old 30 10 0 0 30 still best dps build ?

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Posted by: Svetli.4276

Svetli.4276

so is there something new that is more optimal then this ?
% damage on max adrenaline had a nerf so i was wondering if there is something new on the table

“What you wish for may not be what she wishes for.” – Skull Knight

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Posted by: Flissy.4093

Flissy.4093

No

This for the OP of the best DPS build, or this for the version I condensed.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

That was never the best dps build.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Svetli.4276

Svetli.4276

@ Flissy i see no difference with the build you link me, actually i do less damage

“What you wish for may not be what she wishes for.” – Skull Knight

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

you’re doing it wrong then

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Posted by: Ozzrel.9825

Ozzrel.9825

Nah, he just doesn’t know the difference between “dps” and “the biggest number that pops on screen”.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Nah, he just doesn’t know the difference between “dps” and “the biggest number that pops on screen”.

He can use the 30/25 build and have both.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Gele.2048

Gele.2048

@ Flissy i see no difference with the build you link me, actually i do less damage

you doing something WROGN thac the best dps build by far

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Posted by: Hayashi.3416

Hayashi.3416

Svetli is correct. The best dps build is still 30-10-0-0-30.

Using the 30-25-0-0-15 build achieves only a stable 3 vulnerability at maximum (0.33*100%*1 att/second), with 5 stable might from the GS trait, 3 average might from the Elite, 3 average might from FGJ and 6 might from sigil of battle summing to 17 might, 3 vulnerability without additional support, 97% critrate, 119% critdmg with the banner and 1.48x damage in greatsword mode, 1.43x damage in axe mode, with 2496 power to use. Add 0.10x if your godly player can remain above 90% hp indefinitely.

Sustained dps = 5 mult / 3.6 s * 1.43x * 2.64 * 1000 att * 3091 pwr *1.03 / 2600 def = 6420 dps.

Even if I were to assume that your user is insanely skilled and can truly remain at 90+% hp for the whole fight, raising your multiplier to 1.53x still gives you only 6869.5 dps.

http://gw2skills.net/editor/?fIAQNAU3XjkOBvFPaPMxBAzjhCqoTBoUPszt2A-jkCBYfERzEEQUBDZOzsIaslhFRjVXDT5iIq2uDwaWRzgO1SBExwK-w

30-10-0-0-30 in full berserker achieves a stable 19 vulnerability (9.6 from Brutal Shot, 10.1 from Cyclone Axe), 2.3 might from the weaponswap trait, 3.6 might from the elite for a total of 6 stable might without additional support. It also has 96% critrate, 142% critdmg when bannered, 1.28x damage in axe mode, 1.23x damage in rifle mode and 2798 power at its disposal.

Sustained dps = 5 mult / 3.6 s * 1.28x * 2.84 crit * 1000 att * 3008 pwr * 1.19 / 2600 def = 6951 dps.

6951 > 6869.5, even considering that your ‘perfect activation conditions’ are exponentially more difficult to achieve than in my build, considering autoattacks only.

Furthermore, because this build has >100% fury uptime – every 48 seconds, it can trigger 35 seconds fury per target plus 34.5 seconds fury with the signet for anything from 69.5 to 139.5 seconds depending on how many targets Axe 4 hits. That’s a 145-290% fury uptime. Whereas the 30-25-0-0-15 build only has 46 seconds of fury every 50 seconds. which is only 92% uptime.

This means Eviscerate can be spammed a lot on the 30-10-0-0-30 giving actually much higher DPS than autoattacks can predict as the ridiculous uptime on Fury means the signet doesn’t necessarily have to be used off cooldown every single time – while the 30-25-0-0-15 is forced to use FGJ and SoR off cooldown. Eviscerate usage also recharges endurance – combining the greater endurance regen from this plus SoS. D.S adds more base toughness. My build also runs at permanent 25% speed whereas yours is entirely dependent on SoR’s swiftness (62.5% uptime or average 20.6% speed – which is less than 25%) and the greatsword mobility skills. The inclusion of Kill Shot plus SoM (taking the place of the banner in solo applications) allows for this build to ohko more than half of all players in WvW, undetected from 1500 range. Finally, the 30-25-0-0-15 build linked doesn’t even have a stun breaker or condition removal skill, let alone Stability. Taking that into some situations is a complete death wish.

