As I’m sure you all guessed, I of course, am referring to the use of our F keys. We currently have F1 as our burst as you all know, but what about F2? 3? 4?
Here is a short repost from another thread of mine, a series of additional burst skills, determined by a warriors 2handed or offhand weapon. {Brackets} indicate variables based on adrenal level.
Greatsword
F2 – Blade Cyclone: Spin in a circle, releasing a fiery shockwave that damages and burns nearby foes. Combo Field Fire, {1/2/3} Seconds, AOE Range 600
Axe
F2 – Dismember: A quick strike that hacks off a chunk of an opponents armor, leaving them more vulnerable to attacks for a short time. No damage, applies Vulnerability {5/10/15} for 10 seconds, Range 130, CT 1/4, CD 10.
Mace
F2 – Dustbowl: Slams your weapon into the ground, kicking up a cloud of dust, sand, ice, or dirt, blinding and confusing nearby foes for {1/2/3} seconds. Combo Field Smoke, {1/2/3} seconds, AOE Range 450.
Sword
F2 – Trailblazer: Charge forward, striking, burning, and bleeding all foes in a line, and leaving behind a trail of fire. Combo Field Fire, {1/2/3} seconds. Range 900.
Longbow
F2 – Infused Arrow: Charge an arrow with intense flames, before launching it at an enemy. On contact, the arrow will explode, knocking down all foes within 130 of the blast. CT 1.5
Rifle
F2 – Covering Fire: Lay down an extremely rapid fire volley of bullets, striking foes in a tight cone every second, for 5 seconds. Every hit has a 10% chance to inflict cripple for 1 second. CT 5/Channeled.
Hammer
F2 – Unheaval: Slams the ground, damaging foes and creating a ring of upturned earth thats impassible for {2/4/6} seconds. CT 3/4.
Shield
F2 – Shield Wall: Enter a stance where you block all attacks for {1/2/3} seconds, but may continue to attack and use skills. Damage you inflict during is reduced by 25%, and generate no adrenaline strikes.
Warhorn
F2 – Shatter Eardrums: A sonic shockwave that dazes all nearby foes for {1/1.5/2} seconds. CT 0, Range 450.
So now we have an alternate burst skill, making our offhand weapon more meaningful, and offering cool new options!
Next, I’d like to address both the “clunkiness” and unwieldy nature of banners, and our lack of an F3 or F4 button in one fell swoop!
Banners
Banners now work using a toggle on/off system, not unlike an engineers toolbelt. When toggled on, the banner is displayedon your characters back, and provides its passive bonuses to allies within range. The F3 and F4 buttons also become available, with F3 being Inspire, and F4 a banner specific skill. Only one banner may be active at a time, and toggling off/swapping banners will incur a 30 second cooldown. Banners can no longer be dropped, lost, stolen, etc.
F3 – Inspire: Nearby allies gain swiftness for 8 seconds. CT 1, CD 15
Largely unchanged from the current banners, with a slight duration nerf due to its increased ease of access
Strength Banner
Passive: +100 Power, +10% Condition Duration
F4 – Staggering Strike: Swing your banner in a circle, knocking, damaging, and applying vulnerability to all foes. Damage 750 @80, Range 130, Knockback 180, Whirl Finisher, CT 1, CD 15
Arms Banner
Passive: +100 Precision, +100 Condition Damage
F4 – Sharpened Strikes: Nearby allies will inflict 1 additional stack of bleeding on their next direct attack, CT 1, CD 15
Defense Banner
Passive: +100 Toughness, -10% Hostile Condition Duration
F4 – Steadfast: Nearby allies gain protection for 3 seconds, CT1, CD 15
Tactics Banner
Passive: +100 Healing, +10% Boon Duration
F4 – Compassion: Nearby allies heal 750 @80, and gain regen 5 seconds, CT 1, CD 15
Battle Standard (Elite)
Passive: +75 Power, +75 Precision, +75 Condition Damage
F4 – Final Crusade!: Nearby downed allies immediately rally, CT 2, CD 240
(edited by Dand.8231)