warriors nerfed for no good reason.

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Posted by: lchan.2169

lchan.2169

as far as i am concerned, the warrior is a melee character. the whole lot of people who complain about them are mostly range players, who somehow never kept their distance and allowed the warrior to come to close. To me, thats your fault. Dont expect the warrior to have to cover the distance to meet you at melee range only to melee with pathetic damage. Plus covering the distance means we have to take damage too.

So really, to those to play range character, learn to play and keep your distance. And dont go playing a range character with a melee weapon and come crying because you dont have a chance against the warrior.

You dont know how hard it is sometimes when we need to cover ground just to get the melee distance. It can sometime take 1/3 of our health or more to do that.

The problem with range jobs. is with warriors stability…. and – duration cripple, immob. chill trait.

Any ranged jobs only got mostly 2 immob skill with a 2 sec duration at max
Chill skill mostly are ground target u can dodge rolled it easily
Cripple the duration is too short
Ward and knockback u can go through it with stability

And what i hate the most is how the hell i can stop a warrior when he using berserker stance and balanced stance at the same time when using Rush it’s a 2sec insta 1200 range…. and u’re saying u have to take damage to close the gap? even if’re not using GS u still can throw bolas come easily with shield stance…

So how can i solo kite a wr…. if u’re that good in kiting maybe i’ll need to learn from u a lot… from my point of view GW2 range jobs can only kite pve mobs (not all of them).

What I’m saying is that. Wr need a lot of nerf (at least in stability or condition) or change their trait line a bit. their good trait is to accesible and too good… especially the trait line In defense and tactics.

A full defensive trait with zerk gear are the one mostly used somthing like this
http://gw2skills.net/editor/?fIAQNAS5+CFvxQqwBE0DNMLqCVB8I9ANGw0A-jExAYfB5kXR0Y11YKXioaA-w
And dev say warrior can’t do both (survival and damage) I’ll kill anyone to get my ele to get that kind of final stats…

Even with dolyak signet and balanced stance they got a 16 sec stability (without trait) with trait adding one extra balanced stance and extra 25% duration for stance they got a 28 sec stability in total… and 10 sec of almost immune condition…
1. They’re thick as hell due to regen
2. They hurt as hell
3. They stun like hell ( try fight against a group of 3 good coordinated wr player. they’ll stun lock 5 people to dead easily)

The only job i can think of, which easier to defeat Wr is mez

Dude…all i can say is, one on one melee, dont expect a medium or light armoured individual to win the fight. There is no way you expect that to happen. If that happens, what the hell will anyone role a warrior. Then the whole game might as well be ranged characters. Just because we can gain stability means we can only engage one individual. If you are the unlucky one, too bad. But think…what happens after we down one person?….

btw…our range weapons are really slow.

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Posted by: Haralin.1473

Haralin.1473

The truth is warrior is the easyest class to pick up and play and the hardest class to do well with vs skilled opponents of other professions.

Saying “truth is” before an opinions does not make it true.
And in my opinion it is still easier to do well versus skilled opponents compared to mesmer(since those two are the only geared 80s I have to use for comparison). My reasoning is that warriors have high defence, great regen, great hp, and is great at removing conditions (lemongrass poultry + that one trait that reduces condition duration).

I picked dps guardian for the first time as i never played it before, made some build out of nothing, went to pvp and..i facerolled ppl

Mesmer? 0 effort, al does the whole job, all i have to do is making sure i won’t get hit which is easy..again facerolled ppl

Spirit ranger? Spirits up, autoattack ready? Set.. Go..naturally facerolled ppl

Every class is easy to play in this game and i don’t think that should be reason to bring some class down in the first place. We are the olny class with telegraphed attack with elementalist, rest just keep spam al, evades, insta cast abilities, stacking boons, doing high damage being tanky at same time (condi builds) and so and its not a problem? Earthshaker should be also reduced to 1/2 casttime with nerf for compensate.

And the main problem are not skills, but merciless hammer trait, and that should be nerfed in the first place if they want to separate damage from control/AN logic.

Exactly, I hate when people have this attitude about warriors oh they are so simple and easy to play when that exact same logic applies to many other classes in this game. And worse, they are using that as an argument to nerf the class. Easy to play doesn’t necessarily mean easy to win and whether you play that class well or not. You’d be surprised by how many people have awful timing and aiming of Earthshaker, or don’t know how to use whirlwind on greatsword in a way that you land max damage and you land right beside the person, or just waste skills when they are blinded.

