Hello fellow gw2-players,
Ever since beta we all knew warriors needed only buffing. Most of us know in a lot of area’s we still do, yet some continue screaming warriors are overpowered.
Popular perpetrators are Berserker’s stance, Signet of Healing, -Condition duration food and skullcrack with sigil of paralyzation.
Stance?
Nerfing stance would be a PvP nerf more then anything else. I don’t think this will happen. Warrior is still at the bottom of the foodchain regardless.
Nerf likeliness? 10%
Signet of Healing?
Nerfing SoH would be weird, as nobody in highish level PvP is using it. The obvious reasons for this is that SoH does nothing to counter heavy burst, is very vulnerable to poison and really, it’s not even the strongest healing in the game.
To those who say warriors can become unkillable with superhigh regen (some are known to achieve ~880 HPS), riddle me this. Why are warriors never used as a bunker? Oh, wait, condition specs will perform a colonoscopy on you.
Nerf likeliness? 40%
-Condi food?
The -condi food, now this is getting insane QQ. Even though this has been around since launch as were Melandru/Hoelbrak runes, and even Dogged March has been around since june, the QQ-community has caught on to the fact that warriors can’t be kited like a crippled old lady anymore. The fear that this community has developed about warriors being strong, or even viable, is bordering paranoid.
A nerf to the food without adressing, for instance, perma-stealth would not even be funny anymore. It would be exactly the same as saying; ‘Thieves should be able to reset fights whenever they please and without effort, but warriors must die if they lose’.
Nerf likeliness? 70%
Skullcrack with sigil of para?
Skullcrack is deemed by some as a blatently overpowered move. The fact that the stun duration was increased by 33% (used to be 3 seconds with sigil of para, now it’s 4), combined with the cooldown of 7 3/4 seconds is what most use as their argument. That cooldown would be reduced to 8 seconds by an old trait anyway (so 1/4 second difference to current x/x/x/x/30 builds). About the stun duration, let’s talk about a saddening contradiction.
A lot of Warriors have been known to run Melandru for some much needed -duration on conditions as well as a nice increase in toughness. Melandru also reduces stun duration by 25%, which has become increasingly useful with warriors running stun builds.
Now what happens if you take those 4 seconds of stun, and reduce them by 25%? Right, back to the old (widely regarded as underpowered) 3 second stun duration. I dueled a warrior with a mace/shield+gs build yesterday, and beat him pretty much mostly because of this. My own skill is average at best, so I did take the stun in the face a couple times. He could only do like 60% of a HB, which is negligible damage to anything non-glass.
So what the community is in fact saying by Skullcrack being OP, is that warriors are the class that has to run defensive runes/traits/foods to be viable in any way, and all other classes shouldn’t. Nay, worse. Nerf those defensive options along with it.
What is keeping them from saying, everybody is adapting to the condition meta like they should (or necro’s will go necrophile on your corpse), warriors are as well by using stun, so we should incorporate some sort of counter to that hazard in our build? Seriously, anybody using Melandru runes is effectively reducing this much QQ’d warrior build exactly back to where it was before all the QQing began.
This is just 1 counter to a build that has many, and thus can not be viewed as OP by definition. The real problem here is the refusal of some to go out of their way slightly (or just be better players entirely) to put up a fight against a half-decent warrior.
Nerf likeliness? 75%
I guess my point is, the ridiculousness of it all is baffling. This ‘racism’ against warriors is just so narrow-minded. Yet, I do fear the nerf coming. In fact, I nerfbet it is.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