The only practical benefit 30-25-0-0-15 has over 30-10-0-0-30 is Mace 5’s knockdown ability.


Tl;dr: 30-25-0-0-15 does less damage per second, has less dodges, bursts for less, has no stunbreak, no stability, no condition cleanse, less defense, less dodge, has a much lower maximum effective range, and has no stable movement speed buff relative to 30-10-0-0-30. To compensate for all of this, it has a single AoE launch skill it can use on a 25 second cooldown.

I find the lack of optimisation – indeed, the lack of proper calculations – disturbing.

In parties, where eles can maintain 25 might on their own for a whole party, where guardians also buff might AoE…. and no other class in existence can match the Warrior’s ability to inflict Vulnerability… the gap just stretches wider and wider.

(edited by Hayashi.3416)

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Posted by: Molch.2078

Molch.2078

I dont know what the OP asked for, but most guys here are talking about PvE-Dungeons. And 30/10/00/30 Axe/Axe + Rifle with traveler runes (and… Signet of Stamina?) for PvE-Dungeons is not that good.

Btw lol at 200% fury uptime. Does that mean I have + 40% critchanche?

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Posted by: Agony.3542

Agony.3542

ok so.
Vuln: Why is an axe/mace + GS build unable to use cyclone axe/greatsword swing/Crushing blow? That equates 14+rending strikes, which, considering a decent axe/gs rotation attacks ~1,8 times / second this means an average of 3-4 stacks of vuln on top of it -> 17-18 stacks vuln (however bosses have reduced vuln duration, so its more like 14 stacks on bosses – still having 30% condition duration)

Rifle has a bad multiplier, even if you killshot on cd (6,75/5,5 sec). Using killshot on cd means a loss of ~7,5% damage due to berserkers power alone. Heightend focus not even considered. Using a rifle and claiming the build to be optimized is silly.

Troll much I ask?

RIP game 2012-2014

(edited by Agony.3542)

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Posted by: Rendolphe.5086

Rendolphe.5086

For my sniper warrior in WvW, the old 30-10-0-0-30 was the best for a GS/Rifle warrior.

Not efficient for roaming and survive, but always fun to one shot someone on a blind side

[HALT] – BlackGate
www.youtube.com/rendolphegamer

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Posted by: Julie Yann.5379

Julie Yann.5379

If I am running solo or pugging I find I get better DPS from 30-25-0-0-15 but in an organized group where i don’t have to rely solely on my skills for fury/might/vulnerability the 30-15-0-0-30 build has better dps.

Edit: I still run Axe/Mace-GS

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Redball.7236

Redball.7236

Svetli is correct. The best dps build is still 30-10-0-0-30.

Using the 30-25-0-0-15 build achieves only a stable 3 vulnerability at maximum (0.33*100%*1 att/second), with 5 stable might from the GS trait, 3 average might from the Elite, 3 average might from FGJ and 6 might from sigil of battle summing to 17 might, 3 vulnerability without additional support, 97% critrate, 119% critdmg with the banner and 1.48x damage in greatsword mode, 1.43x damage in axe mode, with 2496 power to use. Add 0.10x if your godly player can remain above 90% hp indefinitely.

Sustained dps = 5 mult / 3.6 s * 1.43x * 2.64 * 1000 att * 3091 pwr *1.03 / 2600 def = 6420 dps.

