Ok for starters here is this DISCLAIMER : I am not talking about pve and am just going to ignore anyone who thinks LB or Rifle are core warrior weapons.
Movement
-The primary problems with warrior movement lies on both what we can do and what we can do to the enemy
1. Passive movement speed:
Why do we, as a primarily melee class, have no passive movement speed buffs? Our only passive buff is from a trait that gives us 10%*(useless and costly).
I mean what is the reason we do not have one and almost every other range profession does? We have to be within melee range for 90% of our skills to hit/do damage, its just beyond me that we don’t have the this. What could have possibly been the mindset?
“Oh hey lets give range more passive movement speed than warrior-melee, haha, that totally won’t mess up the warriors on top of slows/cc being aoe/spammable for every range!.”
2. Slows vs Movement skills.
All our movement skills don’t go very far. They don’t just launch us across the map and only rush has a range outside of 1k(which is the general attack distance for range).
So our movement skills, that for the most part don’t even reach 600, get halved by slows. Why? What is the point of our movement skills suffering from slows? Consistency? What about RTL, teleports, any number of movement skills on the other classes? Nope, none of those are even remotely hindered by cc.
-Lets also not forget the short range of our movement skills, how slow they are(seriously, you can dodge them for days), and the fact that if they are dodged completely you are SOL till they get off of cooldown because of the cc/passive movement on range will allow them to kite you till death.
3. All those slows we don’t have.
-In just about every weapon, we have 1 slow. It last about half the cooldown of the skill and is either a hit or miss. Most of them are dodgeable simply because of the low speed of the projectile. Again, if you don’t apply slow you better hope the enemy sits there because you won’t be able to catch them.
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DEFENSE!!!
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So we don’t have protection, generally what is needed for every bunker build. But we got high HP!
1. High hp doesn’t matter.
It really, really doesn’t. That is all there is to that. Anyone who plays bunker can tell you that having 10k less hp is totally worth it if the class is self-sustainable. Anyone who plays burst can tell you that that 10k hp goes down in heartbeat if you don’t have any evade/protection.
2. No Healing.
Our regen is pathetic. Our heals have long cooldowns, don’t give us anywhere near adequate healing considering our hp pool(generally 20-30% of our hp pool while other classes get a lot higher percentage.)
3. Blocking!
Shield, 3 seconds, long cooldown Endure pain has the same scenario.(both still take damage from conditions)
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*OFFENSE
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So outside of us getting to land the hits, how are the hits themselves?
Mediocre outside of PVE.
Yup. Our damage is hardly worth writing home for. Even if you specced pure class, a range could come very close if not pass your damage. The only reason warriors have any amount more is because of vulnerability applied/stacked on many of the attacks. Which is like 1%-4% for the majority of them.
Our burst is awful honestly. Most classes can sustain that damage but warrior has to be in melee range for it to “burst”. So your actual dps in pvp will be extremely low.
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-Final Notes—————
I much enjoy melee classes in mmo’s. I find they give the most rush and excitement for a class. However, warrior is no longer any fun. Its boring, its slow, and there isn’t a good reason for players to give it a whirl outside of pve.
I just wrote this because I’m sick of waiting for my class to be anywhere near the other melee classes in pvp, much less the range.
Also: Warrior plays the same role here as in wow. Nerfed and useless forever till they finally improve it and then repeat the nerf process. Only unlike wow, arenanet keeps saying “we don’t want them to be overpowering” when they are already on the lowest tier. Its disgusting honestly.