as far as i am concerned, the warrior is a melee character. the whole lot of people who complain about them are mostly range players, who somehow never kept their distance and allowed the warrior to come to close. To me, thats your fault. Dont expect the warrior to have to cover the distance to meet you at melee range only to melee with pathetic damage. Plus covering the distance means we have to take damage too.
So really, to those to play range character, learn to play and keep your distance. And dont go playing a range character with a melee weapon and come crying because you dont have a chance against the warrior.
You dont know how hard it is sometimes when we need to cover ground just to get the melee distance. It can sometime take 1/3 of our health or more to do that.
The problem with range jobs. is with warriors stability…. and – duration cripple, immob. chill trait.
Any ranged jobs only got mostly 2 immob skill with a 2 sec duration at max
Chill skill mostly are ground target u can dodge rolled it easily
Cripple the duration is too short
Ward and knockback u can go through it with stabilityAnd what i hate the most is how the hell i can stop a warrior when he using berserker stance and balanced stance at the same time when using Rush it’s a 2sec insta 1200 range…. and u’re saying u have to take damage to close the gap? even if’re not using GS u still can throw bolas come easily with shield stance…
So how can i solo kite a wr…. if u’re that good in kiting maybe i’ll need to learn from u a lot… from my point of view GW2 range jobs can only kite pve mobs (not all of them).
What I’m saying is that. Wr need a lot of nerf (at least in stability or condition) or change their trait line a bit. their good trait is to accesible and too good… especially the trait line In defense and tactics.
A full defensive trait with zerk gear are the one mostly used somthing like this
http://gw2skills.net/editor/?fIAQNAS5+CFvxQqwBE0DNMLqCVB8I9ANGw0A-jExAYfB5kXR0Y11YKXioaA-w
And dev say warrior can’t do both (survival and damage) I’ll kill anyone to get my ele to get that kind of final stats…Even with dolyak signet and balanced stance they got a 16 sec stability (without trait) with trait adding one extra balanced stance and extra 25% duration for stance they got a 28 sec stability in total… and 10 sec of almost immune condition…
1. They’re thick as hell due to regen
2. They hurt as hell
3. They stun like hell ( try fight against a group of 3 good coordinated wr player. they’ll stun lock 5 people to dead easily)The only job i can think of, which easier to defeat Wr is mez
Dude…all i can say is, one on one melee, dont expect a medium or light armoured individual to win the fight. There is no way you expect that to happen. If that happens, what the hell will anyone role a warrior. Then the whole game might as well be ranged characters. Just because we can gain stability means we can only engage one individual. If you are the unlucky one, too bad. But think…what happens after we down one person?….
btw…our range weapons are really slow.