Even if I were to assume that your user is insanely skilled and can truly remain at 90+% hp for the whole fight, raising your multiplier to 1.53x still gives you only 6869.5 dps.

http://gw2skills.net/editor/?fIAQNAU3XjkOBvFPaPMxBAzjhCqoTBoUPszt2A-jkCBYfERzEEQUBDZOzsIaslhFRjVXDT5iIq2uDwaWRzgO1SBExwK-w

30-10-0-0-30 in full berserker achieves a stable 19 vulnerability (9.6 from Brutal Shot, 10.1 from Cyclone Axe), 2.3 might from the weaponswap trait, 3.6 might from the elite for a total of 6 stable might without additional support. It also has 96% critrate, 142% critdmg when bannered, 1.28x damage in axe mode, 1.23x damage in rifle mode and 2798 power at its disposal.

Sustained dps = 5 mult / 3.6 s * 1.28x * 2.84 crit * 1000 att * 3008 pwr * 1.19 / 2600 def = 6951 dps.

6951 > 6869.5, even considering that your ‘perfect activation conditions’ are exponentially more difficult to achieve than in my build, considering autoattacks only.

Furthermore, because this build has >100% fury uptime – every 48 seconds, it can trigger 35 seconds fury per target plus 34.5 seconds fury with the signet for anything from 69.5 to 139.5 seconds depending on how many targets Axe 4 hits. That’s a 145-290% fury uptime. Whereas the 30-25-0-0-15 build only has 46 seconds of fury every 50 seconds. which is only 92% uptime.

This means Eviscerate can be spammed a lot on the 30-10-0-0-30 giving actually much higher DPS than autoattacks can predict as the ridiculous uptime on Fury means the signet doesn’t necessarily have to be used off cooldown every single time – while the 30-25-0-0-15 is forced to use FGJ and SoR off cooldown. Eviscerate usage also recharges endurance – combining the greater endurance regen from this plus SoS. D.S adds more base toughness. My build also runs at permanent 25% speed whereas yours is entirely dependent on SoR’s swiftness (62.5% uptime or average 20.6% speed – which is less than 25%) and the greatsword mobility skills. The inclusion of Kill Shot plus SoM (taking the place of the banner in solo applications) allows for this build to ohko more than half of all players in WvW, undetected from 1500 range. Finally, the 30-25-0-0-15 build linked doesn’t even have a stun breaker or condition removal skill, let alone Stability. Taking that into some situations is a complete death wish.

The only practical benefit 30-25-0-0-15 has over 30-10-0-0-30 is Mace 5’s knockdown ability.


Tl;dr: 30-25-0-0-15 does less damage per second, has less dodges, bursts for less, has no stunbreak, no stability, no condition cleanse, less defense, less dodge, has a much lower maximum effective range, and has no stable movement speed buff relative to 30-10-0-0-30. To compensate for all of this, it has a single AoE launch skill it can use on a 25 second cooldown.

I find the lack of optimisation – indeed, the lack of proper calculations – disturbing.

In parties, where eles can maintain 25 might on their own for a whole party, where guardians also buff might AoE…. and no other class in existence can match the Warrior’s ability to inflict Vulnerability… the gap just stretches wider and wider.

“Proper calculations” – I’m not even sure where to start with your math, you’re adding damage modifiers additively and not multiplicatively, what?

You don’t need to work out the actual DPS, effective power is a good enough way to compare two builds.

Oh right nevermind, I just noticed you mentioned WvW which means it’s not even relevant to the topic at hand, I’m 99% sure that the OP is referring to a PvE build.

Like anyone would ever use a rifle in PvE, that stuff would get you kicked in a heartbeat.

Cassius Snowstorm – Engineer
Tycho Snowpaw – Guardian
Gandara – [WvW]

(edited by Redball.7236)

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Posted by: Wethospu.6437

Wethospu.6437

Stop hating. You can use Rifle Butt for cleave damage. I think.

Oh, and effective power doesn’t work with different skill rotations.

