity.
Endure pain lasts for 4 seconds. If you activate this, and block immediately after, you’ve got 7s of damage immunity. This is not including the trait (either of them, for that matter. The stance duration one and Defy Pain).
As for Zerker Stance – It doesn’t just clear conditions that damage you. Chilled, Crippled, Immob, Fear – Everything a profession can use to keep you off them (looking at you, necro) can be nullified with a single skill. It’s too powerful, and that’s why it’s on every Warrior’s utilities now. Not many other professions can say that they can ignore conditions at all, and most would kill for a skill that has even half the effect. You’re the special one here. Again, combine with Lyssa runes, Cleansing Ire, shouts, etc. for complete immunity.
You’d think Greatsword 3 wouldn’t fall victim to being Immob’d when using in conjunction with Mobile Strikes. You’d be wrong: http://www.twitch.tv/cogbyrn/c/1803881. In any case, Rush is the one you want to Immob during, and when you do, the Warrior CANNOT get away from most classes with any kind of pursuit ability.
Good video, but it looks like you were immobilized immediately after the skill from what I can tell. Guess someone got lucky. Still, appreciate some evidence in all this.
As for your next point, it’s simply false. To professions without a reliable immobilize, Warriors get away scotch free, even after engaging. Not even Thieves can keep up with their burst mobility specced, even with a shortbow. Take a sword and a greatsword and you’ve got guaranteed escapes. Zerker stance for icing on the cake. Melandru, food, and traits for OVER THE LINE edition.