For example, I decided to try the Blackwater Mesmer build that everybody has been raving about. I don’t think I died once in a 1v1 in WvW and even won a couple 1v2’s and 1v3’s. Of course there are baddies in WvW and lots of them at that, I in theory shouldn’t be able to pick up a class and a build that I have barely played with and faceroll. It was really simple because the clones were putting all the conditions, all I would need to do is summon them or dodge roll and whenever I am in trouble just use the sword #2 evade, scepter #2 block, stealth, teleport, etc and just keep kiting while bleeds, torment and confusion eats them alive. I didn’t feel like I was using any exceptional amount of skill. I’m pretty sure I did the same thing as well as a spirit ranger build, lol.

Picking up any class is easy enough to be honest, being a master of your class is something different entirely and is difficult, no matter if you are a warrior, mesmer, elementalist etc. Because mastering a class also means mastering how to time dodge rolls, having sufficient knowledge of other classes and builds in order to adapt while fighting them, knowing how to put significant pressure and when not to, etc, knowing your strengths and weaknesses and trying to minimize them, practicing positioning and having quick reaction times and speed. All that general stuff applies to every class.

And even if warriors are OP, that doesn’t change the fact and truth that there are classes that counter them and have an easier time beating them in a duel. cough cough mesmers.

And I like the typical “oh mesmers are easy, just learn to distinguish between clones and the real person” as if that is the only thing you need to beat them. What if I told somebody that whether you could distinguish them or not, sometimes a build is helpless against it.

My main is Engi and my Warrior (condition spec) is way easier to play in 1vs1 or 1vs2 as the engi. As warrior you can make mistakes as engi one mistake can be your death.
In Zergplay the same with lots of stability and good DPS you need not so much attention like when i play with the engi.

Wether nerfing the warrior is the right desision i dont know, maybe make other classes easier to handle.

Haralin Engineer
[Skol]

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Posted by: Necrotize.2974

Necrotize.2974

as far as i am concerned, the warrior is a melee character. the whole lot of people who complain about them are mostly range players, who somehow never kept their distance and allowed the warrior to come to close. To me, thats your fault. Dont expect the warrior to have to cover the distance to meet you at melee range only to melee with pathetic damage. Plus covering the distance means we have to take damage too.

So really, to those to play range character, learn to play and keep your distance. And dont go playing a range character with a melee weapon and come crying because you dont have a chance against the warrior.

You dont know how hard it is sometimes when we need to cover ground just to get the melee distance. It can sometime take 1/3 of our health or more to do that.

The problem with range jobs. is with warriors stability…. and – duration cripple, immob. chill trait.

Any ranged jobs only got mostly 2 immob skill with a 2 sec duration at max
Chill skill mostly are ground target u can dodge rolled it easily
Cripple the duration is too short
Ward and knockback u can go through it with stability

And what i hate the most is how the hell i can stop a warrior when he using berserker stance and balanced stance at the same time when using Rush it’s a 2sec insta 1200 range…. and u’re saying u have to take damage to close the gap? even if’re not using GS u still can throw bolas come easily with shield stance…

So how can i solo kite a wr…. if u’re that good in kiting maybe i’ll need to learn from u a lot… from my point of view GW2 range jobs can only kite pve mobs (not all of them).

What I’m saying is that. Wr need a lot of nerf (at least in stability or condition) or change their trait line a bit. their good trait is to accesible and too good… especially the trait line In defense and tactics.

A full defensive trait with zerk gear are the one mostly used somthing like this
http://gw2skills.net/editor/?fIAQNAS5+CFvxQqwBE0DNMLqCVB8I9ANGw0A-jExAYfB5kXR0Y11YKXioaA-w
And dev say warrior can’t do both (survival and damage) I’ll kill anyone to get my ele to get that kind of final stats…

Even with dolyak signet and balanced stance they got a 16 sec stability (without trait) with trait adding one extra balanced stance and extra 25% duration for stance they got a 28 sec stability in total… and 10 sec of almost immune condition…
1. They’re thick as hell due to regen
2. They hurt as hell
3. They stun like hell ( try fight against a group of 3 good coordinated wr player. they’ll stun lock 5 people to dead easily)

The only job i can think of, which easier to defeat Wr is mez

Dude…all i can say is, one on one melee, dont expect a medium or light armoured individual to win the fight. There is no way you expect that to happen. If that happens, what the hell will anyone role a warrior. Then the whole game might as well be ranged characters. Just because we can gain stability means we can only engage one individual. If you are the unlucky one, too bad. But think…what happens after we down one person?….

btw…our range weapons are really slow.

