rifle need a bit more buff

rifle need a bit more buff

in Warrior

Posted by: Kitt.2567

Kitt.2567

Hi.

Since patch, rifle killshot become complete kitten: it just doesnt hit becuz too easy to dodge but we lose all adrenaline, also no cond removal benefited from cleansing ire, + being hit by enemy while preparing killshot.

As comparing killshot to axe elite skill whic is very similar skill in point of doing high physical damage by one hit, axe elite skill exactly hit one target within its range but rifle elite doesn’t if there is a dog or minion right in front of me, so also become trash if you duel ranger or necro with rifle. also, axe elite skill is bit hard to dodge but killshot is too easy tk dodge, almost 99% evaded by enemy for sure in duel, unless you are dueling complete noob.

Rifle need Either one of follwing buff
1. decrease its cast time by 0.5 sec
Or
2. Normal attack grants bonus adrenaline without condition of vulnerable target and change 4th skill does something different.
Or
3. no killshot cooltime even if cancelled while casting time. so we can do some kind of “trick” by cancelling and redoing killshot immediately, making them a bit confused.

And one mandatory thing to apply regardless of above buffs.
1. Killshot must pierce, at least one unit.

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(edited by Kitt.2567)

rifle need a bit more buff

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

I’ve got a suggestion for killshot.

they wanted killshot to be a powerful long range move to finish off fleeing enemies, so lets focus on turning that into its strength.

Killshot -cast time 1 sec – aim a quick shot that deals more damage the greater your adrenaline. Does 50% more damage if hitting from behind. 1500 range.

cast time reduction is so you actually have a chance to hit them before they go out of range. Backstab mechanic so it will actually kill fleeing enemies. Granted you may need to tweak base numbers a bit so it doesnt become two overpowered.

also the aftercasts or the precasts on the rifle need adjusting, it feels clunky to me still. The axe, sword, hammer, greatsword all feel great but the rifle feels stiff and unresponsive.

The rifle skill volley needs work. It says a cast time of 2 3/4 of a second. I count closer to 3 1/2 seconds.

lastly I feel like the rifle projectile velocity needs to be increased. The trade off on the rifle and bow is that the bow can actually shoot a little further then its listed range. It can also arc over cover a bit. The rifle however stops like it hit an invisible wall at 1200 and shoots straight so it cant be used to fire over cover. Its only advantage is it is much faster. With recent changes both to the ranger and globally this advantage has largely disappeared.

rifle need a bit more buff

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Rifle needs a whole lot of work. I don’t understand why they removed the bleeds fro the AA when the rifle traits are still in the precision/condi line. At least with the bleeds we could spec for Attacks of Opportunity and get an extra 10%.

I like Fiorrello’s idea for Kill Shot. It would work awesome with fear me.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

rifle need a bit more buff

in Warrior

Posted by: Zaxares.5419

Zaxares.5419

Hitting them in the back might be a bit too tricky to pull off on a ranged weapon. I’d say make it so that it deals 50% more damage to a moving foe (similar to the Bandit Riflemen in CM), so if you don’t have a well-timed dodge or block, your choices are either sitting there and eating the Kill Shot, or try to run and potentially take even more damage.

I’d also like to see Volley get a bit of a buff, maybe getting the stacks of Bleeding that used to be on the autoattack.