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Posted by: urinfamousr.7631

urinfamousr.7631

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

Rangers have imbalances (that are combinations of things available) that can’t be refuted.

2 Dodges within Sword/Dagger both on very short cool downs
An invul (in Marksmen)
20s Stability, Fury, Swiftness on a 120s Cooldown
Quickness

Their Short Bow apart from Sword/Dagger are significantly better than any other weapons, but what Anet needs to do is nerf what is currently too good and buff what isn’t.

Basically it feels like BWE3 all over again with heavy range condi comps.

+1 to you sir. But the main thing I disagree with is cutting down on those abilities. The Ranger as it stands now, does not have as much utility viability as the other professions.

You named two evades on 1 weapon for the ranger. And yet the true evade that the Ranger has as one of their utilities is Lightning Reflexes (which could use a bit of help)

But I very much agree with you in regards to the focus of the slightly weaker things that could use a buff. There shouldn’t be just 2 weapons or few traits that are more superior than the others.

And what I fear is that Anet would focus on nerfing the things that works and not properly handle the things that aren’t working. Then we’re back to square one of figuring out how to fix the class again.

I beg you Anet to take a good look at what can be improved before touching anything that is currently working for the class.

GS ranger is a more than viable build friend of mine had been uing same build from beta and is a tank and can outlast alot of players in wvw

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Posted by: IDarko.4709

IDarko.4709

I just wanna point out that the game sold more than 3 mill units. Thinking that you or any of your friends invented any of the meta builds is just funny. I know plenty of people who used BM bunker builds shortly after launch with great success but never bothered to post them or record their play. All builds have already been created. You are not the inventor simply because you bother to stream/post it.

Also, restricting is bad. It removes a lot of teambuild possibilities. Anet wants to give every class more options in the end. Eventually, hammer wars might be as viable as GS wars. The same for the longbow wars. When that’s the case, people can run 2 wars but have different builds you know. Just because the game is not balanced enough yet, doesn’t mean that there should be a restriction. If anything, we can see what needs balancing a lot better right now so it should defy stay this way. Good way to see what needs tweaking, plus it allows more creativity at the same time.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

Warrior and viable? How ? In which role? Sorry, but i havn´t got a clue. Thief, Ele, Mesmer, Ranger have a better mechanic, there´s nothing to be done about that.

One can allways dream!

after everything gets nerfed to kitten then warrior will become op then they will have to nerf it.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I just wanna point out that the game sold more than 3 mill units. Thinking that you or any of your friends invented any of the meta builds is just funny. I know plenty of people who used BM bunker builds shortly after launch with great success but never bothered to post them or record their play. All builds have already been created. You are not the inventor simply because you bother to stream/post it.

Also, restricting is bad. It removes a lot of teambuild possibilities. Anet wants to give every class more options in the end. Eventually, hammer wars might be as viable as GS wars. The same for the longbow wars. When that’s the case, people can run 2 wars but have different builds you know. Just because the game is not balanced enough yet, doesn’t mean that there should be a restriction. If anything, we can see what needs balancing a lot better right now so it should defy stay this way. Good way to see what needs tweaking, plus it allows more creativity at the same time.

i think you are so wrong. just because ppl run 4 eles doesnt mean that the ele is overpowered but with multiple then it does look op. so now we will nerf it because everyone is QQ ing about it. then ele and ranger will be aweful again. leaving ebgi to rain supreme over pvp for 2 months until that gets nerfed. so every team running 2-3 engis are going to say how awesome there team is.

you say the classes are not balanced yet well if we limit 1 class per team in paids until they are balanced then they can put it back to normal.

also im only saying this for paids leave free how it is.

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Posted by: kodesh.2851

kodesh.2851

i think you are so wrong. just because ppl run 4 eles doesnt mean that the ele is overpowered but with multiple then it does look op. so now we will nerf it because everyone is QQ ing about it. then ele and ranger will be aweful again. leaving ebgi to rain supreme over pvp for 2 months until that gets nerfed. so every team running 2-3 engis are going to say how awesome there team is.

you say the classes are not balanced yet well if we limit 1 class per team in paids until they are balanced then they can put it back to normal.

also im only saying this for paids leave free how it is.

Arguing about how to tell if a class is OP or not does nothing to support your idea of one prof per team. This is a terrible idea for a myraid of reasons, but mainly I think it is directly counter to ANet’s stated design goals. Good luck with that.

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Posted by: urinfamousr.7631

urinfamousr.7631

Err ive been saying this like 4 months ago and no one listened. Even posted my ranger build that everyone ignores and look where we are now.

Not exactly. They didn’t ignore your build. They actually made fun of you and called you a troll. I used to think posting a good build on the ranger forum was a bad idea, cos everyone would have copied it, but i was wrong. On ranger forum page 1 or 2 you could fine someone who has suggested a build with lb and bear…

As for counters for the Trap builds, i imagine Venom P/D specs would work well against them as well as they do the BM Bunker Specs…, not sure how well that’d do in a group fight. Venom Sharing would be good counter to it I think but problem is Venom Sharing Radius is low, and you basically have to give up the Heal while in stealth which isn’t simply an option in my opinion.

P/d is quite bad in spvp. You can’t use cond dur food in there. Also p/d is strong in wvw mostly cos as a thief you have tons of mobs around you can use c&d on. So if the opponent is good enough to dodge every c&d you don’t have to worry, just target a stupid mosquito and you are safe. Clearly a good game design.
And imo trap specs are not that good, mainly cos you have to waste 30 points in the crit tree. Atm the bm bunker is the best spec (actually the only good one) ranger can use.

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

Thing is, you can easily C/D the ranger pet right now, which is basically a mob that doesn’t dodge.

But yea, I’m not sure how well the setup would work without condition duration food.

I mean, you’d probably lose some bleed stacks I imagine…

u can C&D off pets/summons/clones so a p/d thief has no issues using C&D cuz chances are someone has a pet/summon or clone up near by

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Posted by: kodesh.2851

kodesh.2851

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

You keep your kitten dirty hands off the fiery greatsword. It’s not OP by any stretch, but it’s hella fun :P

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Posted by: urinfamousr.7631

urinfamousr.7631

I just wanna point out that the game sold more than 3 mill units. Thinking that you or any of your friends invented any of the meta builds is just funny. I know plenty of people who used BM bunker builds shortly after launch with great success but never bothered to post them or record their play. All builds have already been created. You are not the inventor simply because you bother to stream/post it.

Also, restricting is bad. It removes a lot of teambuild possibilities. Anet wants to give every class more options in the end. Eventually, hammer wars might be as viable as GS wars. The same for the longbow wars. When that’s the case, people can run 2 wars but have different builds you know. Just because the game is not balanced enough yet, doesn’t mean that there should be a restriction. If anything, we can see what needs balancing a lot better right now so it should defy stay this way. Good way to see what needs tweaking, plus it allows more creativity at the same time.

just a bit off topic since this one is about limiting the number of classes per side to 1

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.

I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol

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Posted by: Vanthian.9267

Vanthian.9267

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

Warrior and viable? How ? In which role? Sorry, but i havn´t got a clue. Thief, Ele, Mesmer, Ranger have a better mechanic, there´s nothing to be done about that.

One can allways dream!

This warrior has beaten the likes of the OP running a dual war comp. Sorry you are just doing it wrong then because we are very much viable, just slightly at condi disadvantage.

A slight disadvantage? We have a non existent sustain mechanic compared to Mesmers/Thiefs/Rangers/Guardians. We have one burst heal and 2 very bad regen heals. We have limited access to vigor on a offhand weapon that is… subpar to say the least for a PvP set up. You will either give up your defensive side or offensive side to be able to have vigor up 50% of the time. The base line defense and health of the Warrior do not make up for the minimal boons we have as the developers thought it would.

Also, while you claim it is a skill issues for me I could claim the same and say it was obviously a horrible team you were playing against if you won with a duel Warrior set up.

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Posted by: Braxxus.2904

Braxxus.2904

This entire thing has to be a well played troll thread by the OP at this point. There’s no way people are so dense as to actually believe the crap in here that he’s spewing.

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Posted by: urinfamousr.7631

urinfamousr.7631

This entire thing has to be a well played troll thread by the OP at this point. There’s no way people are so dense as to actually believe the crap in here that he’s spewing.

thx for bumping the thread, keep it up the more who will read the thread. thx keep them coming

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

Warrior and viable? How ? In which role? Sorry, but i havn´t got a clue. Thief, Ele, Mesmer, Ranger have a better mechanic, there´s nothing to be done about that.

One can allways dream!

This warrior has beaten the likes of the OP running a dual war comp. Sorry you are just doing it wrong then because we are very much viable, just slightly at condi disadvantage.

A slight disadvantage? We have a non existent sustain mechanic compared to Mesmers/Thiefs/Rangers/Guardians. We have one burst heal and 2 very bad regen heals. We have limited access to vigor on a offhand weapon that is… subpar to say the least for a PvP set up. You will either give up your defensive side or offensive side to be able to have vigor up 50% of the time. The base line defense and health of the Warrior do not make up for the minimal boons we have as the developers thought it would.

Also, while you claim it is a skill issues for me I could claim the same and say it was obviously a horrible team you were playing against if you won with a duel Warrior set up.

This is why I should screen shot… last time I checked, Caed, Sataar, hman, davinci were not bad players. But continue to think wars are weak that is fine. For the glass build only weakness is condi specifically slows. Give us anything else for the amount of burst we can do in 20/30/0/0/20 and it will be to stronk

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Posted by: Convict.8526

Convict.8526

lol whoever thinks a trap ranger , with zero stun breakers, a very unreliable pet, 1 random condtion removal is op your obviously bad.

l2p issue there, there are many ways to counter a trap ranger.

lol 30 secs to take down a bunker guardian,…are they supposed to be invincible? and if you lose as a bunker guardian in 30 secs, vs your ridiculous amount of blocks, invul, condt removal, armor, regen, knocbacks w/ hammer, your obviously bad.

yeah a tank ele can hold up 3v1 if there isnt too many stun bursts, while prodiving hella support to their team with wtf mobility.

a trap ranger is doomed 2v1, unless of course, your bad.

rangers havent had a single buff since the release of this game,. the trap build has been there since day one. and as of right noe the ONLY decent viable build in tpvp.

QQ more

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

lol whoever thinks a trap ranger , with zero stun breakers, a very unreliable pet, 1 random condtion removal is op your obviously bad.

l2p issue there, there are many ways to counter a trap ranger.

lol 30 secs to take down a bunker guardian,…are they supposed to be invincible? and if you lose as a bunker guardian in 30 secs, vs your ridiculous amount of blocks, invul, condt removal, armor, regen, knocbacks w/ hammer, your obviously bad.

yeah a tank ele can hold up 3v1 if there isnt too many stun bursts, while prodiving hella support to their team with wtf mobility.

a trap ranger is doomed 2v1, unless of course, your bad.

rangers havent had a single buff since the release of this game,. the trap build has been there since day one. and as of right noe the ONLY decent viable build in tpvp.

QQ more

trap rangers did get a buff actually but that is not the point nor is the point here that they are op. the point i said if you knew how to read was ranger and ele were probably were they should have been UNTIL they nerfed thief and mesmer so bad.

lastly a L2P issue is not the point i can destroy every ranger on this game ( if i play 100%) but a ranger can play so bad and still win and in team fights they are only exponentially stronger. so point here is any mediocre player can play a ranger and dominate.

so trying to defend something that is already getting nerfed is pointless. u should try getting a 1 class implemented into the game so they stop all these crazey nerfs.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

This entire thing has to be a well played troll thread by the OP at this point. There’s no way people are so dense as to actually believe the crap in here that he’s spewing.

thx for bumping the thread, keep it up the more who will read the thread. thx keep them coming

yes please keep bumping. and sorry you cant understand that the nerfs will keep happening if this doesnt get implemented.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.

I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol

please stop talking about nonsense in here tornado and weapon are fine. the elements on short cooldown are way better then any mesmer elite. they are great in team fights and 1v1 and are short CD. regardless this post is to make a 1 class limit per paid tournament per team.

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Posted by: Vanthian.9267

Vanthian.9267

This is why I should screen shot… last time I checked, Caed, Sataar, hman, davinci were not bad players. But continue to think wars are weak that is fine. For the glass build only weakness is condi specifically slows. Give us anything else for the amount of burst we can do in 20/30/0/0/20 and it will be to stronk

I am not talking about a Greatsword Frenzy build. I am talking about any thing other than that. We have almost 0 builds outside of Greatsword Frenzy that will work in tPvP and even the Greatsword build isn’t good for tPvP when you consider other options available to you in terms of the other classes.

Even if we do trait into Tactics and Defense we get none of the actually good defensive boons in the game. We get a lack luster regen affect that isn’t work the points invested. Don’t even try to say that the Tactics minor traits are worth the investment… they are jokes. The only major trait that is of actual use is the Reflect projectiles. Healing shouts? A elementalist can dodge roll and heal for more and remove a condition. I don’t think it takes them 20 seconds at the minimum to get their dodge back; in fact, it is on a 10 second cool down.

You can say get “Last Stand” but that is a completely useless trait because you are still controlled on the first CC and stuck until it is over or you are forced to use a stun breaker to get out. What good is that?

It is a joke compared to any other type of sustain play class. They get vigor, regen, protection, swiftness and any other boon they want for the majority of the fight.

Warriors were named the “on demand” stability class yet it takes us a trait and 2 utility skills to match a elite of a Ranger (not to mention he gets swiftness and fury and might with it as well). How does that make sense?

Also, if you want to say that a Warrior dps is better than a thief dps….. that is no where near true. Thief’s don’t need to be babysat so they can go into a fight for 3 seconds to try and do some damage. Not to mention that the Thief burst is actually burst… 100 Blades is only slight burst if you add frenzy to it. It is more than easy to use a stun breaker in 1 and 3/4 seconds (3 and 1/2 seconds without frenzy.. useless). The Thief’s burst can take as low as 0.5 seconds (Mug+Backstab if they know what they are doing) and up to 1 second (Mug+CnD+Backstab), also don’t forget they poison and weaken you at the same time. Which is much more important in PvP than a single bleed stack.

Needless to say, in any 1vX situations the Warrior will just lie down and die if the other people are semi competent. So you can kiss trying to defend a point goodbye.

The best bet for a Warrior is to travel with at least one other person (even then you will just get focused because at max you might have 4 defensive option at a time on a longer cool down than Mesmer/Thief/Ranger bursts. All the while, your burst combo takes longer to cool down than the Mesmers/Thiefs/Rangers evades and “Oh poo” buttons) if not two people.

Sure, Warrior might be a decent class and solid against people who understand nothing about other classes, but you run into someone who actually knows how to play… it is night and day between which class is built better.

If you want to refuse then I will offer a open ear and eye to see and hear what you have to say. Show me a video of a Warrior defending a point against a competent PvPer in tPvP(paids) with any build. Not some video that is 45 seconds long with a fail Thief burst over and over again. Show me a video with a actual player trying to dislodge the Warrior from the point. That will have a influence, because as it stands right now the traits/utilities of other classes far superior and it is very easy to see.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Glass cannon is not meant to node defend. If you want to node defend you need to play the spec. I have to find it in my spread sheet, but it can survive the bunker minimums for help to arrive. not meant to do damage. sword warhorn mace shield. I actually used to use oppa’s build as a node defender with a different amulet and utils on Khylo.

But I am not here to steal Sataar’s thread. Point is that some classes are more forgiving and require less skill to be comparable to other classes being played better.

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Posted by: Vanthian.9267

Vanthian.9267

I am going to Repost the first sentence out of my last post just so you can read it.

“I am not talking about a Greatsword Frenzy build. I am talking about any thing other than that. "

Now repost your:

“Glass cannon is not meant to node defend.”

I urge you to read the post before waving it off.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Hey how about the next one… deflect is key huh

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Posted by: Vanthian.9267

Vanthian.9267

“We have almost 0 builds outside of Greatsword Frenzy that will work in tPvP and even the Greatsword build isn’t good for tPvP when you consider other options available to you in terms of the other classes.”

HOLY Cow, it says when compared to other classes…. man. Even still, my point stands. Warriors are less viable than the other professions. You are hindering yourself and your team if you choose to roll Warrior over another class in tPvP.

Also, it helps to read pasted the first and second line.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Congratz. 15 chars

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

How is this thread still alive? Op’s idea is a terrible bandaid to an underlying problem.

I’ve seen some bad ideas in my day, but this really takes the cake.

so u would rather waiting a month in between over powered because of nerf classes? let me know when you come up with a idea.

all u ppl do is qq on forums and say nerf everything until its not viable. and once that happens it leaves the remaining untouched classes op because the others are nerfed to kitten.

i know its a pretty hard concept to process but if you try reading again you might be able to comprehend the logic behind it. and bandaids help i dont understand how you can say bandaid in a derogatory way. for example the bandaid for mesmer macro. its way better then waiting 5 months tell they can fix the problem.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

This is why I should screen shot… last time I checked, Caed, Sataar, hman, davinci were not bad players. But continue to think wars are weak that is fine. For the glass build only weakness is condi specifically slows. Give us anything else for the amount of burst we can do in 20/30/0/0/20 and it will be to stronk

I am not talking about a Greatsword Frenzy build. I am talking about any thing other than that. We have almost 0 builds outside of Greatsword Frenzy that will work in tPvP and even the Greatsword build isn’t good for tPvP when you consider other options available to you in terms of the other classes.

Even if we do trait into Tactics and Defense we get none of the actually good defensive boons in the game. We get a lack luster regen affect that isn’t work the points invested. Don’t even try to say that the Tactics minor traits are worth the investment… they are jokes. The only major trait that is of actual use is the Reflect projectiles. Healing shouts? A elementalist can dodge roll and heal for more and remove a condition. I don’t think it takes them 20 seconds at the minimum to get their dodge back; in fact, it is on a 10 second cool down.

You can say get “Last Stand” but that is a completely useless trait because you are still controlled on the first CC and stuck until it is over or you are forced to use a stun breaker to get out. What good is that?

It is a joke compared to any other type of sustain play class. They get vigor, regen, protection, swiftness and any other boon they want for the majority of the fight.

Warriors were named the “on demand” stability class yet it takes us a trait and 2 utility skills to match a elite of a Ranger (not to mention he gets swiftness and fury and might with it as well). How does that make sense?

Also, if you want to say that a Warrior dps is better than a thief dps….. that is no where near true. Thief’s don’t need to be babysat so they can go into a fight for 3 seconds to try and do some damage. Not to mention that the Thief burst is actually burst… 100 Blades is only slight burst if you add frenzy to it. It is more than easy to use a stun breaker in 1 and 3/4 seconds (3 and 1/2 seconds without frenzy.. useless). The Thief’s burst can take as low as 0.5 seconds (Mug+Backstab if they know what they are doing) and up to 1 second (Mug+CnD+Backstab), also don’t forget they poison and weaken you at the same time. Which is much more important in PvP than a single bleed stack.

Needless to say, in any 1vX situations the Warrior will just lie down and die if the other people are semi competent. So you can kiss trying to defend a point goodbye.

The best bet for a Warrior is to travel with at least one other person (even then you will just get focused because at max you might have 4 defensive option at a time on a longer cool down than Mesmer/Thief/Ranger bursts. All the while, your burst combo takes longer to cool down than the Mesmers/Thiefs/Rangers evades and “Oh poo” buttons) if not two people.

Sure, Warrior might be a decent class and solid against people who understand nothing about other classes, but you run into someone who actually knows how to play… it is night and day between which class is built better.

If you want to refuse then I will offer a open ear and eye to see and hear what you have to say. Show me a video of a Warrior defending a point against a competent PvPer in tPvP(paids) with any build. Not some video that is 45 seconds long with a fail Thief burst over and over again. Show me a video with a actual player trying to dislodge the Warrior from the point. That will have a influence, because as it stands right now the traits/utilities of other classes far superior and it is very easy to see.

sorry i didnt see if you want 1 class allowed per paid team so warrior will be more viable or not that is what this post is about.

you should reply either yes 1 class per paid team allowed will make warriors more viable or no i think they should keep nerfing everything to kitten until warrior ends up being the op class.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

But I am not here to steal Sataar’s thread. Point is that some classes are more forgiving and require less skill to be comparable to other classes being played better.

yep and i dont want to take away from ppl that are playing the classes awesome and thats what nerfing does.

there will always be more forgiving classes and thats fine but you shouldnt be allowed to have 2-3 average ppl playing those classes and being very successful at paids.

ppl in the mist say to limit the cheese or no more cheese comps. and thats what this will do.

i made a forum reply about doing this when there was teams running 2-3 block bugging guardians. if this was implemented then it would have limited the bs we had to deal with until the fix.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

This is the worst idea ive ever heard

you cant implement bad game design due to bad class balancing.

fix the problem, dont change the whole meta and hope it solves everything without causing any new issues.

This doesnt make any sense and stifles so many team build options

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Posted by: Darnis.4056

Darnis.4056

Any time you want to bring 2 or even 3 of the same class to a 5v5 really says a lot about the power of said class.

I think this is a really cool idea.. it might not be the best way to fix class balance, but it might help it along..

Will the Real Pink Puma Please stand up?

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Any time you want to bring 2 or even 3 of the same class to a 5v5 really says a lot about the power of said class.

I think this is a really cool idea.. it might not be the best way to fix class balance, but it might help it along..

Yes it says a lot about the power of the class…

How does that mean we should limit 1 of any class to a team. That completely bars certain people from playing. You have essentially said hey person who plays a duo class with someone else in the team learn something else and dont play what you want because we still need to balance the game.

This is a horrible idea with no logical basis that limits players of all levels from creating a variety of team comps and/or playing what they want. All team would become basically the same thing because you would take the 5 strongest builds in the 5 strongest classes every time. Not to mention that you are going against the mission statement of the game if you would enforce this.

Ignoring the fact that this would not fix anything and you would instead be forced to bring weak classes to matches that bring your team down the idea that one should sweep problems under the rug and implement a change like this instead of actually balancing op/up things is ludicrous

Do you want EVERY match to be
Guardian
Mesmer
Ele
Ranger
Necro

Vrs

Guardian
Mesmer
Ele
Ranger
Necro

(edited by Rump Buffalo.2594)

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Posted by: Fjandi.2516

Fjandi.2516

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.

I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol

Ahem i was not seriuos…
I know i’m not good at irony

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.

I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol

please stop talking about nonsense in here tornado and weapon are fine. the elements on short cooldown are way better then any mesmer elite. they are great in team fights and 1v1 and are short CD. regardless this post is to make a 1 class limit per paid tournament per team.

did i say they were fine? No, in fact i said they were a tad overpowered. So maybe learn to READ posts first? Tornado is pretty weak in 1vs1 actually. FS yeah that could use a tone down which i also actually stated so again more of an not reading issue again.

Unless its been changed (havent checked recently) doesnt Moa pull people out of other forms and remove minions? so wouldnt they make Tornado useless against a Moa using Mesmer?

Firey sword as i have already stated IS a bit over powered more so then Tornado due to the fact its great in team and solo play, unlike tornado and as stated the auto attack is to strong.

Elementals not to sure it all depends on the elemental being used and even then the most used one (phoenix) doesnt bother me and doesnt do that much damage – I wonder if Moa would work here as well unless Elementals are counted as pets and not minions???

However, Regardless of your opinions 1 class limit will NOT happen and will NOT work.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.

I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol

Ahem i was not seriuos…
I know i’m not good at irony

Shame, you are right…to an extent they are VERY strong. Tornado though only in group play but still they are still quite strong. I would take Tornado or Fiery sword over Moa or the Invisibility one that i get

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Posted by: Rieselle.5079

Rieselle.5079

Rather than silly arbitrary limits, I prefer that the classes were carefully tweaked so that they synergise with each other more than they do with themselves.

So Ele+Another class is generally stronger than 2x Ele, for example.

Diminishing returns might be a good mechanic for these things. Similar to how condition damage is less effective when there are multiple condition users, this sort of thing can be applied to other stuff as well.
(also we should fix condition damage so that additional damagers contribute diminishing returns, rather than a hard limit of 25 stacks, etc.)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I can’t really make my mind up. Limiting to one class would deal with some of the issues, but the I think some classes are better in pairs. Maybe a limit of 2… But then we still have the PZ 2 ele 2 ranger, so would defeat the purpose. idk I guess 1 would be interesting though.

I think my stance has flopped and I support Sataar here
Yes.

K Pop
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Posted by: Braxxus.2904

Braxxus.2904

Because it’s not bad enough that players are limited in what class they WANT to play by bad balancing and weaker class capability compared to others already that now we should have a restriction on peoples freedom of choice to play what they enjoy as well?

“Sorry billy, you don’t get to play on our team anymore, we already have a ______.”

Blackwater Vanguard
Yaks Bend

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Posted by: Schwahrheit.4203

Schwahrheit.4203

For once I definitely agree with you Braxx. The OP is blinded by his “ideal world of competitive play” which isn’t even close to ideal. It sucks. He has over-looked simple facts such as a team that doesn’t have a Mesmer will definitely lose to a team that has a Mesmer. Sataar has over-looked the imbalance of a class in comparison to other classes.

Maybe play a non-cheese class sataar, and you’ll understand why people disagree with your suggestion. Because the true solution is to balance out classes in comparison to another. Your solution though sataar? I would say a bunch of monkeys could’ve done a better job. And I’m not sorry at all for saying this but go take a breather.

No one likes preachers, and everyone should be able to play something they feel like playing.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Any time you want to bring 2 or even 3 of the same class to a 5v5 really says a lot about the power of said class.

I think this is a really cool idea.. it might not be the best way to fix class balance, but it might help it along..

Yes it says a lot about the power of the class…

How does that mean we should limit 1 of any class to a team. That completely bars certain people from playing. You have essentially said hey person who plays a duo class with someone else in the team learn something else and dont play what you want because we still need to balance the game.

This is a horrible idea with no logical basis that limits players of all levels from creating a variety of team comps and/or playing what they want. All team would become basically the same thing because you would take the 5 strongest builds in the 5 strongest classes every time. Not to mention that you are going against the mission statement of the game if you would enforce this.

Ignoring the fact that this would not fix anything and you would instead be forced to bring weak classes to matches that bring your team down the idea that one should sweep problems under the rug and implement a change like this instead of actually balancing op/up things is ludicrous

Do you want EVERY match to be
Guardian
Mesmer
Ele
Ranger
Necro

Vrs

Guardian
Mesmer
Ele
Ranger
Necro

if you have been playing the game you would see that ppl cant play what they want because teams are running multiple super classes.

and there is 3 more classes you are leaving out. engi thief and warrior. so the meta can still be very different seeing as how every class can be run different. you seem to me to be the illogical one disagree with this because of your second to last paragragh. this will actuall have ppl make new builds and in fact make the game a lot more interesting.

how it is now is ppl jump on the op banwagon. this will give ppl chane to think for themselves without being punished for it in game.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I can’t really make my mind up. Limiting to one class would deal with some of the issues, but the I think some classes are better in pairs. Maybe a limit of 2… But then we still have the PZ 2 ele 2 ranger, so would defeat the purpose. idk I guess 1 would be interesting though.

I think my stance has flopped and I support Sataar here
Yes.

worst case scenario is it doesnt work and they put it back to normal after 2-4 weeks.

but IMO nothing wioll be as bad as how they been nerfing making stuff useless and overal making other things way more useful.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Rather then do this (which they wont anyway) they SHOULD be FIXING the classes traits, skills and everything and make the game BALANCED rather then doing this. The MASSIVE lack in usable/competitive builds per a class is a HUGE problem as well

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

For once I definitely agree with you Braxx. The OP is blinded by his “ideal world of competitive play” which isn’t even close to ideal. It sucks. He has over-looked simple facts such as a team that doesn’t have a Mesmer will definitely lose to a team that has a Mesmer. Sataar has over-looked the imbalance of a class in comparison to other classes.

Maybe play a non-cheese class sataar, and you’ll understand why people disagree with your suggestion. Because the true solution is to balance out classes in comparison to another. Your solution though sataar? I would say a bunch of monkeys could’ve done a better job. And I’m not sorry at all for saying this but go take a breather.

No one likes preachers, and everyone should be able to play something they feel like playing.

please go read again why i posted mesmer is not viable. or in fact please go make a mesmer and tell me its cheese. all a mesmer is in a team is a extra 4 min buff and a quick way to fights.

or havnt you noticed there is 2-3 mesmers left once ppl found out the truth behind them. i know its hard for baddies to understand the concept behind battles and you guys just say nerf all the time but you guys have ruined the game for many ppl. the perfect balance you guys are hoping magically happens is a joke. the best thing is a 1 class limit. and if you think that will make mesmer a must have class then im afraid you have no idea how to play this game.

and the only reason ppl disagree with my suggestion from readin on here is because they just want to see rangers and eles get the nerf. and maybe a few ppl that like the always running multiple of the in season class and build. anyone who actually uses there brain sees it will make every class viable and then promote finding new builds for each class. seems positive to me.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Rather then do this (which they wont anyway) they SHOULD be FIXING the classes traits, skills and everything and make the game BALANCED rather then doing this. The MASSIVE lack in usable/competitive builds per a class is a HUGE problem as well

byt they wont do that either anytime soon. i wish they would do a awesome balance but i dont see that happening anytime soon.

but until they do i want 1 class implemented

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Posted by: Vanthian.9267

Vanthian.9267

sorry i didnt see if you want 1 class allowed per paid team so warrior will be more viable or not that is what this post is about.

you should reply either yes 1 class per paid team allowed will make warriors more viable or no i think they should keep nerfing everything to kitten until warrior ends up being the op class.

I believe they need to fix the balance between the professions before they start making any changes to the maps/team compositions. It is not that I don’t agree with your statement, I just feel that if the classes were actually on par and all viable in each given field, to a extent, this would not even be a problem.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Rather then do this (which they wont anyway) they SHOULD be FIXING the classes traits, skills and everything and make the game BALANCED rather then doing this. The MASSIVE lack in usable/competitive builds per a class is a HUGE problem as well

byt they wont do that either anytime soon. i wish they would do a awesome balance but i dont see that happening anytime soon.

but until they do i want 1 class implemented

They dont know what balance means. Its either Underpowered or Overpowered…

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

sorry i didnt see if you want 1 class allowed per paid team so warrior will be more viable or not that is what this post is about.

you should reply either yes 1 class per paid team allowed will make warriors more viable or no i think they should keep nerfing everything to kitten until warrior ends up being the op class.

I believe they need to fix the balance between the professions before they start making any changes to the maps/team compositions. It is not that I don’t agree with your statement, I just feel that if the classes were actually on par and all viable in each given field, to a extent, this would not even be a problem.

yeah i said it many times i wish it would be more balanced i think with all the nerfs they did it really underpowered ppl so much others became to strong. then you run multiple of those to strong classes its GG. my suggestion would just be a filler. remember this game is brand new so they can do stuff like this. but the way its going in terms of balance is not ok.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Nerfing everything would actually just make everything equally as weak. In this case, then there would not be anything “OP” and possibly fights would take longer overall. Maybe a across the board damage and heals nerf will make this game not seem like every fight is 30 seconds.

K Pop
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http://www.twitch.tv/interpretinterrupt

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

SA you are trading one evil for a worse evil

your logic makes no sense as your “fix” would only cause the same thing to happen in a different way…

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Nerfing everything would actually just make everything equally as weak. In this case, then there would not be anything “OP” and possibly fights would take longer overall. Maybe a across the board damage and heals nerf will make this game not seem like every fight is 30 seconds.

so you want them to just nerf everything until everything is weak? i think that idea is making the game to easy and less skill based. for example all the good skilled players were able to see moa incoming and dodge it, now they made moa so useless that ppl dont bother looking for it. taking skill out the game is not brinnging us closer to Esport.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If when we got this game in bwe and the skills hit for less, you would be used to doing less damage. How does across the board less damage make the game easier? it just makes the game last longer. Almost every class cannot out heal damage anyway. less damage=/= less skill. The contrary would be if skill==damage then lets make everything one shot people and it is the first to land a hit wins.

Nerf=/=destroying a value. nerf==adjustment or reduction. If every skill in this game hit for 10% less damage, does that mean the game takes less skill all of a sudden?

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Posted by: Schwahrheit.4203

Schwahrheit.4203

You can have a million QPs, you still wouldn’t be anyone to get a kitten about simply because you only play easy mode. No seriously, what makes you think this idea that you proposed is justified? Because you have high QPs it automatically means your ideas will work?

Not to mention your “solution” will only end up making the game more dead than it is by limiting one class for each team.

Stacking Warriors isn’t OP
Stacking Thieves isn’t OP
Stacking Engis isn’t OP
Stacking Guardians isn’t OP
Stacking Ele is OP
Stacking Mesmer is OP

What changed in this general mind set? The class. So the issue that is “class stacking” isn’t even the case. The real problem right now is just class balancing really.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Geewoody.2017

Geewoody.2017

No. we only have 8 classes (as opposed to 100+ in LoL) and it is hard enough already to find teams for tournaments.

I can think of one e-sport that had absolutely no problem using that model.

http://wiki.teamfortress.com/wiki/Highlander#Highlander