Warriors yes but thieves no?

Warriors yes but thieves no?

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Posted by: testpig.5018

testpig.5018

So with the sept patch, we see warriors adrenaline become depleted once they use the skill regardless of if they land the hit or not(evaded/blocked/missed) which in the grand scheme of balance, this is totally logical.

however, why does the same not get applied to thieves? They can attack from stealth position, and if the attack is evaded/blocked/missed they remain totally in stealth able to try try again. Where is the logic and balance of this?

Warriors yes but thieves no?

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Posted by: Zietlogik.6208

Zietlogik.6208

I agree that is the skill is blocked/evaded/blinded etc, the thief should technically become unstealthed. It doesn’t make a huge amount of stealth, but nothing will change :/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Warriors yes but thieves no?

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Posted by: Doon.2364

Doon.2364

Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.

That’s not really the same comparison. OP is referring to mechanics and I agree with him that the thief should come out of stealth if he is blocked or missed. It would definitely help reduce the abuse of stealth.

Warriors yes but thieves no?

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Posted by: Tao.5096

Tao.5096

Anyone asked how it’ll work with Cleansing Ire?
If you spend 3 bars of Adrenaline even if you hit teh air, then Cleansing Ire should be triggered.

Which means it’s a power up, because you get condition removal whenever Burst skill is off cooldown and endurance gain as well.

Did I ever tell you, the definition, of Insanity?

Warriors yes but thieves no?

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Posted by: Olba.5376

Olba.5376

Anyone asked how it’ll work with Cleansing Ire?
If you spend 3 bars of Adrenaline even if you hit teh air, then Cleansing Ire should be triggered.

Which means it’s a power up, because you get condition removal whenever Burst skill is off cooldown and endurance gain as well.

Nope, Karl confirmed it during the livestream that if you miss, it does not proc Cleansing Ire.

Warriors yes but thieves no?

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Posted by: Tao.5096

Tao.5096

@Olba,

I see – haven’t seen livestream yet due to lack of time.

Still, I see it as a good change due to the fact that Burst skill won’t be a skill that can be used at random time and without consequences.

2nd thing is, that building up 3 bars of adrenaline isn’t hard – really, if you know how, you’ll build 3 bars of adrenaline before the cd on Burst skill will be over.

Just like Thief has to time his Steal skill, just like Guardian has to time his Virtues, so does Engineer with his toolbelt skills, Elementalist with attunements, Mesmer with shattering, Warrior should time his burst skill right as well.

:P

Did I ever tell you, the definition, of Insanity?

Warriors yes but thieves no?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

@Olba,

I see – haven’t seen livestream yet due to lack of time.

It wasn’t on the stream itself, it was in the chat on Twitch.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Warriors yes but thieves no?

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Posted by: darres.8203

darres.8203

So with the sept patch, we see warriors adrenaline become depleted once they use the skill regardless of if they land the hit or not(evaded/blocked/missed) which in the grand scheme of balance, this is totally logical.

however, why does the same not get applied to thieves? They can attack from stealth position, and if the attack is evaded/blocked/missed they remain totally in stealth able to try try again. Where is the logic and balance of this?

“why should cloak and dagger use up initiatives when it’s evaded/blocked/”

Warriors yes but thieves no?

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Posted by: Gamgee.8612

Gamgee.8612

Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.

Yeah, that’s the same.

I agree with OP. Thieves should become revealed when attacking from stealth even if they don’t hit anything.

N I M S – Warrior of Judge Legends[JDGE]

Warriors yes but thieves no?

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Posted by: Olba.5376

Olba.5376

Spoiler: Not all resources are created equal.

Warriors yes but thieves no?

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Posted by: style.6173

style.6173

Fear not. Thieves will no longer be able to spam blinding powder on you (for D/P) or precast the #3 (for S/D). Should be positive for any of you newer players out there.

Warriors yes but thieves no?

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Posted by: McFribble.2349

McFribble.2349

The only problem I have with Thieves and stealth, is that stealth can’t be taken off the thief for any reason.

I’d say treat stealth like it was a Boon that cannot have its duration changed unless otherwise stated, and make stealth able to get removed from the thief like any other boon in the game.

Bam. Stealth is fixed.

Warriors yes but thieves no?

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Posted by: Vanthian.9267

Vanthian.9267

“why should cloak and dagger use up initiatives when it’s evaded/blocked/”

“because you used the attack and it executed even though you failed to properly position and think through the attack!”

Warriors yes but thieves no?

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Posted by: darres.8203

darres.8203

“why should cloak and dagger use up initiatives when it’s evaded/blocked/”

“because you used the attack and it executed even though you failed to properly position and think through the attack!”

then Adrenalin should also be depeleted even if it’s evaded or blocked
because after all ’ “…you used the attack and it executed even though you failed to properly position and think through the attack!” ’

(edited by darres.8203)

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Posted by: warriorjrd.8695

warriorjrd.8695

Thing is, with stealth attacks you HAVE to be in stealth to use them, burst skills can be used whenever so long as you have the adrenaline. If Thief lost it’s stealth every time it missed an attack or the attack was blocked, it would be way too easy to counter stealth.