(edited by Wethospu.6437)

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Posted by: Hayashi.3416

Hayashi.3416

Numbers corrected for fury uptime (though >100% fury uptime on the axeaxerifle build is reduced to a static 100% because it doesn’t add any further benefit to critrate), vuln effect of mace 4 and axe 2 added to the axehammerGS build (14.6 vuln over time), multipliers changed to multiplicative scaling, sigil on rifle changed to sup. sigil of battle. You can get a further damage increase for certain dungeons by swapping Bloodlust to Night, but I didn’t do this swap because I don’t like a sigil dropping to 0% usefulness under certain conditions.

http://i.imgur.com/KSNuAEo.png

Calculation: Just multiply all white fields, delete by grey fields. Black fields add to white fields. The final relative result doesn’t change, though the numbers are higher than before because multiplication is obviously greater than addition.

An additional build exploring what happens if a mace is used instead of an offhand axe in the 30-10-0-0-30 rotation is also added, but as you can see, it doesn’t outdamage the axe offhand. The fact that axe 5 can hit 5 enemies instead of 3 makes that a good skill for large mobs, though it’s largely useless outside of that context relative to AA – but these calcs use only autoattack and the fury/vuln granting weapon/utility skills. Both 30-10-0-0-30 builds still outdamage the 30-25-0-0-15 build in groups, but underdamage the 30-25-0-0-15 in solo applications because of Sigil of Night (if you really want to use Sigil of Night on the 30-10-0-0-30, both types still outdamage 30-25-0-0-15; 8073 and 8025 for offhand axe and mace types respectively). You can replicate the calculations yourself.

Lastly, the facts that you have no stunbreak, no condicleanse, no speed, lower toughness, lower dodge regeneration and lower adrenaline regeneration are all still true.

WvW doesn’t affect PvE. The fact that it’s superior in WvW in addition to PvE simply buries the 30-25-0-0-15 even deeper.

Sigil of Stamina is used for condition removal. If you have a problem with it, swap it to Sigil of Might – which further widens the DPS gap between 30-10-0-0-30 and 30-25-0-0-30, but at what is to me an unacceptably high cost in survivability.

Any more protests?

@Wethospu: Rifle butt’s multiplier per unit second is too low, though it does cleave; it’s not meant for dps. The only skills you use in Rifle are Brutal Shot, Kill Shot and Volley in that order for the 5 seconds before switching back to Axe/Axe.

(edited by Hayashi.3416)

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Posted by: Wethospu.6437

Wethospu.6437

You are cutting so many corners I would label your work as a black magic.

If you honestly think your calculations are correct then you should take few steps back and learn the basics properly before trying to do any advanced stuff. I’m sorry for being so harsh but not much else to say.

(edited by Wethospu.6437)

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

what did I just read? this is literally more cryptic than the infamous GUANGMATH!

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Posted by: Hayashi.3416

Hayashi.3416

You are cutting so many corners I would label your work as a black magic.

If you honestly think your calculations are correct then you should take few steps back and learn the basics properly before trying to do any advanced stuff. I’m sorry for being so harsh but not much else to say.

No problem. With no mathematical support you are simply entirely irrelevant.
Let’s put it this way. I can prove that my build is objectively superior. You cannot because you objectively have the weaker build. If you ignore me you simply underperform permanently. It is to your own disadvantage to not listen to reason. This is true of any situation in which one ignores reality.

Talking about ‘basics’ and ‘advanced’ is a good joke. I’m used to being underestimated, but the degree of underestimation here is just amusing.

If you want to go into skill rotations, using Burst to proc Fury on the Greatsword, etc… I can go into rotations as to multiplier per second on all the attacks in the rotation against every specific boss target in existence in the game. This can and will involve the dynamic nature of the 3% damage bonus as people dodge. The amount of adrenaline generated per second relative to the amount of adrenaline you can spend from Eviscerate, Kill shot and Arcing slice for the two builds. The synergy potential relative to any of the 7 other builds in your party. The damage gap simply widens even further. But I don’t want to spend any more time at this point to people who simply do not want to improve, and talking about multiplier per second per target applications is easily greater than 80 times the length of the discussion thus far.

The discussion thus far is sufficient for new players with a view to min-maxing to decide for themselves, current players who insist on being suboptimal are not my business as arguments are meant to persuade – talking to someone who has already decided on what to do yields a zero positive result, and costs me a lot of time.

