honestly when is earthshaker getting polished
A limitation of the engine.
for a signature skill of the class, at least in wvwvw, this skill only works half the time. More often than not it’s going to take 2 seconds to activate, make u jump forward instead of toward ur targeting reticule, or have NO EFFECT whatsoever.
When it lands, however, it is the stuff of legends.
Edit:
From what I can see, having more things happening on the screen causes it to fail more often. Earthshaker works more often in small groups and soloing vs large zerg fights. Executing Earthshaker at maximum range rarely works in pvp. Having low fps also seems to make the skill fail, as your character seems to swing the hammer down and execute the blast at a certain rate, which seems independent of where the character is in terms of the leap portion of the skill
This skill needs better consistency.
Basha Blue – 80 Guard, Cat Harsis – 80 Ranger
And many more… on Crystal Desert Server (NA)
(edited by Catharsis.8571)
I just wish it was compatible with the Y-Axis. It doesn’t work if you use it on someone below you.
really bad engineer
I just wish it was compatible with the Y-Axis. It doesn’t work if you use it on someone below you.
This.
I just wish it was compatible with the Y-Axis. It doesn’t work if you use it on someone below you.
This.
!!+1!!
P.S.: I am no expert on coding and programming but why not simply adjust the animation to be more like Savage Leap. That skill is pretty similiar and actually lands a hit 90% of the time opposed to Earthshaker that hits 50% (or less…).