Just because warrior is a primarily melee class does not mean they should be the end all be all for melee. That is just terrible balancing. But ok I guess, if warriors should be the master of close combat, remove rifle, longbow and any skill with greater than 130 range(melee range). It only makes sense that a master of close combat should be not only the greatest at melee combat but also only melee combat.

But you do bring up a very valid point? Why would anyone roll a warrior? This is the problem. People who roll classes not because they like it or because its their favorite but because it is the FotM meta build that they got off google so it must be good. And those will be the same people who are the first to whine warrior is getting nerfed and will be unplayable. If you really take the time to learn a class and enjoy it, you shouldn’t just drop it the second it gets nerfed.

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Posted by: lchan.2169

lchan.2169

Actually….we really like the way the warrior is now. Of course we whine when the warrior gets nerfed…..after range characters who do not know how to keep their distance and expect to have a chance against a powerful melee character whines first because they do not understand how to play their character or are playing it wrongly.

So having said that, we can also turn around and tell other classes to learn and enjoy it better and correctly and should not just drop a “warrior needs a nerf!!!!” everytime they are downed by a warrior because they let him get to near.

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Posted by: Phaeton.9582

Phaeton.9582

These forums are gonna become ugly when people realise that better builds got buffed..


Phaatonn, London UK

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Posted by: Silferas.3841

Silferas.3841

I play a warrior and every single nerf to warrior this patch is just and deserved. Honestly I am starting to believe that only people who play several classes extensively should be allowed to comment on the state of balance in this game, because everybody else seems to be thinking that owning others is a privilege of their class and is deserved by the virtue of skill, rather than broken mechanics, which is simply not true.

[Path] of the Immortals – a guild for veterans – Join us
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Posted by: kelman.9451

kelman.9451

Thieves are still OPed

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Posted by: DeathPanel.8362

DeathPanel.8362

We don’t mind warriors doing massive damage, or doing great area of effect control, but we’re trying to prevent them from easily doing both.

In order to understand this nerf we will use deductive reasoning to see if the arguments premises necessitate the conclusion. If the premise is true than the conclusion must be true.

To do this we will switch the sentence so that it reads backwards becasue if the conclusion is true than the premise must be true.

We are trying to prevent warriors from easily doing great area of effect and control, or easily doing doing massive damage. However we don’t mind them doing both.


This statement is very problematic.
First ANET you never proved that it is easy. And failed to state in what context it is easy. Is it easy vs another profession that can dodge, use stability, blink, stealth, stun break. Answer is no. Is it going to be just as easy after you just extensively buffed the other professions the answer is no.

So ANET not only did you fail to prove that it was easy but you also failed to prove it would be easy without the nerf to warrior assuming the buffs to other professions go as planed and no change to warriors occurred in the same process.

Secondly ANET, you said we’re trying to prevent them from easily doing both.
This is a conjecture becasue in the 1st part of your statement by saying that "warriors doing massive damage, or doing great area of effect control you imply that they do not do both. By saying “OR” instead of “BOTH”

The 1st part of the statement is true. But the second part of the statement is false. How do we know becasue the 1st and the 2nd part of the statement do not have the same conclusion. Thus the statement is false.

Conclusion.

This is a politically motivated nerf, motivated by false pretenses and data. And by significantly buffing other professions and nerfing warriors under false pretenses. ANET you have failed to balance the game.

Edited Spelling.

I disagree. While the degree to which certain abilities were nerfed were not to my liking the fact that they needed to be toned down is indisputable to anyone that has any experience playing as a warrior or against warriors.

(edited by DeathPanel.8362)

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Posted by: Omnitek.3876

Omnitek.3876

No one likes a Nerf to their own class. It happens.

Lower the damage or tonedown/remove the CC or remove the survival. Anet toned down the damage. You can’t have everything at the same time.

Adjust and move on.

A L T S
Skritt Happens

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Posted by: Necrotize.2974

Necrotize.2974

I wasn’t saying people won’t complain if the class they like is nerfed. I’m saying it will be the fairweather bandwagoners who say the class is unplayable and ditch the class entirely when its nerfed. Now you could take your own advice and instead of saying your class is weak, learn it, play it and get better instead of dropping “warrior is underpowered/nerfed” everytime you get downed. It does go both ways. It’d be very hypocritical to call out people who say warrior is OP everytime they die then basically turn around and call your own class weak anytime someone downs you.

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Posted by: Chasind.3128

Chasind.3128

I love my warrior & I’m not bothered by the nerf mainly bc I’m not a hammer/stunlock :P – I always felt that hammer/stunlocks (even though it can be “helpful/fastkilling/OP”) also didn’t take the most skilled player to use it. A 5 year old could of ran your basic stunlock build & smashed all the way to champion legionnaire title.

