Your Three wishes for warrior

Your Three wishes for warrior

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Posted by: jakakettu.9083

jakakettu.9083

We have a similar thread about PvP in the pvp forum and it got quite many good replies in a short time and it is a great way to send feedback to Anet. So I created this for the warrior.

Tell your own top three opinions about warrior – how would you like to see it improved?
(Also state clearly is it about pvp or pve!)

Here’s my list

1. New profession mechanic (F1 skills) pve/pvp
Currently our profession only has one unique mechanic and it is a single new skill per weapon that works using adrenaline. I think this resource mechanic could be vastly improved. What about adding couple more F1, F2 etc. skills? Our profession feels little hollow when compared for some other professions.
As for example thieves:
Thief can use stealth – while stealhed they gain new attack in the first attack button. Thieves also have steal – gives new attack available based on opponent. Their attack 3 changes based on the weapons chosen. They also have new resource – initiative.

I would like that our profession would have similar level of depth rather than only a bar that can be filled and then emptied in a lackluster attack. Give us more options! Heal for adrenaline, boons for adrenaline? Anything new for the profession would make it more awesome!

2. Improve weapons pve/pvp
Currently there are few weapons which are much better than some other weapons. Some of our weapons feel clunky and could use more love! As for example: Mace would be really great weapon if the attacks were little faster and the weakness on the attack 1 would last a bit longer. Longbow currently strugless from similar issue – the arrows fly quite slowly and seem to have quite long “casting time” before the fly off.
So improve our weapons! We don’t have much class mechanic but we have a huge arsenal of weapons to choose from – improve them and you’ll see many kinds of warrior roaming around!

3. New traits/burst dmg+
I mean… 3% more burst damage for 30 points in one tree? This should be changed, this currently does not have much effect on warrior. The burst damage could be swapped with adrenaline regeneration or something else? I dunno something else would do much better than the 3% burst damage.
There are also some traits/trees that could use more work. There are not many condition based traits in our trees or something protective traits other than in defense tree(can’t remember the correct name). New interesting traits would be welcome. The new traits added in the last patch was totally awesome and similar traits would be very welcome!

So what are your OPINIONS? What would you have listed as “top three” changes or improvements you would change in our profession?

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Posted by: Ajaxx.3157

Ajaxx.3157

Rework Gs “5”

Thats all for now.

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

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Posted by: Enmity.3428

Enmity.3428

New stance mechanic: On F2 and F3 – an aggressive stance and a defensive stance.

A 3rd weapon set: Self explanatory – allow us to swap between 3 weapons in combat.

Overhaul our Traits: Streamline, tweak and improve our Trait trees.

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Posted by: Zen Way of Harmony.7980

Zen Way of Harmony.7980

Top three? Hmm, well, there’s a lot more than 3 I have, but here goes:

1) Better utility skills.

The buffs to the signets are very much appreciated, but other utilities still seem not all that useful, or, at the very least, don’t have effects which are useful enough to warrant their use compared to others. Kick and Stomp especially come to mind, mostly due to their low damage or long recharge. The buff to banners was nice, and appreciated, though they still have very limited mobility, and good luck finding party members who take the time to help you move them around in a dungeon. A lot of utility skills need to be refitted, or outright replaced.

2) Better traits.

A lot of traits by themselves are certainly useful, either in the minor or major types, but compared to others just seem weak. Still others, like XI and XII in the strength line, I don’t see the point in using. Other seem broken, such as V in Tactics. Did some testing in Lion’s Arch, and I don’t think it actually increased the range of banners. Further, 50% of the Tactics line being rooting in reviving people (minor traits), which useful in pve, does mean that 50% of the Tactics line is useless in pvp, or so my experience has been, at least.

3) Weapon rebalancing.

I feel like while each weapon has some nice features to it, for warrior, if you’re using a weapon that isn’t putting out high dps, then it’s often not worth it, at least in pve, which is what I play most of the time. Powerful control effects don’t work on bosses, and condition damage, at least on warrior, isn’t comparatively useful, since there’s a dps ‘cap’ on how much condition damage can be taken at any given time, but not raw damage. Much as I like to use a variety of weapons, I find myself either using greatsword or axes for close ranged damage almost all the time, since other weapons just don’t have the damage capability. And to that, I feel like the sheer amount of damage greatswords and axes can do with high damage builds is part of what’s been keeping other aspects of warrior from being better balance.

Having said all this, though, I don’t personally know the best way to remedy these things and other aspects of the class. Class/weapon/skill balancing is not easy task, so, while I’m often disappointed at some choices Anet makes (like, buffing Kick…really?…Really?), I do appreciate the effort in trying.

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Posted by: Drek Thalon.5490

Drek Thalon.5490

Stance dancing would be nice.

Third weapon set would be a clunky mechanic forcing all warriors to trait the reduced swap cd imo. Most weapon skills have short CDs so by the time you’re done with 1 weapon’s “rotation” you swap anyways so a third would just be a little much.

Traits do need streamlined. Longbow is for condition specc, but is nowhere near the trees that grant bonuses to condition damage and duration. Axe speccs are all over the place. Riflewutlol?

