Warrior Suggestion Thread

Warrior Suggestion Thread

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Posted by: Barzah.8019

Barzah.8019

Quick Class Review:
Warrior actually represent classic mmo character which is tough, and deal damage like a truck. Many ppl think war is somewhat OP while we warrior player actually wish we had Mesmer/thief stealthspam, or engi potion, or necro barrier, or everything else I don’t list in.

Anyway, The main topic is to make build an argument for our beloved class (since there are no specific forum about class suggestion) instead of throwing giant “**** this **** that” sign to someone else monitor. Btw, I hope anet mod will create sticky threads for class suggestion in the future.

K then im starting the topic now, pls do not throw any sharp object at me “yet” cos of my bad English. Im going to talk about weapon first.

2Handed Sword:
Yes it is, de most controversial Warrior weapon. It’s surprisingly mobile, deal load of damage, has several “screw u root” skill with trait, and make us forget about it’s adrenaline strike existence. 2Hsword is well known for his legendary “hundred blade” skill that ppl like and hate the most. Some say that this skill does TOO much damage (Bull Charge->HB ->BL Stance->shield bash ->Eviscerate = Shooting people with death star canon, soo much resource wasting with total satisfaction), while other say it require precision and so easy to avoid. Both argument are actually correct and I think the main problem that the skill are on the wrong place.

Suggestion: Make “Hundred” Blade skill as Adrenaline strike instead with extra 2 cd, that will “Limit” the skill without giving it huge drawback.

Rifle:
After several time hitting people in face (with bullet of course, and ingame) I found that rifle is already on good condition, except on the tip of spear skill “Kill Shot”. This skill main problem lies on “Range” and “Cast time”, the cast time make this skill oftenly miss it’s target, while you often get range problem when trying to get good position. Taking your time it’s actually the best way to use this skill efficiently, but the reward isn’t good enough

Suggestion: Either turn some trait to shortened adrenaline strike cast time (for solving cast problem), or give more maximum range for Kill Shot.

Shield:
I have less experience with with shield, but I think the reason why not so many ppl use main+shield as their main weapon because the shield itself is good when the long cooldown bash and stance skill are up. The trait also isn’t that good enough

Suggestion: Change the shield so it give some percentage to glance attack at the front. That would be awesome.

Tactic and Discipline Minor Trait:
Those chain trait always give me an image of either become Ressurect bot, or keep changing weapon when maxing those.

Suggestion: replace other 2 with “Usefull trait”, not just to fill up the spot.

That it’s from me, I hope you guys also give good input for Anet dev team about what’s lacking and what’s too much in order make our tin can class prosperity, and of course less rant from other .

Warrior Suggestion Thread

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Posted by: Motorboatt.3520

Motorboatt.3520

I would like to add also
an Elite skill special for ranged Warrior (Bow/Rifle) like Rampage is for melee Warriors

Warrior Suggestion Thread

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Posted by: Darkstorne.6348

Darkstorne.6348

Shield:
I have less experience with with shield, but I think the reason why not so many ppl use main+shield as their main weapon because the shield itself is good when the long cooldown bash and stance skill are up. The trait also isn’t that good enough.

I love using a sword and shield for the aesthetics. But I don’t like how long the cooldown is on shield stance. The bash is fine, since it’s an interrupt more than a stun, but I would rather have a faster cooldown on the shield stance (say, 20 seconds, 15 with the trait) and a shorter block duration (2 seconds instead of 3).

I time my blocks to interrupt key attacks, and find myself dropping the shield immediately afterwards to continue dealing damage. The duration is partly wasted, and I have to wait a fair amount of time before my Warrior can find the strength to lift the shield again. It just doesn’t feel right. Shields are for blocking. Let me block more than once per battle!

I also think the armour rating on shields needs a buff. You’d think it would provide a big boost, but it’s about a fifth of the armour rating that an equal level chest provides.

Those are my thoughts so far, but I’m only level 29. Done a lot of PVE, some Battlegrounds (Rank 3), and a really fun few hours of WvWvW where I helped my server take Stonemist and then surge through enemy territory! I play a support role, utilizing banners, and fighting to stay alive rather than deal damage (hence the shield).

Warrior Suggestion Thread

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Posted by: juku.8352

juku.8352

Shield:
I have less experience with with shield, but I think the reason why not so many ppl use main+shield as their main weapon because the shield itself is good when the long cooldown bash and stance skill are up. The trait also isn’t that good enough.

I love using a sword and shield for the aesthetics. But I don’t like how long the cooldown is on shield stance. The bash is fine, since it’s an interrupt more than a stun, but I would rather have a faster cooldown on the shield stance (say, 20 seconds, 15 with the trait) and a shorter block duration (2 seconds instead of 3).

I also think the armour rating on shields needs a buff. You’d think it would provide a big boost, but it’s about a fifth of the armour rating that an equal level chest provides.

The reason why shield ain’t so commonly spread amongst warriors is because it lacks the utility (like a horn for example) and massive damage (like a axe or any other 2H Weapon) but i don’t think of a shield as a “bad” offhand.
Since the idea behind a shield is not to cause “massive” damage or make a person into a stun-bot. And because of that it makes a fairly unique gameplay in both PvP and PvE. The reason behind this is the ability to reflect ranged attacks (in the defence trait “tree”) what can screw over rangers and mages alike (if you block at the right time- before bursts slows etc).
I have played with a shield from 10-80 and i dare say that a shields best friend is a sword, since you wont be killing anyone in a massive burst (like with a Greatsword) a shield wielding warrior should be focusing on staying alive and slowly killing your oponent(s) via the bleed damage.
But as for Darkstornes complain about the stats of the shield i can find only one reason: Since GW2 tries to break the “holy trinity” a shield shouldt be a MUST for a tanky person (like in WoW). So i that kind of a choise is why shields dont have massive armor boost.

Warrior Suggestion Thread

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Posted by: Barzah.8019

Barzah.8019

The main problem is the shield trait itself isn’t that rewarding. 90 toughness is quite joke compared to greatsword endless might stack. I think percentage to get glance when get dmg from the front would be awesome, since it’s gonna be viable on both pve and pvp (especially WvW, when you need to push the lane while those guys throwing everything at you).