I also love my ele, I never complained about a warrior; or other classes for that matter because I’d keep my distance- but some people who play warriors act like all they do is stand still & hit whatever comes close & don’t see why they have a nerf.

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Posted by: Phillip.6485

Phillip.6485

What the range classes need is an in-game Standard Operating Procedure, on how to keep themselves at range. Warriors, please stop killing other classes.

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Posted by: Kontrolle.3514

Kontrolle.3514

…after range characters who do not know how to keep their distance and expect to have a chance against a powerful melee character whines first because they do not understand how to play their character or are playing it wrongly.

If this is really your opinion, then i want to ask you to please never ever comment on gamebalance in an onlinegame again, just for the sake of the internet. People like you let me even think that democracy isnt that good at all.

How should any “ranged characters” which dont exist by the way because all classes have melee and range, stay at distance against ~16sec stability , complete immunity to immobalize, cripple and freeze monster with insane mobility, cc, and damage?

oh and jes i play a Hammer/GS full ascended warrior in wvw but maybe im just not that biased like most of you guys.

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Posted by: lchan.2169

lchan.2169

Democracy is a two edged sword. Every statement has a counter statement. Like I said, after selecting one character to take down, we are very much weaker. So, if you are the unlucky one, then thats it. I play engineer and ranger in WvW too, but i learn to keep my distance. I dont always need to get kills, but its just as fun pounding enemies from afar and providing support. But when I see a warrior coming for me, I ran because I know my character has a much slimmer chance against him. LIke I said, if you go one on one with a warrior, you will bound to lose.

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Um Warriors have the best dps, the best defensive moves, the most mobility, the best res…

Anet either had to buff all other classes, or nerf warriors.

Would you rather be slightly nerfed but still be the best at most things, or would you rather all other classes get massively buffed and get one-shot by new buffed skills?

When I get that feeling I want… spectral healing.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Um Warriors have the best dps, the best defensive moves, the most mobility, the best res…

Anet either had to buff all other classes, or nerf warriors.

Would you rather be slightly nerfed but still be the best at most things, or would you rather all other classes get massively buffed and get one-shot by new buffed skills?

Guard, ele has better dps than warrior, thats just 2 examples.

Most mobility? Theif has highter mobility ingame in one weapon set while warrior has to carry 2 sets tog et close.

The best defensive moved? Yeah cool stances on long cd’s compared to teleports, blinds and such with cd’s shorter than my …

Best res? I hope u dont speaking about downed state or else i will take a moment of silence.

Try harder

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Oh I forgot, the best heal too.

Even if you disagree and can point out some niche spec from another class that can edge out the warrior at something, they’ll inevitably be gimping themselves at everything else.

Most other classes are good at 1 or 2 things, and have serious weaknesses in other areas. Warriors are typically 1st or 2nd at pretty much everything.

When I get that feeling I want… spectral healing.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Yeah, and they are the best bunkers too..Seriously im out of here.

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Posted by: Straegen.2938

Straegen.2938

Guard, ele has better dps than warrior, thats just 2 examples.

Most mobility? Theif has highter mobility ingame in one weapon set while warrior has to carry 2 sets tog et close.

The best defensive moved? Yeah cool stances on long cd’s compared to teleports, blinds and such with cd’s shorter than my …

Best res? I hope u dont speaking about downed state or else i will take a moment of silence.

Try harder

Ele DPS is high taking into account AoE damage on multiple targets. Guard DPS is relatively poor even though it tags like a machine. Single target warrior and thief are both very high. Group play has the warrior with very high dps as well. I don’t think it would win in overall DPS but the class probably comes in close to the top.

Thief has the best mobility period. Heart seeker, steal, shadow step, etc all add up high levels of mobility. The warrior is no slouch however.

Stealth, evasion and clones are far better defensive systems than anything warrior has. Warrior comes to the party with extra armor and invulns but it is no surprise that both the thief and mesmer when decently played are very hard for a warrior to defeat.

Ele has the best downed skills. I agree the Warriors isn’t even close to the best.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Totbot.4583

Totbot.4583

Ele’s can do better damage, but are really fragile when doing so. Thieves can have great mobility, but they aren’t going to be able to take a hit.

Warriors had amazing damage that was fairly idiot proof while having great mobility, defenses, and crowd control. Warriors may not be the very best at these things individually, but they can do all of them very well at the same time. That was the problem.

