best statistical loot in the game. We want everyone on an equal power base.”
did they fix rush yet?
best statistical loot in the game. We want everyone on an equal power base.”
nope………………
Works fine for me…
nope………………
Works fine for me…
nope
Nope.
That will cost several thousand gems to fix.
Haven’t felt an issue with rush for a while now. Rush is amazing
twitch.tv/deznaito
^ troll
15 char
warrior and we’re the best class” Eugene
Honestly I don’t see it as well… what’s wrongwwith it?
Violette Glory [Warrior]
Bala Rama [Herald]
Bull’s rush is still bugged too…Still running right through them..
Stormbluff Isle
Honestly I don’t see it as well… what’s wrongwwith it?
under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.
Another serious bug is earth shaker un-even terrain bug where the skill will not connect because of a terrain is uneven.
Other bugs have to do with Impale and blade trail. Because anet insists that you cannot throw it behind you these skills don’t work when the target is beside you and even constantly bug out when the target is considered in front of you on the edge of a frontal cone. Same with throw axe.
Never mind that Dancing dagger on a thief can be thrown behind them or anyways they want and spammed.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Bull’s rush is still bugged too…Still running right through them..
I’ve never run past anyone with bull’s charge. You might’ve lost target.
twitch.tv/deznaito
Bull’s rush is still bugged too…Still running right through them..
I’ve never run past anyone with bull’s charge. You might’ve lost target.
I run through targets a lot with bulls charge.
warrior and we’re the best class” Eugene
Honestly I don’t see it as well… what’s wrongwwith it?
under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.
The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.
If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.
Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.
twitch.tv/deznaito
(edited by Leonschiggen.1860)
Honestly I don’t see it as well… what’s wrongwwith it?
under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.
The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.
If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.
Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.
The thing is its one thing if someone dodges the skill its another thing if they unintentionally make some wonky directional change. Because its very difficult to make some intentional wonky direction change with intention of avoiding the skill when they could just dodge it. Thats why I disagree with you in your opinion that they deserve not to be hit by it and it should bug out. Please don’t try to defend ANET by using this logic. It only hurts us and the game. I could apply your logic to almost every skill in the game and say its OP if it lands all the time if the criteria is met for it to land.
It shouldn’t be us vs them but its getting to the point ANET intentionally ignores and refuses to fix bugs that hurt us and only want to fix bugs that help us.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Honestly I don’t see it as well… what’s wrongwwith it?
under certain scenarios neither skill connects or lands when they should and are within range. Bull charge will also land sometimes and fail to knock the target down has nothing to do with aegis or stability situations.
The only time my skill has missed is if the target takes multiple sharp directional changes or end up behind me, which in that case he deserved to dodge my skill. If rush or bulls charge was guaranteed to land 100% no matter what the target did as long as he was in range, that kitten would be OP as kitten.
If you have the timing and positioning down for using this skill, it’s super strong. I have no complaints. Working as intended.
Edit: The skill kittens up on some PVE mobs. It will have the running animation but the attack never comes out even if you’re right in front of your target and eventually comes to a stop. Works fine in PvP though.
The thing is its one thing if someone dodges the skill its another thing if they unintentionally make some wonky directional change. Because its very difficult to make some intentional wonky direction change with intention of avoiding the skill when they could just dodge it. Thats why I disagree with you in your opinion that they deserve not to be hit by it and it should bug out. Please don’t try to defend ANET by using this logic. It only hurts us and the game. I could apply your logic to almost every skill in the game and say its OP if it lands all the time if the criteria is met for it to land.
It shouldn’t be us vs them but its getting to the point ANET intentionally ignores and refuses to fix bugs that hurt us and only want to fix bugs that help us.
You can’t apply that logic to every skill in the game cuz not every skill runs up to the target and then have a slow startup on the attack part. Other skills will hit regardless of the target positioning, of course unless they are obstructed/dodged/out of range. This skill not only runs up to the target, there is a startup animation on the attack portion where you are rooted and within that startup period, it’s possible for the enemy to avoid it if they move out of the hitbox. It’s like avoiding PVE mob skills that have a startup.
twitch.tv/deznaito
The only reasons why a warrior shouldn’t hit rush should be either because your target ran out of the 1,200 range from your starting point, if your target Dodged your attack, or if your target hided behind a structure. Right now you can use bull’s charge or rush on someone who is just standing still and still pass by and hit the air, how isn’t that a bug?
Not fixed.
1 year, 8 months and counting.
Sometimes I can’t hit people even if they slightly change directions, though. Or even if they don’t, seems like it’s pretty random.
because he doesn’t know it himself