This will be my last post on the topic, for my own sake. Rejoice if you will, ignore if you will, but reality will not change.

Goodbye.

P.S. Svetli, I hope you got what you wanted, one way or another. The time I spent here is for your benefit really.

(edited by Hayashi.3416)

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

I’m not a math theorycrafter, but you make some vital incorrect assumptions in your calculations.

firstly, there’s nothing saying that bloodlust and night sigils are mutually exclusive. if you even care about optimising you can easily stack bloodlust on weak mobs (AC spiders, COE mini golems, arah farmers etc) to 25 stacks then switch to damage% sigils.

secondly, I don’t get why you talk about “no stunbreak, no condicleanse, no speed, lower toughness, lower dodge regeneration and lower adrenaline regeneration”…

In a group your partymates handle most of the condition cleansing for you, in particular mesmer/guardian. adrenaline regen also doesn’t matter at all since you should never be using burst skills in optimal play unless an eviscerate for the final bit of damage on a boss. lower dodge regen also isn’t a problem; in the few fights where a lot of dodges are needed the problem is easily bypassed with energy sigils and use of the greatsword whirl.

again, if you’re saying that some defensive utility is needed in your warrior build, you are obviously not talking about optimal play. every dungeon can be completed without these skills in a decent party.

TLDR your idea of optimal play is a complete joke.

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Posted by: Agony.3542

Agony.3542

To put it short: There is a lot of data missing here.
For example: What gear did you give these classes? 300 more base power doesn’t come from nowhere. The base critchances look fishy aswell.
Whats your math behind the multipliers? They are still wrong. Rifle has 3+3,25+0,5 =6,75 per 5,5 seconds, granted you want to aim for the highest possible multiplier while still using brutal shot, excluding the loss of the berserkers power bonus.

You can always drop down some numbers and claim you did math. However only if you have real proof your numbers are correct you can claim that your math is correct.

I’m still not sure if you are just trolling, your posts are way too long for the regular troll, but oh well.

RIP game 2012-2014

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Posted by: Wethospu.6437

Wethospu.6437

You are cutting so many corners I would label your work as a black magic.

If you honestly think your calculations are correct then you should take few steps back and learn the basics properly before trying to do any advanced stuff. I’m sorry for being so harsh but not much else to say.

No problem. With no mathematical support you are simply entirely irrelevant.
Let’s put it this way. I can prove that my build is objectively superior. You cannot because you objectively have the weaker build. If you ignore me you simply underperform permanently. It is to your own disadvantage to not listen to reason. This is true of any situation in which one ignores reality.

Talking about ‘basics’ and ‘advanced’ is a good joke. I’m used to being underestimated, but the degree of underestimation here is just amusing.

If you want to go into skill rotations, using Burst to proc Fury on the Greatsword, etc… I can go into rotations as to multiplier per second on all the attacks in the rotation against every specific boss target in existence in the game. This can and will involve the dynamic nature of the 3% damage bonus as people dodge. The amount of adrenaline generated per second relative to the amount of adrenaline you can spend from Eviscerate, Kill shot and Arcing slice for the two builds. The synergy potential relative to any of the 7 other builds in your party. The damage gap simply widens even further. But I don’t want to spend any more time at this point to people who simply do not want to improve, and talking about multiplier per second per target applications is easily greater than 80 times the length of the discussion thus far.

The discussion thus far is sufficient for new players with a view to min-maxing to decide for themselves, current players who insist on being suboptimal are not my business as arguments are meant to persuade – talking to someone who has already decided on what to do yields a zero positive result, and costs me a lot of time.

This will be my last post on the topic, for my own sake. Rejoice if you will, ignore if you will, but reality will not change.

Goodbye.

P.S. Svetli, I hope you got what you wanted, one way or another. The time I spent here is for your benefit really.

Looks like I did the right thing for not trying to educate you.