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Posted by: Butch.4957

Butch.4957

Thieves are still OPed

Saw this and just had to ask. Do you even play a thief? I main a thief and every time i fight a warrior, the only way I can survive and have a hope of killing him is to make use of all my profession mechanics with stealth and all else. Of course, this is my own personal experience and I might just be using the wrong build.

Regardless, my point that is that in my own personal opinion, warriors are extremely overpowered.

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Posted by: lchan.2169

lchan.2169

uh?….You dont expect to just hit button “1” and magic happens right? Even warrior or other professions need to blow off their professional mechanics to down someone.

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Posted by: Poxxia.1547

Poxxia.1547

  • We don’t mind warriors doing massive damage, or doing great area of effect control, but we’re trying to prevent them from easily doing both.

In order to understand this nerf we will use deductive reasoning to see if the arguments premises necessitate the conclusion. If the premise is true than the conclusion must be true.

To do this we will switch the sentence so that it reads backwards because if the conclusion is true than the premise must be true.

  • We are trying to prevent warriors from easily doing great area of effect and control, or easily doing doing massive damage. However we don’t mind them doing both.

Firstly, this second statement is utter nonsense, and relates in absolutely no way to the first. In fact, it’s the complete opposite to what they said, making what you said essentially a strawman argument.

First statement says that they don’t want both high damage and CC to be possible.

Your reversed statement says that they don’t want high damage to be easy or CC to be easy, but they don’t mind them being able to do both.


This statement is very problematic.

First ANET you never proved that it is easy. And failed to state in what context it is easy. Is it easy vs another profession that can dodge, use stability, blink, stealth, stun break. Answer is no. Is it going to be just as easy after you just extensively buffed the other professions the answer is no.

So ANET not only did you fail to prove that it was easy but you also failed to prove it would be easy without the nerf to warrior assuming the buffs to other professions go as planed and no change to warriors occurred in the same process.

What do they need to do to prove it? Provide video evidence? Also, while the burden of proof does lie with Anet, in order to provide the counter point, you also need to provide evidence that the nerf is for ‘no good reason’.

The thing with balancing is it’s done in-house. If they’ve tried the build that allows both high damage and high amount of CC, and they’ve seen the build can provide both, then yes, it’s due a nerf, since you don’t need to sacrifice one or the other.

As for it being ‘easy’, by your logic, nothing should be nerfed ever, based on the premise of the other professions being able to do x, y and z.

Also, in this case, I’m pretty sure they’re referring to it’s ‘easy’ to build for both good CC and damage, since utilising it (as with every other profession) will depend on the player’s personal level of skill.

Secondly ANET, you said we’re trying to prevent them from easily doing both.

1. This is a conjecture because in the 1st part of your statement by saying that "warriors doing massive damage, or doing great area of effect control’ you imply that they do not do both. By saying “OR” instead of “BOTH”.

2. The 1st part of the statement is true. But the second part of the statement is false. How do we know because the 1st and the 2nd part of the statement do not have the same conclusion. Thus the statement is false.

1. Your statement is conjecture, since you’re ‘analysing’ only a select part of it to support your argument. If we look at the full statement, the do imply that they can easily do both. Thus the reason for the nerf.

2. Your reasoning is based off of the ‘deductive reasoning’ that completely twisted the words to have no resemblance to the original statement. Thus your argument is invalid.

Conclusion.

This is a politically motivated nerf, motivated by false pretenses and data. And by significantly buffing other professions and nerfing warriors under false pretenses. ANET you have failed to balance the game.

And yet, as I said above, you also failed to show any data to support your point that the nerf is unjustified.

Thank you. I was considering punching in, but you did the work
I honestly don’t understand how ppl can ask for proofs without realizing, that the burden of proof goes both ways, as soon as they put in the “ergo”. The whole “proof-discussion” is so … unreal(?) – I mean, I wouldn’t use that word outside philosophy and math (and yeah, my profession is the latter).

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Posted by: Chokolata.1870

Chokolata.1870

All warrior OP complaints started when they doubled HS . Nerf it to like 300 hp/sec and be done with it

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Posted by: sminkiottone.6972

sminkiottone.6972

We don’t mind warriors doing massive damage, or doing great area of effect control, but we’re trying to prevent them from easily doing both.

Conclusion.

This is a politically motivated nerf, motivated by false pretenses and data. And by significantly buffing other professions and nerfing warriors under false pretenses. ANET you have failed to balance the game.

Edited Spelling.

I’m not sure if you are trolling or not… but at least try to report real things.

Warriors are pretty strong right now, but will be seeing changes in an upcoming patch.

We like how they can be tanky, and we like how they can do DPS if they want. We also like the CC they can bring. We just don’t like them doing it all with 1 build.

