(edited by mini.6018)
Warrior nerf hello
I can’t tell if you’re trolling or not … these are tiny nerfs that wont affect and warrior that much.
I can’t tell if you’re trolling or not … these are tiny nerfs that wont affect and warrior that much.
Idk about other warriors but for pvp an increase from 0.25 to 0.75 is a pretty huge gamechanging kind of big deal.
It is only on 1 skill, it was easy to dodge before and probably wont land ever on semi skilled players now. But still, these nerfs are ok in my opinion aswel.
It is the crit dmg change we’ll feel the hardest.
First troll to receive 10/10
Best golem driver EU
It’s obvious that the mentioned nerf is about the secret of 100 blades.
Now everyone knows that dodge is super effective against 100 blades. Our GS has been nerfed to the ground and become useless.
It’s obvious that the mentioned nerf is about the secret of 100 blades.
Now everyone knows that dodge is super effective against 100 blades. Our GS has been nerfed to the ground and become useless.
I only ever see cheesy runner regen warriors use GS anymore.
You guys realize 8% is 30hp less so roughly 300 hp not regenerated over 10 seconds. That’s like 1/4 of anyone’s auto attack. quit being cry babies and learn to actually combo properly.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
10% reduction in damage for maxed out full DPS builds. – this is very bad news for warriors who as melee class can win only due to solid dps.
ANet says – critical damage is fine in spvp, so why it isn’t fine in WvW, do we all have to blob not chose small scale fights?
Yes, because an 8% nerf to healing signet nerfs the WHOLE CLASS. logic.
These “end of the world” players come and go every single patch. Cracks me up. People told me after the hammer nerf, I’d suck, welp, here I am still 3 shotting people. Then they cry about an 8% decrease to HS.
It’s 300 hp over 10 seconds kids. 300 hp. If that worries you then you probably shouldn’t be playing.
Not to mention we dont even have all the notes yet. We already know that we can potentially get a damage boost in the ways of new rune sets and more sigil slots.
Quit crying. You warriors and your mood swings are giving me whiplash.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Personally i could care less about healing signet even if it was deleted from the game but it’s already a fact that pindown will never hit anything ever again in a fight.0.5 would be huge nerf already but 0.75 it’s downright irresponsible.If they want to kill the bow so hard why they just don’t delete it and give us a viable weapon already because patch after patch we lose more of the already very few weapon choices for pvp and the ones that are unusable are still not being looked into.Basicly in 2 patches we lose bow,completely lost mace(ie how many mace wars u still see in spvp ?) and partially lost hammer wich is strictly tied to bow.Once bow will be nerfed enough we only remain with sword and axe/shield partially usable in spvp and that is a huge turnoff to keep playing this game.
(edited by mini.6018)
I think it’s garbage that they keep hitting warrior skills (which are already the most ridiculously telegraphed skills in game) longer charge up times like Skullcrack and Pindown when skills like clone swap shatter on mes that you can’t see with all the screen particles, engi pulls, most necro skills, etc etc exist.
Next is gonna be a charge up on all burst skills and 4s cast time on Earthshaker.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Personally i could care less about healing signet even if it was deleted from the game but it’s already a fact that pindown will never hit anything ever again in a fight.0.5 would be huge nerf already but 0.75 it’s downright irresponsible.If they want to kill the bow so hard why they just don’t delete it and give us a viable weapon already because patch after patch we lose more of the already very few weapon choices for pvp and the ones that are unusable are still not being looked into.Basicly in 2 patches we lose bow,completely lost mace(ie how many mace wars u still see in spvp ?) and partially lost hammer wich is strictly tied to bow.Once bow will be nerfed enough we only remain with sword and axe/shield partially usable in spvp and that is a huge turnoff to keep playing this game.
Indeed.. skull crack is 1/2 sec… if that already hurst try to land pin down on 3/4sec..
Against noobs its no problem.. but dueling against somewhat decent opponent will never get hit by this.. and its weapon heavily depends on this immob to land its burst also.. Anet nerfs every good weapon we got.. till we all run around trying to land the freaking boring last hit from Axe…
Before we had some usefull skills.. but we where lacking sustain, now we got sustain but they nerf every weapon skill.. cant that nerf some sustain so I can atleast land my skills?? try hitting a thief or ranger with there evade skills, they are fast! that how it should be… warrior becomes a very slooooooow class that soon everyone (already) can counter due to these lame long animations.. getting tired of Anet balancing idea’s..
Make it a 1/2 first… nope BAM!! 3/4!!! ….
I literally took swiftness on critical just to not be slow.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Here is what i am thinking, we get about 500-1000 people to complain about other classes on hourly basis, and demand buffs maybe arena net will stop nerfing our class.
Here is what i am thinking, we get about 500-1000 people to complain about other classes on hourly basis, and demand buffs maybe arena net will stop nerfing our class.
Umm, they did propose nerfs for all the other classes except ele I think. Sounds pretty fair to me. My guardian is actually losing more potential hps (30pvp-50wvw/pve) than my warrior AND an evade on top of that. HS nerf is practically nothing considering the active will get a buff. Pin down is still a very powerful attack, and still spells certain doom to some classes if it lands. Now it gives them better chance to avoid if played well. I doubt warrior will suffer much this patch.
Warrior is the easiest most kitten y class in the game. They’re getting WAY too much passive healing without actually having to actually activate a heal that can be interrupted. Quit crying you got a 8% nerf, I was actually thinking more towards a 50% passive healing nerf.. and make the active actually have a use.
Warrior is the easiest most kitten y class in the game. They’re getting WAY too much passive healing without actually having to actually activate a heal that can be interrupted. Quit crying you got a 8% nerf, I was actually thinking more towards a 50% passive healing nerf.. and make the active actually have a use.