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Posted by: Molch.2078

Molch.2078

This reminds me of something…

Attachments:

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Posted by: Redball.7236

Redball.7236

After doing some of the math myself, I noticed you missed a few things, firstly 30/25/0/0/15 can keep up about 10 vuln (axe 2 and mace 4), not 3.

Secondly if you swap to rifle in your build you get stuck with a pretty kitten terrible autoattack for the duration that you’re using it for, compared to 30/25/0/0/15 which is either autoattacking with axe or 100b with greatsword + rush and whirlwind.

Cassius Snowstorm – Engineer
Tycho Snowpaw – Guardian
Gandara – [WvW]

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Posted by: SoliSnake.9457

SoliSnake.9457

what you think about this? http://gw2skills.net/editor/?fIAQNAnZRjkOJv9OaPMxBEzjhAIKClC7YDTKKDyA-jwBBoiCikfRkiAIPtIasFXFRjVXDT5iIqWKgIWGB-e the only important thing you lose is 10% on bleeding and vulne on crit but al the party got 150 power buff

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: Ozzrel.9825

Ozzrel.9825

the only important thing you lose is 10% on bleeding and vulne on crit but al the party got 150 power buff

Only

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Posted by: spoj.9672

spoj.9672

Thats a big only. 250 precision, 10% damage modifier, vuln on crit, greatsword cooldown reduction and might on crit. Very big only.

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Posted by: Clumsy.6257

Clumsy.6257

All of those except the vulnerability are self buffs while 150 power spread over 5 people is 750 power. I’m not sure what the damage difference is or which is better but I’d be curious to find out if someone less lazy was willing to do the math on it. In case someone already knows the answer, how big would the personal dps loss be? What would the average DPS % increase be if everyone had 150 power added?

edit: And more importantly, if EA is a personal DPS loss, is it worth spreading the 150 power to classes that deal higher damage to boost them even further?

(edited by Clumsy.6257)

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Posted by: Fext.3614

Fext.3614

Theorycrafting is nice, but I just went out and tried the build Hayashi reccomends. Naturally not everything was exactly as he posted, since I do not have the runes, so I was in ascended zerker with 2 exotics pieces and red orbs. After some trying which involved medium level fractals I decided that I was killing things faster on 30/25/0/0/15. I think there might be something under the hood we do not really see, but I was feeling that I was not seeing as much critical hits as I expected.
Which indeed is nothing like a solid proof.
Not that this is based on any calculation, but the reason might be that the main axe strength is in the autoattack, and for this you do not need reduced cds, the whirlwind, which offers mobility which i love does relatively low damage. Also wich missing Attack of oportunity we lose semi-permanent 10% of raw damage which is IMHO a noticeable drawback. Maybe I missed somethign but Hayashi does not mention this 10% decrease in his analysis.

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Posted by: SoliSnake.9457

SoliSnake.9457

Thats a big only. 250 precision, 10% damage modifier, vuln on crit, greatsword cooldown reduction and might on crit. Very big only.

i said only because you lose 250 precision true, but perception sigil + banner crit chance 95% w\o ranger, you lose 10% modifier but you take 1% for each boon on you and 3% for each boon on target, vuln on crit replace FGJ with OMM and other class can easy cap vulne too, might on gs crit isnt need with a LH ele in party the only sad things is gs cd reduction

im not a teorycrafter and didnt say this is better then the meta build, but for me this isnt bad at all.

this is the setup im thinking about: 2 war (1 meta build 1 like this) 1 light hammer ele (fury stacker if no ranger in team) 1 guard (meta build) and 1 ranger (spotter and frost spirit and warhorn+red moa so war can replace FGJ with OMM) or mesmer if need more reflection

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

(edited by SoliSnake.9457)

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Posted by: Konu.1826

Konu.1826

Yes, EA is worth it for organised groups. People just want to feel effective (see big numbers) and EA doesn’t give that feeling.

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Posted by: ulchanar.4309

ulchanar.4309

Power is a direct multiplier in damage calculation, so if you know your party members’ power values you can roughly estimate the percentage in damage increase for the party.