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Posted by: fellyn.5083

fellyn.5083

Thieves are still OPed

Saw this and just had to ask. Do you even play a thief? I main a thief and every time i fight a warrior, the only way I can survive and have a hope of killing him is to make use of all my profession mechanics with stealth and all else. Of course, this is my own personal experience and I might just be using the wrong build.

Regardless, my point that is that in my own personal opinion, warriors are extremely overpowered.

I’m confused what you’re getting at here. What do you want to kill them with if not your classes mechanics? Kind words?

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Posted by: fellyn.5083

fellyn.5083

All warrior OP complaints started when they doubled HS . Nerf it to like 300 hp/sec and be done with it

So you want them to make it worse than it was before it was buffed?

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Posted by: Bash.7291

Bash.7291

Um Warriors have the best dps, the best defensive moves, the most mobility, the best res…

Anet either had to buff all other classes, or nerf warriors.

Would you rather be slightly nerfed but still be the best at most things, or would you rather all other classes get massively buffed and get one-shot by new buffed skills?

Guard, ele has better dps than warrior, thats just 2 examples.

Most mobility? Theif has highter mobility ingame in one weapon set while warrior has to carry 2 sets tog et close.

The best defensive moved? Yeah cool stances on long cd’s compared to teleports, blinds and such with cd’s shorter than my …

Best res? I hope u dont speaking about downed state or else i will take a moment of silence.

Try harder

Guards are only more damage against a completely stationary target, which is PvE, not any PvP based mode. If you are really going to kitten about mobility, please try a guardian. I mean I WISH we could have snare immunity + massive amounts of un-targeted gap closers, or maybe a trait that gives us perm 25% movement speed, or maybe some skills that give swiftness that aren’t a horrible utility slot waste, or a weapon that is only good for group support/tagging. Or hell, maybe some CC so we could keep up with everyone else who has this crap.

As far as defensive moves go, you have physical damage immunity (3x between trait/endure pain/shield stance) condition immunity from zerker stance, Easy condition clearing due to cleansing Ire, stability from stance/signet, massive passive health regen without using any healing power. Also, highest health pool and heavy armor.

But please, keep telling us how you have nothing compared to other classes.

Living Dead Girl ~ Necro
[Rev]

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

This is exactly what I’m talking about. We aren’t really anything seeing as that Eles and cloth wearers can be just as tanky. The normal laws of other mmos don’t apply here. Everyone compares apples to oranges.

Eles can what?
How?
Sure, necros and mesmers with DS and clones, but Eles?

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Posted by: Shotty.1902

Shotty.1902

I think the whole "Nerf he beat me it must be OP, "statement is a sorry excuse for you being bad at your class. There are ways to counter warriors, find them and you will see. Let me say yes I am a warrior (far from noob) but I have gotten beaten by every class in the game at least once 1v1. I have used all of the best builds for the warrior. Some yes are better than others, but still can be beaten. If those classes can do it SO can you. Stop complaining and get your kitten together with your class.

Shottyzzz – Warrior – [Fin] – HoD

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Posted by: Nikkinella.8254

Nikkinella.8254

Democracy is a two edged sword. Every statement has a counter statement. Like I said, after selecting one character to take down, we are very much weaker. So, if you are the unlucky one, then thats it. I play engineer and ranger in WvW too, but i learn to keep my distance. I dont always need to get kills, but its just as fun pounding enemies from afar and providing support. But when I see a warrior coming for me, I ran because I know my character has a much slimmer chance against him. LIke I said, if you go one on one with a warrior, you will bound to lose.

And you can’t see why this is unbalanced? Your own statement proves that warrior is OP. If you see a warrior, you run because you know you have less of a chance against him than anyone else? That isn’t balanced. Any class should have equal chance of beating any other class. Warrior shouldn’t be the one who always wins no matter what.

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Posted by: Zomaarwat.3912

Zomaarwat.3912

With Hambow we had…
a 2 sec AoE stun on an 8 second cd WITH high crit/burst
a condi immunity
high regen
condi removal
range AoE+combo field with high damage
Enough armor to last in any team fight

No other class/build in the game is this flawless, in fact the last time I remember a class having this much utility was just after launch when eles were the hotness, and we saw what happened to them. We had to lose something, looks like it’s damage.

As far as PvE goes, I think they could help issue with hammers in the Merciless Hammer trait by adding the following bold to the trait.

Hammer damage is increased by 25% when a foe is disabled, or has 1 or more stacks of defiant.

Yeah, poor eles. I seem to remember Warrior being considered rather useless back then, it’s really turned around now, hasn’kitten Ele is often considered something you shouldn’t pick in TPvP these days, and Warrior’s in it’s heyday.

