Why is tremor a projectile skills?
It has travel time, and therefore is a projectile by this game’s mechanics. Doesn’t matter if it’s on the ground or in the air.
Endless Petrification Tonic
It’d be absurd for it to not be capable of being reflected. It knocks down/interrupts AND deals a very nice amount of damage. As far as I’m concerned mace offhand 5 is perfect the way it is; it’s cyclone axe that needs changing. It interrupts a dodge roll (try doing a cyclone axe and hit dodge instantly after you’ve pressed #2, you’ll see what I mean).
Because the dredge use the exact same skill and I cannot imagine the suffering we would have to endure if THOSE stopped being reflectable.
Because the dredge use the exact same skill and I cannot imagine the suffering we would have to endure if THOSE stopped being reflectable.
Dear god I … I… that didn’t even cross my mind!
Gave me the chills just thinking about it.
Because the dredge use the exact same skill and I cannot imagine the suffering we would have to endure if THOSE stopped being reflectable.
Very good point. We all love the dredge fractal.
It’d be absurd for it to not be capable of being reflected. It knocks down/interrupts AND deals a very nice amount of damage. As far as I’m concerned mace offhand 5 is perfect the way it is; it’s cyclone axe that needs changing. It interrupts a dodge roll (try doing a cyclone axe and hit dodge instantly after you’ve pressed #2, you’ll see what I mean).
I agree with the travel time part. It can be blocked or dodged, currently it is the only knockdown that can be reflected. This reflected knockdown is instant. There is a blurry fine line between projectile and leap finish. Guardian hammer, ele skills also have travel time, but can not be reflected purely because of no classification of the skill, or because it is loosely accounted for as leap finish even though the 2 mechanics operate on entirely the same design. This means flight time is not a consideration in whether something can be reflected or not, otherwise one standardized rule would apply to everything with a flight time to it. Which brings me back to my original point, why exactly is it classified as a projectile finish instead of a blast finisher? There is no true projectile here, it is a ranged knockdown where every other knock down in game that is connected to finisher is classed under blast finish, not projectile as this one currently is.