https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Warriors yes but thieves no?
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
I agree that is the skill is blocked/evaded/blinded etc, the thief should technically become unstealthed. It doesn’t make a huge amount of stealth, but nothing will change :/
Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.
gw1 – healing signet/frenzy/charge
Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.
That’s not really the same comparison. OP is referring to mechanics and I agree with him that the thief should come out of stealth if he is blocked or missed. It would definitely help reduce the abuse of stealth.
Anyone asked how it’ll work with Cleansing Ire?
If you spend 3 bars of Adrenaline even if you hit teh air, then Cleansing Ire should be triggered.
Which means it’s a power up, because you get condition removal whenever Burst skill is off cooldown and endurance gain as well.
Anyone asked how it’ll work with Cleansing Ire?
If you spend 3 bars of Adrenaline even if you hit teh air, then Cleansing Ire should be triggered.Which means it’s a power up, because you get condition removal whenever Burst skill is off cooldown and endurance gain as well.
Nope, Karl confirmed it during the livestream that if you miss, it does not proc Cleansing Ire.
@Olba,
I see – haven’t seen livestream yet due to lack of time.
Still, I see it as a good change due to the fact that Burst skill won’t be a skill that can be used at random time and without consequences.
2nd thing is, that building up 3 bars of adrenaline isn’t hard – really, if you know how, you’ll build 3 bars of adrenaline before the cd on Burst skill will be over.
Just like Thief has to time his Steal skill, just like Guardian has to time his Virtues, so does Engineer with his toolbelt skills, Elementalist with attunements, Mesmer with shattering, Warrior should time his burst skill right as well.
:P
@Olba,
I see – haven’t seen livestream yet due to lack of time.
It wasn’t on the stream itself, it was in the chat on Twitch.
So with the sept patch, we see warriors adrenaline become depleted once they use the skill regardless of if they land the hit or not(evaded/blocked/missed) which in the grand scheme of balance, this is totally logical.
however, why does the same not get applied to thieves? They can attack from stealth position, and if the attack is evaded/blocked/missed they remain totally in stealth able to try try again. Where is the logic and balance of this?
“why should cloak and dagger use up initiatives when it’s evaded/blocked/”
Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.
Yeah, that’s the same.
I agree with OP. Thieves should become revealed when attacking from stealth even if they don’t hit anything.
Spoiler: Not all resources are created equal.
Fear not. Thieves will no longer be able to spam blinding powder on you (for D/P) or precast the #3 (for S/D). Should be positive for any of you newer players out there.
The only problem I have with Thieves and stealth, is that stealth can’t be taken off the thief for any reason.
I’d say treat stealth like it was a Boon that cannot have its duration changed unless otherwise stated, and make stealth able to get removed from the thief like any other boon in the game.
Bam. Stealth is fixed.
“why should cloak and dagger use up initiatives when it’s evaded/blocked/”
“because you used the attack and it executed even though you failed to properly position and think through the attack!”
“why should cloak and dagger use up initiatives when it’s evaded/blocked/”
“because you used the attack and it executed even though you failed to properly position and think through the attack!”
then Adrenalin should also be depeleted even if it’s evaded or blocked
because after all ’ “…you used the attack and it executed even though you failed to properly position and think through the attack!” ’
(edited by darres.8203)
Thing is, with stealth attacks you HAVE to be in stealth to use them, burst skills can be used whenever so long as you have the adrenaline. If Thief lost it’s stealth every time it missed an attack or the attack was blocked, it would be way too easy to counter stealth.
It is not what you do, but how and why you do it that counts.
So with the sept patch, we see warriors adrenaline become depleted once they use the skill regardless of if they land the hit or not(evaded/blocked/missed) which in the grand scheme of balance, this is totally logical.
however, why does the same not get applied to thieves? They can attack from stealth position, and if the attack is evaded/blocked/missed they remain totally in stealth able to try try again. Where is the logic and balance of this?
“why should cloak and dagger use up initiatives when it’s evaded/blocked/”
because the he used the skill. and therefore the resources for that skill should be used up. your post shines more light on the fact that something is wrong with the thief remaining stealth on a failed attack
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
“why should cloak and dagger use up initiatives when it’s evaded/blocked/”
“because you used the attack and it executed even though you failed to properly position and think through the attack!”
then Adrenalin should also be depeleted even if it’s evaded or blocked
because after all ’ “…you used the attack and it executed even though you failed to properly position and think through the attack!” ’
in the sept patch it will be depleted even if it’s evaded or blocked. That’s what this topic is about, that the same should be stated for thieves losing stealth when their attack is evaded/blocked/missed.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it back
if you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiative
comprende?
stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.
geesus you only see what you want to see
so bias
when I have ever mentioned thief not coming out of stealth after they attack?
All I’m saying is…warrior depleting their adrenaline after they use it is fair
PERIOD
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it backif you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiativecomprende?
How much initiative does backstab use? o wait…
Whats the cooldown on the thieve’s weapon skills? o wait…
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it backif you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiativecomprende?
How much initiative does backstab use? o wait…
Whats the cooldown on the thieve’s weapon skills? o wait…
refer to my previous comment…o wait…
stealth can be labeled a resource as you need to to perfect X actions. and you have access to stealth more consistently then you do for ignore pain. And because of that, the resource of stealth should be used up, when you fail/miss/evade/block with an attack from that resource.
geesus you only see what you want to see
so bias
when I have ever mentioned thief not coming out of stealth after they attack?
All I’m saying is…warrior depleting their adrenaline after they use it is fair
PERIOD
and i agreed, it should be depleting, just as my original post states. it’s logical and balanced that way.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
finally this bull kitten class is being nerfed. Thiefs have suffered enough nerfs in this game mate, warrior has been buffed to god mode they are so good you can have 5 warriors and win in spvp, you can dungeoun with 5 warriors + in WvW the sustain and dps you get with warrior is unchallenged by any class.
Oh and you can have downs syndrome and still be good at warrior, cant do that with any other class.
So good fight to this trash, finally you have to use some skill and not just passive play
hint: “you can dungeon” with 5 of any class.
in wvw warrior dps is at best average.
the only thing making warriors strong in pvp is how well their skills and design synergize with fighting over a small point. take the small points away and warriors would be in the lower tiers for pvp.
also on passive play: because turret engi, minion necros and PU mesmers are so much more active.
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it backif you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiativecomprende?
So we can use eviscerate or any f1 burst skills over and over again until we hit the oponent as long we have Endure Pain up?
This is new to me…..
finally this bull kitten class is being nerfed. Thiefs have suffered enough nerfs in this game mate, warrior has been buffed to god mode they are so good you can have 5 warriors and win in spvp, you can dungeoun with 5 warriors + in WvW the sustain and dps you get with warrior is unchallenged by any class.
Oh and you can have downs syndrome and still be good at warrior, cant do that with any other class.
So good fight to this trash, finally you have to use some skill and not just passive play
kitten much. And you have no sense of reality.
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it backif you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiativecomprende?
Invisibility is not the same as taking no damage for four seconds while still being targetable and condition prone, especially since thieves can use it more times than once, for longer than four seconds.
I’m fine with the adrenaline nerf though.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.