Over a year and the forum search is still broken = /

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Posted by: Zomaarwat.3912

Zomaarwat.3912

This is exactly what I’m talking about. We aren’t really anything seeing as that Eles and cloth wearers can be just as tanky. The normal laws of other mmos don’t apply here. Everyone compares apples to oranges.

Eles can what?
How?
Sure, necros and mesmers with DS and clones, but Eles?

Isn’t ele the squishiest class? I have 20k health at the end of the WvW week, don’t think I’ve ever gone above that. And apparently that’s a lot for eles, most ppl I see seem to have 17k. My lv40 necro had 30k in WvW once, in greens-blues, and hardly any vitality gear.

Over a year and the forum search is still broken = /

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

This is exactly what I’m talking about. We aren’t really anything seeing as that Eles and cloth wearers can be just as tanky. The normal laws of other mmos don’t apply here. Everyone compares apples to oranges.

Eles can what?
How?
Sure, necros and mesmers with DS and clones, but Eles?

Isn’t ele the squishiest class? I have 20k health at the end of the WvW week, don’t think I’ve ever gone above that. And apparently that’s a lot for eles, most ppl I see seem to have 17k. My lv40 necro had 30k in WvW once, in greens-blues, and hardly any vitality gear.

Yes, it is. That is why I am confused, elementalists actually have the lowest base ability to take damage out of any class.

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Posted by: Chokolata.1870

Chokolata.1870

I want HS to be 300 hp/second but buff its scaling with healing power . That would still be 50% better then it was before at 200 hp/sec

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Posted by: jingkangtan.6752

jingkangtan.6752

Anyone understand what the kitten the OP is saying?

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Posted by: Izer.2083

Izer.2083

Actually….we really like the way the warrior is now. Of course we whine when the warrior gets nerfed…..after range characters who do not know how to keep their distance and expect to have a chance against a powerful melee character whines first because they do not understand how to play their character or are playing it wrongly.

So having said that, we can also turn around and tell other classes to learn and enjoy it better and correctly and should not just drop a “warrior needs a nerf!!!!” everytime they are downed by a warrior because they let him get to near.

What people complain about warrior are:
for example someone with the same IQ played warriors for 1000hours in SPVP/WVW roaming and the other player play any job beside mez / thief ( jobs that specialized in one on one)
Both them of course with the same IQ will be equally good right?
and u can guess who win the fight if they fight one on one….

and seriously dude.. If warrior used stability and berserker stance at the same times how do u stop them from getting close?

and the new warrior heal skill works with condition…. it’s op. My main is not a guard… but i think anet should switch guard and warrior new heal skill

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Posted by: Kagamiku.9731

Kagamiku.9731

What people complain about warrior are:
for example someone with the same IQ played warriors for 1000hours in SPVP/WVW roaming and the other player play any job beside mez / thief ( jobs that specialized in one on one)
Both them of course with the same IQ will be equally good right?
and u can guess who win the fight if they fight one on one….

Because warrior is an easier class to play than most. If two average players went 1v1 with equal skill, then the warrior is likely to win. If two players who have mastered the class face off, then it can go either way. A Mesmer is a warriors bane if a Mesmer knows how to play the class well. And none of that implies that the class is OP.

and seriously dude.. If warrior used stability and berserker stance at the same times how do u stop them from getting close?

Kite them until it’s off cooldown? And enjoy the 35-50seconds until it’s off cooldown again. It’s not like those are spammable abilities.

and the new warrior heal skill works with condition…. it’s op. My main is not a guard… but i think anet should switch guard and warrior new heal skill

No, the new warrior heal skill is trash in any kind of pvp environment. Three seconds of condition immunity that also converts damage to health at the expense of any healing beyond that….terrible. What do you think happens if you stop attacking a warrior that activates Defiant Stance? He may as well just jump off a cliff, he’s going to die anyways. Any warrior using that trash over Healing Signet or Healing Surge is just nerfing himself.

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Posted by: Izer.2083

Izer.2083

Um Warriors have the best dps, the best defensive moves, the most mobility, the best res…

Anet either had to buff all other classes, or nerf warriors.

Would you rather be slightly nerfed but still be the best at most things, or would you rather all other classes get massively buffed and get one-shot by new buffed skills?

Guard, ele has better dps than warrior, thats just 2 examples.

Most mobility? Theif has highter mobility ingame in one weapon set while warrior has to carry 2 sets tog et close.