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Posted by: Chrisco.5732

Chrisco.5732

1) 3rd weapon slot
2) Balancing weapons (build diversity)
3) Survivability (in pvp, pve were fine)

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Posted by: Grok Krog.9581

Grok Krog.9581

Trait VI in Arms to be replaced with a gain 5 seconds of Vigor on critical hit with a 5 second cool down trait.

Great Axe weapon

Healing Signet/Mending buffed

Grok Walking Amongst Mere Mortals

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Posted by: jakakettu.9083

jakakettu.9083

yes!! keep those great ideas and wishes coming! The more the better!

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Posted by: Daecollo.9578

Daecollo.9578

For there traits to be on-par with other classes for survivability/damage/removing conditions/boons.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Lighter.5631

Lighter.5631

Top three? Hmm, well, there’s a lot more than 3 I have, but here goes:

1) Better utility skills.

The buffs to the signets are very much appreciated, but other utilities still seem not all that useful, or, at the very least, don’t have effects which are useful enough to warrant their use compared to others. Kick and Stomp especially come to mind, mostly due to their low damage or long recharge. The buff to banners was nice, and appreciated, though they still have very limited mobility, and good luck finding party members who take the time to help you move them around in a dungeon. A lot of utility skills need to be refitted, or outright replaced.

2) Better traits.

A lot of traits by themselves are certainly useful, either in the minor or major types, but compared to others just seem weak. Still others, like XI and XII in the strength line, I don’t see the point in using. Other seem broken, such as V in Tactics. Did some testing in Lion’s Arch, and I don’t think it actually increased the range of banners. Further, 50% of the Tactics line being rooting in reviving people (minor traits), which useful in pve, does mean that 50% of the Tactics line is useless in pvp, or so my experience has been, at least.

3) Weapon rebalancing.

I feel like while each weapon has some nice features to it, for warrior, if you’re using a weapon that isn’t putting out high dps, then it’s often not worth it, at least in pve, which is what I play most of the time. Powerful control effects don’t work on bosses, and condition damage, at least on warrior, isn’t comparatively useful, since there’s a dps ‘cap’ on how much condition damage can be taken at any given time, but not raw damage. Much as I like to use a variety of weapons, I find myself either using greatsword or axes for close ranged damage almost all the time, since other weapons just don’t have the damage capability. And to that, I feel like the sheer amount of damage greatswords and axes can do with high damage builds is part of what’s been keeping other aspects of warrior from being better balance.

Having said all this, though, I don’t personally know the best way to remedy these things and other aspects of the class. Class/weapon/skill balancing is not easy task, so, while I’m often disappointed at some choices Anet makes (like, buffing Kick…really?…Really?), I do appreciate the effort in trying.

this definitly this. warriors utilities are so bad..so are traits and we are all stuck with gs build

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Daecollo.9578

Daecollo.9578

It should be like this:
Hammer has control.
Greatsword has damage/mobility.

Take the control part, add damage and make the attacks less able to be dodged or completely avoided, WALA a new nice weapon!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Huck.1405

Huck.1405

For there traits to be on-par with other classes for survivability/damage/removing conditions/boons.

Yes! Like the remove a condition every 10 seconds trait that the Guardian has.

I’d also like to see the “Reflect Missiles” trait combined with the “Shield Master” trait.

“You can teach ’em, but you cant learn ’em.”

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Posted by: Super Riceman.8702

Super Riceman.8702

I want
1)ways to create combo fields w/ out using longbow
2)Burst skills for offhand weapons
3)Brawn changed from burst dmg to adrenaline gained

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: Epic.3950

Epic.3950

if we had a 3rd weapon slot i can see it being OP unless there was a restriction. it had to be ranged and it had an unchangeable 10 second CD when you switch off of it (you can switch between the two other weapons to whatever trait/runes you have affecting that)

streamlining traits to make them at par with other classes traits ESPECIALLY in our grandmaster trees which ATM is a silly joke

balancing out control weapons in pve to make them more useful and more mobile. IE adding a non adrenaline fueled gapcloser for the hammer and mace (axe would be OP with a gapcloser unless it was in the offhand 4 which needs some love badly)

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Posted by: Enmity.3428

Enmity.3428

if we had a 3rd weapon slot i can see it being OP unless there was a restriction. it had to be ranged and it had an unchangeable 10 second CD when you switch off of it (you can switch between the two other weapons to whatever trait/runes you have affecting that)

streamlining traits to make them at par with other classes traits ESPECIALLY in our grandmaster trees which ATM is a silly joke

Of course a 3rd weapon slot should come with certain restrictions – what form the restrictions should take is another matter but as an idea, allowing Warriors to use three weapons in combat is a fairly good one and one which fits well with our “weapon-master” class description. Naturally, increased options like this would lead to a massive increase in build diversity.

I think we’re all in agreement that our Traits undoubtedly could do with a revamp.

(edited by Enmity.3428)

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Posted by: swinsk.6410

swinsk.6410

1. Condi removal somewhere in a trait that feels passive because other abilities trigger it.
2. Better healing signet.
3. I don’t know a third.

Just another noob thief…

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Posted by: malifer.3978

malifer.3978

I would like to see warriors get battlecries. These would function similar to shouts except use adrenaline instead of a recast. they would use f2,f3,f4,f5 keeping the first f1 key as the burst damage.

what these battlecries would actually do i would leave up to the game designers.

beef up the banners

add a third weapon rotation for warriors only