Quick Class Review:
Warrior actually represent classic mmo character which is tough, and deal damage like a truck. Many ppl think war is somewhat OP while we warrior player actually wish we had Mesmer/thief stealthspam, or engi potion, or necro barrier, or everything else I don’t list in.
Anyway, The main topic is to make build an argument for our beloved class (since there are no specific forum about class suggestion) instead of throwing giant “**** this **** that” sign to someone else monitor. Btw, I hope anet mod will create sticky threads for class suggestion in the future.
K then im starting the topic now, pls do not throw any sharp object at me “yet” cos of my bad English. Im going to talk about weapon first.
2Handed Sword:
Yes it is, de most controversial Warrior weapon. It’s surprisingly mobile, deal load of damage, has several “screw u root” skill with trait, and make us forget about it’s adrenaline strike existence. 2Hsword is well known for his legendary “hundred blade” skill that ppl like and hate the most. Some say that this skill does TOO much damage (Bull Charge->HB ->BL Stance->shield bash ->Eviscerate = Shooting people with death star canon, soo much resource wasting with total satisfaction), while other say it require precision and so easy to avoid. Both argument are actually correct and I think the main problem that the skill are on the wrong place.
Suggestion: Make “Hundred” Blade skill as Adrenaline strike instead with extra 2 cd, that will “Limit” the skill without giving it huge drawback.
Rifle:
After several time hitting people in face (with bullet of course, and ingame) I found that rifle is already on good condition, except on the tip of spear skill “Kill Shot”. This skill main problem lies on “Range” and “Cast time”, the cast time make this skill oftenly miss it’s target, while you often get range problem when trying to get good position. Taking your time it’s actually the best way to use this skill efficiently, but the reward isn’t good enough
Suggestion: Either turn some trait to shortened adrenaline strike cast time (for solving cast problem), or give more maximum range for Kill Shot.
Shield:
I have less experience with with shield, but I think the reason why not so many ppl use main+shield as their main weapon because the shield itself is good when the long cooldown bash and stance skill are up. The trait also isn’t that good enough
Suggestion: Change the shield so it give some percentage to glance attack at the front. That would be awesome.
Tactic and Discipline Minor Trait:
Those chain trait always give me an image of either become Ressurect bot, or keep changing weapon when maxing those.
Suggestion: replace other 2 with “Usefull trait”, not just to fill up the spot.
That it’s from me, I hope you guys also give good input for Anet dev team about what’s lacking and what’s too much in order make our tin can class prosperity, and of course less rant from other .