At that point I’d rather have something different as passive for healing signet.
Anything.
Even just changing your character’s voice with Schwarzenegger’s one.XD
Seriously, countless warrior players have asked for the same thing, and even more risk/reward changes.
because he doesn’t know it himself
Warrior is the easiest most kitten y class in the game. They’re getting WAY too much passive healing without actually having to actually activate a heal that can be interrupted. Quit crying you got a 8% nerf, I was actually thinking more towards a 50% passive healing nerf.. and make the active actually have a use.
if you dont have anything to contribute then get out of this forum. Pin down is going to be giant joke with every one being able to dodge it.
Warrior is the easiest most kitten y class in the game. They’re getting WAY too much passive healing without actually having to actually activate a heal that can be interrupted. Quit crying you got a 8% nerf, I was actually thinking more towards a 50% passive healing nerf.. and make the active actually have a use.
if you dont have anything to contribute then get out of this forum. Pin down is going to be giant joke with every one being able to dodge it.
Isn’t that true for all skills like that? O.o
Why so mad brah?
Only way to fix hs active is to increase the cool down. As long as cool down is 20 to 16 seconds the effect or amount will always have to be negligible. 40 (32) second cool down with about 8-9k heal is far more interesting a trade off.
Just thinking (do not lose your heads) but doesn’t the damage nerf and poison field nerf off set the healing nerf to signet in WvW at least?
The big nerf is to anyone no matter the class brave enough to run a burst power build in WvW. We could sit here and say who’s getting hit harder this class or the other. However, from power necro to thief anybody not on the condi band wagon is getting royally screwed. What was really happened is they disregarded the ridiculous investment the forced us into for ascended gear and offered no form of compensation other that it would effect WvW now moving on. I get the devs have a job to do and in their vision this is best for the future, but in truth it is moves like this that make you wonder if they play their own game.
One last note no one should want HS going back to the way it was. We asked for buffs we got them and they over did it. They didn’t even bother to buff the active and so many good suggestion were put out there for months before the buff and nothing was taken into considerations it seems like. They buffed the passive moved on and and despite months of complaints did nothing. An 8% nerf wont have a big effect. They could have nerfed it more and buffed the active to something useful.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Only way to fix hs active is to increase the cool down. As long as cool down is 20 to 16 seconds the effect or amount will always have to be negligible. 40 (32) second cool down with about 8-9k heal is far more interesting a trade off.
If that would be changed it would be the only heal used…
People seems using word “trolling” out of context way too often…
Only way to fix hs active is to increase the cool down. As long as cool down is 20 to 16 seconds the effect or amount will always have to be negligible. 40 (32) second cool down with about 8-9k heal is far more interesting a trade off.
If that would be changed it would be the only heal used…
It already is the only heal used. This would at least put a good sized cool down on passive. Bigger punishment to those who use bad timing and to the run and reengage guys.
If the HS active is on a long cooldown, and the HS passive is less healing than any of the various available options than the HS active will be the only thing that matters in deciding which healing skill to use. Think about it, if using the active puts a 30sec+ cooldown on the passive, and the active is worth using at all, your decision to use HS depends entirely on how good the active is because you’d have to figure the passive will almost always be unavailable.
Really the Devs are between a rock and a hard place. In an ideal world healing signet should go one of three ways:
It shouldn’t have an active at all.
or
It should have a short cooldown active that is useful enough to be worth using. However, balancing this option is going to be very difficult.
or
The passive should be heavily nerfed (lowered by a third?) but always on regardless of the cooldown of the active and the active should be good but on a prohibitively long cooldown (60sec+?).
What healing signet shouldn’t have is a long cooldown that turns off the passive, or the only thing that matters is how good the active is; presuming the passive isn’t much better than any active option. A long cooldown defeats the reason to have a good passive heal in the first place.
Hard to say if the nerf to HS is really a nerf. Depends on how much more the healing use is increased honestly. HS all on its own is fairly weak honestly anyways, its only decent when paired with the healing regn buff, healing sigils or adrenal health. Without any support from outside sources its a fairly weak passive and heal and you are better off using Healing Surge or Mending.
Coupled with outside sources or bending your gear and traits to support it its powerful, but its not nearly what everyone likes to make it out to be. Gets tiring hearing everyone make it out like the warrior is regning 2000hps all because they see HS on his buff bar. 8% regn nerf for an active buff, bring it on, sounds like a buff to me if its fairly decent.
warrior QQers are funny.
The things that p..s me off with nerfs is that i have to grind again for trinkets, armour, sigils and runes .
Would be great when i could get the stuff in WvW like its done in sPvP.
All the build diversity theory crafting would be like a wet dream.
I run all 8 characters so every nerf will hit me. Warrior is still my favorite but maybe it will change in future.
I said it before and i say it again. I prefer challenge over easy win over useless.
Greezzz
These “end of the world” players come and go every single patch. Cracks me up. People told me after the hammer nerf, I’d suck, welp, here I am still 3 shotting people. Then they cry about an 8% decrease to HS.
It’s 300 hp over 10 seconds kids. 300 hp. If that worries you then you probably shouldn’t be playing.
Not to mention we dont even have all the notes yet. We already know that we can potentially get a damage boost in the ways of new rune sets and more sigil slots.
Quit crying. You warriors and your mood swings are giving me whiplash.
To be fair that list is not everything that is being changed. For all we know they are keeping the rest of nerfs hidden until the update on tuesday.
Warrior is the easiest most kitten y class in the game.
Sorry, that title has already been filled since launch, they’re called Thieves!
Warrior is the easiest most kitten y class in the game.
Sorry, that title has already been filled since launch, they’re called Thieves!
Confirmed