The best defensive moved? Yeah cool stances on long cd’s compared to teleports, blinds and such with cd’s shorter than my …

Best res? I hope u dont speaking about downed state or else i will take a moment of silence.

Try harder

Ele and guard have higher dps is true. but it only works in pve… symbol and aoe works in a target area, like someone beside mobs stupid enough to stand on top of aoe circle…

thief can do 5 heart seeker at max or 6 with cast time 3/4 each = 4.5 sec with 2700 range (Max traited for intiative)
Warrior can use rush and whirlwind = 3sec and 1650 range
True warrior is shorter but can u look at the ratio fo the armor? The Hp pool?

The best defensive move: who need teleport when they got 3 invul skills ( shield stance / endure pain/ defiant stance), perma regen?, -100% condition duration?, Heal on shout? and if the dev even think about reduce the cd on stance trait… i’ll change my main to wr…

Best res: when they say best res = elite banner…. it’s the best ranged res move…

As for downed state i can;t say much because it;s situational. true ele have the best downed skills if we stay near a gate or semething if not… it’s just a 4 sec delay to death.
warrior 3 downed skills vengenance is fairly good beside other jobs….

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s not -100%cond duration. It’s -100%condition duration on crippled/chilled/immobilize

And the only warrior skill that aids in that is Dogged March(33%reduction on movement restricting conditions). The rest comes from Melandru Runes and Lemongrass. Which any class can buy. A warrior also cant use banner regen and shoutheal in the same build….Nor can a warrior use the so called OP stances such as endure pain and balanced stance if they plan on running s shout heal spec. You’re listing things a warrior CAN do, not what a warrior is capable of doing at the same time. Not to mention they’re both in the gransmaster tactics tree which is a terrible place to spec into.

You don’t even know the class…

(edited by Kagamiku.9731)

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Posted by: Izer.2083

Izer.2083

It’s not -100%cond duration. It’s -100%condition duration on crippled/chilled/immobilize

And the only warrior skill that aids in that is Dogged March(33%reduction on movement restricting conditions). The rest comes from Melandru Runes and Lemongrass. Which any class can buy.

You don’t even know the class…

login ur warrior and look for berserker stance. ty.
yeah i don;t know much about wr like u said……. lol
i’m just a stupid person who don;t know how to kite a warrior when he is using stability and berseker stance….

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Posted by: Kagamiku.9731

Kagamiku.9731

Berserkers stance is 8second condition immunity on a 60second cooldown. How does a warrior come anywhere near killing you in 8 seconds?

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Posted by: Izer.2083

Izer.2083

8 sec is not traited if traited it become 10. it have 50 sec cd due to the cd start when it’s activated. my question is simple give me a full condi job beside mez than can kill regen warrior 1 on 1 in 50 sec…. try to play all class before u troll somthin so that u won’t need to edit ur post lol

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Posted by: Kontrolle.3514

Kontrolle.3514

Plz Kagamiku get real.

You cant “kite” a Warrior, lol. At least not mine im immune to imob, chill and cripple 100% uptime, and i have 16 seconds stability, rush, bulls charge and whirlwind.

And the only warrior skill that aids in that is Dogged March(33%reduction on movement restricting conditions). The rest comes from Melandru Runes and Lemongrass. Which any class can buy. …..

Dogged march is a t1 trait in the best traitline of all gw2.
Compare it to the engineer/ele versions its beyond broken and part of every! warrior build. A reason for nerfs according to anet.

(edited by Kontrolle.3514)

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Posted by: style.6173

style.6173

All warrior OP complaints started when they doubled HS . Nerf it to like 300 hp/sec and be done with it

No. That is an overly simplistic response. HS needs a big cut to base but a much larger tie to healing power. In other words, if a player wants to run zerker, it should heal for much less than today. If a player wants to stack healing power, it should heal for MORE than today.

There needs to be a direct trade off between damage and tankiness.

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Posted by: Kagamiku.9731

Kagamiku.9731

Who the hell wants to use healing signet with full zerker. Healing Signet is only good with toughness. Healing signet isn’t going to sustain kitten if you’re being bursted down by everything due to low toughness.

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Posted by: Treborlavok.3504

Treborlavok.3504

easiest class to use that excels at every aspect of the game.

either warrior need more nerfs or other class need to be boosted up to the same level.

OR! You ACTUALLY need to learn 2 play your class!

This is Gw2 people. Anyone can beat anyone. You have no excuse!

PS: <3 slaughtering unsuspecting warriors with my thief _

Lmao I know right… All this qq over nothing… You give the squeaky wheel the grease and it just wants moar!!!!

L2p people and quit your kittening. Seriously.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.