It is not what you do, but how and why you do it that counts.

Warriors yes but thieves no?

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Posted by: testpig.5018

testpig.5018

So with the sept patch, we see warriors adrenaline become depleted once they use the skill regardless of if they land the hit or not(evaded/blocked/missed) which in the grand scheme of balance, this is totally logical.

however, why does the same not get applied to thieves? They can attack from stealth position, and if the attack is evaded/blocked/missed they remain totally in stealth able to try try again. Where is the logic and balance of this?

“why should cloak and dagger use up initiatives when it’s evaded/blocked/”

because the he used the skill. and therefore the resources for that skill should be used up. your post shines more light on the fact that something is wrong with the thief remaining stealth on a failed attack

Warriors yes but thieves no?

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Posted by: testpig.5018

testpig.5018

“why should cloak and dagger use up initiatives when it’s evaded/blocked/”

“because you used the attack and it executed even though you failed to properly position and think through the attack!”

then Adrenalin should also be depeleted even if it’s evaded or blocked
because after all ’ “…you used the attack and it executed even though you failed to properly position and think through the attack!” ’

in the sept patch it will be depleted even if it’s evaded or blocked. That’s what this topic is about, that the same should be stated for thieves losing stealth when their attack is evaded/blocked/missed.

Warriors yes but thieves no?

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Posted by: darres.8203

darres.8203

no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back

if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative

comprende?

Warriors yes but thieves no?

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Posted by: testpig.5018

testpig.5018

stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.

Warriors yes but thieves no?

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Posted by: darres.8203

darres.8203

stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.

geesus you only see what you want to see

so bias

when I have ever mentioned thief not coming out of stealth after they attack?
All I’m saying is…warrior depleting their adrenaline after they use it is fair
PERIOD

Warriors yes but thieves no?

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Posted by: Zietlogik.6208

Zietlogik.6208

no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back

if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative

comprende?

How much initiative does backstab use? o wait…

Whats the cooldown on the thieve’s weapon skills? o wait…

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Warriors yes but thieves no?

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Posted by: darres.8203

darres.8203

no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back

if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative

comprende?

How much initiative does backstab use? o wait…

Whats the cooldown on the thieve’s weapon skills? o wait…

refer to my previous comment…o wait…

Warriors yes but thieves no?

in Warrior

Posted by: testpig.5018

testpig.5018

stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.

geesus you only see what you want to see

so bias

when I have ever mentioned thief not coming out of stealth after they attack?
All I’m saying is…warrior depleting their adrenaline after they use it is fair
PERIOD

and i agreed, it should be depleting, just as my original post states. it’s logical and balanced that way.

Warriors yes but thieves no?

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Posted by: Peow peow.2189

Peow peow.2189

finally this bull kitten class is being nerfed. Thiefs have suffered enough nerfs in this game mate, warrior has been buffed to god mode they are so good you can have 5 warriors and win in spvp, you can dungeoun with 5 warriors + in WvW the sustain and dps you get with warrior is unchallenged by any class.

Oh and you can have downs syndrome and still be good at warrior, cant do that with any other class.

So good fight to this trash, finally you have to use some skill and not just passive play

Warriors yes but thieves no?

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Posted by: adozu.6398

adozu.6398

hint: “you can dungeon” with 5 of any class.

in wvw warrior dps is at best average.

the only thing making warriors strong in pvp is how well their skills and design synergize with fighting over a small point. take the small points away and warriors would be in the lower tiers for pvp.

also on passive play: because turret engi, minion necros and PU mesmers are so much more active.

Warriors yes but thieves no?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back

if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative

comprende?

So we can use eviscerate or any f1 burst skills over and over again until we hit the oponent as long we have Endure Pain up?

This is new to me…..

Warriors yes but thieves no?

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Posted by: Gamgee.8612

Gamgee.8612

finally this bull kitten class is being nerfed. Thiefs have suffered enough nerfs in this game mate, warrior has been buffed to god mode they are so good you can have 5 warriors and win in spvp, you can dungeoun with 5 warriors + in WvW the sustain and dps you get with warrior is unchallenged by any class.

Oh and you can have downs syndrome and still be good at warrior, cant do that with any other class.

So good fight to this trash, finally you have to use some skill and not just passive play

kitten much. And you have no sense of reality.

N I M S – Warrior of Judge Legends[JDGE]

Warriors yes but thieves no?

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back

if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative

comprende?

Invisibility is not the same as taking no damage for four seconds while still being targetable and condition prone, especially since thieves can use it more times than once, for longer than four seconds.

I’m fine with the adrenaline nerf though.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.