did they fix rush yet?

did they fix rush yet?

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Posted by: Pray For Kosmos.5849

Pray For Kosmos.5849

nope………………

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

did they fix rush yet?

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Posted by: Krittz.6013

Krittz.6013

nope………………

Works fine for me…

did they fix rush yet?

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Posted by: wads.5730

wads.5730

nope………………

Works fine for me…

nope

did they fix rush yet?

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Posted by: Purple Miku.7032

Purple Miku.7032

Nope.

That will cost several thousand gems to fix.

did they fix rush yet?

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Posted by: Leonschiggen.1860

Leonschiggen.1860

Haven’t felt an issue with rush for a while now. Rush is amazing

Deathknight NA
twitch.tv/deznaito

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Posted by: Warlord.9074

Warlord.9074

^ troll

15 char

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: SrebX.6498

SrebX.6498

Honestly I don’t see it as well… what’s wrongwwith it?

[EG] Ethereal Guardians, Fort Aspenwood
Violette Glory [Warrior]
Bala Rama [Herald]

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Posted by: Syde.5961

Syde.5961

Bull’s rush is still bugged too…Still running right through them..

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: Warlord.9074

Warlord.9074

Honestly I don’t see it as well… what’s wrongwwith it?

under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.

Another serious bug is earth shaker un-even terrain bug where the skill will not connect because of a terrain is uneven.

Other bugs have to do with Impale and blade trail. Because anet insists that you cannot throw it behind you these skills don’t work when the target is beside you and even constantly bug out when the target is considered in front of you on the edge of a frontal cone. Same with throw axe.
Never mind that Dancing dagger on a thief can be thrown behind them or anyways they want and spammed.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Leonschiggen.1860

Leonschiggen.1860

Bull’s rush is still bugged too…Still running right through them..

I’ve never run past anyone with bull’s charge. You might’ve lost target.

Deathknight NA
twitch.tv/deznaito

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Posted by: Warlord.9074

Warlord.9074

Bull’s rush is still bugged too…Still running right through them..

I’ve never run past anyone with bull’s charge. You might’ve lost target.

I run through targets a lot with bulls charge.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Leonschiggen.1860

Leonschiggen.1860

Honestly I don’t see it as well… what’s wrongwwith it?

under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.

The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.

If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.

Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.

Deathknight NA
twitch.tv/deznaito

(edited by Leonschiggen.1860)

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Posted by: Warlord.9074

Warlord.9074

Honestly I don’t see it as well… what’s wrongwwith it?

under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.

The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.

If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.

Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.

The thing is its one thing if someone dodges the skill its another thing if they unintentionally make some wonky directional change. Because its very difficult to make some intentional wonky direction change with intention of avoiding the skill when they could just dodge it. Thats why I disagree with you in your opinion that they deserve not to be hit by it and it should bug out. Please don’t try to defend ANET by using this logic. It only hurts us and the game. I could apply your logic to almost every skill in the game and say its OP if it lands all the time if the criteria is met for it to land.

It shouldn’t be us vs them but its getting to the point ANET intentionally ignores and refuses to fix bugs that hurt us and only want to fix bugs that help us.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

did they fix rush yet?

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Posted by: Leonschiggen.1860

Leonschiggen.1860

Honestly I don’t see it as well… what’s wrongwwith it?

under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.

The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.

If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.

Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.

The thing is its one thing if someone dodges the skill its another thing if they unintentionally make some wonky directional change. Because its very difficult to make some intentional wonky direction change with intention of avoiding the skill when they could just dodge it. Thats why I disagree with you in your opinion that they deserve not to be hit by it and it should bug out. Please don’t try to defend ANET by using this logic. It only hurts us and the game. I could apply your logic to almost every skill in the game and say its OP if it lands all the time if the criteria is met for it to land.

It shouldn’t be us vs them but its getting to the point ANET intentionally ignores and refuses to fix bugs that hurt us and only want to fix bugs that help us.

You can’t apply that logic to every skill in the game cuz not every skill runs up to the target and then have a slow startup on the attack part. Other skills will hit regardless of the target positioning, of course unless they are obstructed/dodged/out of range. This skill not only runs up to the target, there is a startup animation on the attack portion where you are rooted and within that startup period, it’s possible for the enemy to avoid it if they move out of the hitbox. It’s like avoiding PVE mob skills that have a startup.

Deathknight NA
twitch.tv/deznaito

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Posted by: Glaciate.3901

Glaciate.3901

The only reasons why a warrior shouldn’t hit rush should be either because your target ran out of the 1,200 range from your starting point, if your target Dodged your attack, or if your target hided behind a structure. Right now you can use bull’s charge or rush on someone who is just standing still and still pass by and hit the air, how isn’t that a bug?

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Posted by: Harper.4173

Harper.4173

Not fixed.
1 year, 8 months and counting.

If here they fall they shall live on when ever you cry “For Ascalon!”

did they fix rush yet?

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Posted by: redslion.9675

redslion.9675

Sometimes I can’t hit people even if they slightly change directions, though. Or even if they don’t, seems like it’s pretty random.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself