Patch geussing drinking game
Warrior hammer skills get a buff.
Skyhammer gets added to the teamQ tPVP rotation with an added breakable glass in the middle of each point to encourage better “positional” play.
Rangers get a new trait that enables them to use two pets at once.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Come on, dont you want to get wasted?You will experience the patch much better
Mesmers and guardians will get nothing of note
Duration based condis and boons will be nerfed
Rangers will still auto attack to win and get more tools to make it even more viable
“Maybe I was the illusion all along!”
Every class will get a healing buff except eles
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Warrior buffs.
/15 chars
Warriors will be made unkillable in WvW so they can dominate all realms of play.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
S/D thieves will be nerfed.
Venomous aura will be buffed, but without the necessary fix to venoms, still leaving it worthless. (odd – “less” followed by “worth” = worthkitten…until I post this explanation, at which point it is no longer considered a curse)
Body shot will be buffed , but still remain a sub-par skill that does nothing to help define how P/P should play.
P/P will still be the thief’s absolute worst designed weapon set.
I’m going to stop before I die of alcohol poisoning.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
Warriors will be made unkillable in WvW so they can dominate all realms of play.
this warriors will be be immortals in wvw. mesmers will still be vail bots with nothing else to contribute in a zerg fight. mesmers will get 1 mantra change and thats it and remain the bottom feeders in wvw.
[AVTR]
Isle of Kickaspenwood
Is there going to be a SOTG this time around? I always look forward to it..
ele get a buff to lava front and get nerfed somewhere else to cover up the buff.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
S/D thief build now has permanent swiftness to match infinite dodge, insane dmg, insane teleport, and boon stealing.
Fear The Crazy [Huns]
Templates are added
Spectator mode now works for TPVP matches
Raid on Capricorn introduced to TPVP; Water changed to ice mid node moved up.
New Map Added featuring a new game mechanic: Capture the flag.
Custum arenas now have multiple game modes ; CTF/TDM/Bomb/KingotHill
PvP Tournaments now give Black Lion fodder; combine 20 to create a BL Ticket Scrap
Warriors/Thieves/Necros nerfed slightly
Foefire bases now have higher defenses.
guess im not drinking tonight.
All character models get downsized so that the Asura race isn’t Op anymore.
The patches for Elementalists focus on conjures/staff and nothing else, still leaving us in practically the same state we’re in now, except with nerfs to Evasive Arcana.
The complaints about Elementalists’ Fire traitline are unresolved, whereas aNet made it a point in patch notes make us aware that the changes to Necros’ Blood traitline were a response to their complaints.
Mesmers get mantra buffs, but they still go widely unused.
Meanwhile, everything else gets buffs that matter.
Shadow trap gets nerfed but still remains one of the most useful (and fun) utility skills in the game.
S/D thieves complain, saying that larcenous strike changing from two boon steals to one breaks the entire weaponset. Meanwhile, the glaring problem with the ability to spam evades goes pitifully unanswered.
(edited by Zeon.8239)
Thieves will get infinite stealth as well as infinite evade.. oh wait. they alrdy have that..How about making the spam dmg more op? 2 000~dmg on skill 3…alrdy sipping a beer in advance
The skyhammer will deal 1 million dmg but will be evadeable, but only on evade thieves and rangers. And The sky hammer hits the whole map, even the shooter.
Further, a new condition will, once again, be added to the necro spike. It’s called skyhammer-lock-down-butt-kitten d. And it dmges as much as your character dies twice and has 30 sec respawn. And it is an aoe fear too.
Spirit rangers will get a pet called Jon Peters which is a huge hybrid between a demon that spits fire and Jon Peters’ face. It cast the ele spell Dragon Tooth on replay, and it’s perma invulnerable.
The next person who says s/d thieves have great damage and infinate dodging should go down a bottle of jacks in 4 seconds lol… not to mention the ports drain ur initiative FAST.
S/D thieves complain, saying that larcenous strike changing from two boon steals to one breaks the entire weaponset. Meanwhile, the glaring problem with the ability to spam evades goes pitifully unanswered.
You appear to be commenting on a spec that fell out of favor months ago. Please update your biases before trying again.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
S/D thieves complain, saying that larcenous strike changing from two boon steals to one breaks the entire weaponset. Meanwhile, the glaring problem with the ability to spam evades goes pitifully unanswered.
You appear to be commenting on a spec that fell out of favor months ago. Please update your biases before trying again.
Just because it fell out of “favor” doesn’t mean that it doesn’t exist, or isn’t an issue.
S/D thieves complain, saying that larcenous strike changing from two boon steals to one breaks the entire weaponset. Meanwhile, the glaring problem with the ability to spam evades goes pitifully unanswered.
You appear to be commenting on a spec that fell out of favor months ago. Please update your biases before trying again.
Just because it fell out of “favor” doesn’t mean that it doesn’t exist, or isn’t an issue.
“Spamming evades” is a symptom of Double S/D with Quick pockets.
That spec isn’t run anymore because of how bad it is – it’s predictable, easily countered, offers nothing in team fights, and is kitten -poor against the current bunker-ish meta.
It isn’t an issue anymore because it’s a bad spec that no longer works. If you’re talking about any spec with S/D as one of the weaponsets, you can’t exactly “Spam” evades, so the point is moot from the start.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
They will put rewards for glory so that all the people who farmed skyhammer will now get better rewards than legit pvp players.
Necros will get a Dhumfire II trait which introduces an uncleansable condition called “Deathfire” that transfers health from the target to the necro (which scales with condition damage and vitality).
In addition, they get a trait called “Free Actions”, which renders the necro immune to hard cc for 10 seconds when the target has a condition (intertal 30 sec cd).
Both traits are adept traits.
Finally, necroes will get a new signet called “Death Sentence” which re-applies all current conditions, including fear, on the target each second for a total of 7 seconds. The signet has a long cooldown though (50 sec).
Eles get a new ulitity skill called “Disintegrate ??” which randomly removes either 90% of health from the target or the ele himself.
Combine Endure Pain and Zerker Stance into one skill and call it Undying Rage, but you lose 50% of your hp.
<3 swtor
Heavens Rage
Rangers get a new grandmaster trait called “Sonic Strings” which heavily increases the sound volume of the shortbow autoattack and adds sonic damage.
At least one gamebreaking bug will be introduced to thief class, and after reports fix will come in 2-3 months.