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Posted by: Warlord.9074

Warlord.9074

Might on Crit is pretty big. Its pretty easy to have like 15 ish stacks of might on at all times with 10% damage and multiple stacks of vuln.

Other people in the party need to bring good builds and play good. My warrior is not there to babysit them so they can run low dps builds. So I give 150 power to 4 other people. But my damage alone tops that. I rather throw out a banner and use for great justice those 2 things are more contribution than anything.

Besides that that 150 power doesn’t stack with other warriors doing it. So if some other warrior is doing that its pointless.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

old 30 10 0 0 30 still best dps build ?

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Posted by: Wethospu.6437

Wethospu.6437

Assuming Desperate Power triggers at 50% (haven’t checked if fixed), a build with Desperate Power + Empower Allies is the best. Unfortunately quite tricky to play (so don’t bother).

The person who said its 750 power is wrong. If it was 750 power to an individual player that is one thing. But individual damage doesn’t scale like that. At most if another player in the party has like lets say 3500 Attack. Giving them 150 Power is like giving 2-3% more damage. When doing that the warrior will lose like 25% damage.

Giving stacks of Vuln also effects the whole party if I put 10 Stacks of vuln that boosts everyones damage by 10% which is way better than 2-3%

I rather throw out a banner and use for great justice those 2 things are more contribution than anything.

I hope you realize “attack” in this game doesn’t mean anything. With 3.5k Attack that’s 2.5k Power so 6% more damage to everyone.

Rending Strikes won’t give 10 stacks of Vulnerability.

And you can use utilities even with Empower Allies.

(edited by Wethospu.6437)

old 30 10 0 0 30 still best dps build ?

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Posted by: Warlord.9074

Warlord.9074

The person who said its 750 power is wrong. If it was 750 power to an individual player that is one thing. But individual damage doesn’t scale like that. At most if another player in the party has like lets say 3500 Attack. Giving them 150 Power is like giving 2-3% more damage. When doing that the warrior will lose like 25% damage.

Giving stacks of Vuln also effects the whole party if I put 10 Stacks of vuln that boosts everyones damage by 10% which is way better than 2-3%

I rather throw out a banner and use for great justice those 2 things are more contribution than anything.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

old 30 10 0 0 30 still best dps build ?

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Posted by: kyubi.3620

kyubi.3620

Actualy rifle does very big damage and is an exelent ranged weapon when low on health and forced to withdraw in a pug. Btway the build you showed up here is a very attractive alternative to the 2h sword build while also keeping an exelent damage rate wich could still compete with the meta in pve situation. Ill clearly make myself a norn warrior female alt tonight to try and run it

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

old 30 10 0 0 30 still best dps build ?

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Posted by: kyubi.3620

kyubi.3620

cant edit… anyway i like the mobility this build does the promotion of witeout actualy forcing the player to facetank stuff and stay wide open while using hundred blade.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

old 30 10 0 0 30 still best dps build ?

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Posted by: Clumsy.6257

Clumsy.6257

Actualy rifle does very big damage and is an exelent ranged weapon when low on health and forced to withdraw in a pug. Btway the build you showed up here is a very attractive alternative to the 2h sword build while also keeping an exelent damage rate wich could still compete with the meta in pve situation. Ill clearly make myself a norn warrior female alt tonight to try and run it

The only way a rifle’s damage would seem good is if you were comparing it to not attacking at all. Any build that camps GS will never even come close to the meta.

The person who said its 750 power is wrong. If it was 750 power to an individual player that is one thing. But individual damage doesn’t scale like that. At most if another player in the party has like lets say 3500 Attack. Giving them 150 Power is like giving 2-3% more damage. When doing that the warrior will lose like 25% damage.

Wethospu has already mentioned this but this irks me like nothing else. Attack has absolutely nothing to do with any form of damage calculation. If I had my way anybody who tried to use the attack stat in their “damage calculation” would be auto-banned.

(edited by Clumsy.6257)