This is why your warrior isn't good. Part 1.

This is why your warrior isn't good. Part 1.

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Posted by: Chukree.1756

Chukree.1756

The PvP Warrior: By Phd In Stomponomics
__________________________________________________________________

SOMETHING is wrong with the warrior mechanic. I’ve been SLEEPLESS ever since this game came out. My FAVOURITE CLASS from GUILD WARS 1 (of 6 years), trashed, by ANET. How so? I don’t know. No warrior knows. Apparantly noone complains either!
__________________________________________________________________

FACT IS: The warrior mechanic is broken. Why? The warrior is a “lethal BEAST” that shouldn’t be killed in a few seconds, tho easy to CC, but hard to break down!

[Go on..!!]

In GUILD WARS 2, your warrior rush in, deal decent(compared to the thief). You’re in combat, you’re near the enemy. IF YOU DON’T KILL you die, because conditions will get you down (Chill, cripple – Stuff that makes unable to disengage).

I’ll STRUCTURE my topic and let’s start:

Shield stance (blocks 3 seconds): You would think that this skill would save you from classes like necros and rangers. BUT NO. Necro wells deal 10’000 DAMAGE to your warrior UNBLOCKABLE! You loose to the AoE class! You should think you could survive against ranger traps, same story, my friend…

Let me tell you a thing real quick…
__________________________________________________________________

Everyone who ever played GUILD WARS 1 knew that: traps weren’t fast-casted and they were easily interupted! In GUILD WARS 2, you spam your strong AoE’s as a ranger, you don’t even care!

Everyone who ever played GUILD WARS 1 knew that: Assassins/thieves didnt have ranged ability (short bow) they spiked in a decent tempo, but able to track people down if they were really far away from their team mates! At this point – Thieves deal the greatest dmg AoE+ranged AND the fastest most lethal damage nearby. AND highest mobility.

- “…Yeah you’ve seen them, the one shot once, yeah, those thieves. You accuse them for macro, well knowing they dont, you just smash your head in your keyboard if you don’t react with a STUN BREAKER, if you have one.. Oh! wait you’re updrafted, kitten you then! …”

and BTW …….if you’re a warrior? You want to run Endure Pain (5 sec, 0 damage) if you want to be good against the thief. BUT you need stability if you want to track down Necros. You cant have both!


And this is why I’ve been SLEEPLESS – Elementalists:

This is yet another reason why my BELOVED warrior is useless in PvP. The ele specc is too strong! Everyone knows that! Really? Even ELES tehmselves? “Well yeah..?” “Oh….. and Anet as well?” “YES! kitten #8221;

Everyone who ever played GUILD WARS 1 knew that: Ele’s were WEAK in combat. IF a warrior caught up on it could deal great damage. The ele damage wasnt that powerful, but it had a few advantages against melees but not enough to outdmg them EVER. GUILD WARS 1 was a monk game! So in this case you shouldnt give eles HEAL advantages so you feel like they have a monk! ’Cuz warriors aint even close to have that. The warrior heal is worse than GW 1 Heal Signet! “A huh?” 2 Conditions and 1/5th of your full HP?

At the moment you can run 5 ELES and beat everyone, warriors can’t even deal dmg to them, and not even close at stomping! – After discussing with people I’ve come the conclusion that, “IF YOU CAN RUN MORE THAN ONE OF THE SAME CLASS IN A GAME E.G. 3 ELES, it’s broken”.
__________________________________________________________________

(edited by Chukree.1756)

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Posted by: Chukree.1756

Chukree.1756

PART 2:

MOBILITY:

You should THINK that, with all the LEAPS, warrior would be the beast in mobility. But what does it matter, when other roamers can “Ride The lightning” away from everything, teleport shoot itself on top of KEEP, CLOCK TOWER, and other places. And why not teleport thruogh the walls! Ele/thief/DPS guardian.

And speaking of leaps… Who was the idiot who made HEART SEEKER leap 450 range? And Eviscerate 300 range? AND EVEN CAUSING THE SAME DAMAGE SPAMABLE. I mean. IT’S THE WARRIOR BURST. Shouldn’t it be a speciality, I mean, Great Sword burst, is that really worth using in ANY situation? “No…” – “Good then..”

MANAUL HITS: should be something the warrior should rely on. BUT thief does it better! Why? Because all traits the thief has gives it 10% more damage! And someone somewhere don’t care.

SPEAKING OF TRAITS:

Warrior traits doesnt cooperate. You can’t have survivabilty and GOOD damage at the same time. MOBILE STRIKES (the trait – makes you able to break immobilizes when you use a movement skill).. THIS is a trait you want, when you can’t cure every condition, or SHORT BOW (5) you away like Ele / thief, but you want SWEET REVENGE as well but you can’t have it! ’Cuz you want leg specialist as well and you want damage!
__________________________________________________________________

Warrior is the WORST profession. It’s only good with bunkers and other OP meta-setups, like the OP ele’s, wells etc., and then it doesn’t do the same job (AT ALL) as a thief!?

Sure, you’ve been slayed by a good/terrible warrior, and you got mad of a hundred blade. But that doesn’t make the warrior viable. Their damage is seperated, IT’S NOT single HARD HITS. That makes it even less lethal and easier to break.
_________________________________________________________________

QUICKNESS:

You’d really love if the warrior were the only class with this ability because it’s the only class who really need this to land a full spike.
I wouldn’t go in details but.

Mesmer: Time warp. 10 Seconds, making all classes that shouldnt have quickness way too powerful. (Mesmer shatter AoE as well.. this has no ending)

Thief: Haste + heart seekers. And even hitting 4-5 hits IN STEALTH. Those skills are op.

Frenzy is not. Make you even squishier. And the effect can be so self-lethal. AND no! ANET, it doesnt have the same effect as in GUILD WARS 1. (can’t be spammed, can’t be broken)


… The story ends here. Frustrations are everywhere and it’s hard for me to get all my thought about the warrior written down.
__________________________________________________________________

I need a DEFINITION.

What is the warriors role. Isn’t a warrior A WARRIOR?

Is Anet blind? They think it’s good because some Americans played it once? Europe shortly figured the strongest meta wasn’t warriors at all. The american warriors are unemployed atm!

I don’t know.

Fellas, respond please. Take your time. What’s correct what’s not. Other thoughts?

Be objective.


Laters.

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Posted by: Miko.5726

Miko.5726

Chukree, great Post! I feel your pain! 100 % true!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I wanted to read your post to take a break from work, but the alternation of caps made me stop at roughly a paragraph in.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: TheRagsta.2083

TheRagsta.2083

yea man i totally agree, a warrior is suposed to be portayed as a hard hitting, tanking juggernaut with limited healing, whereas atm they are squishy and useless when it comes to spvp

Leaf Grenade
Clambake
Teh Plague

(edited by TheRagsta.2083)

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Posted by: Chukree.1756

Chukree.1756

I wanted to read your post to take a break from work, but the alternation of caps made me stop at roughly a paragraph in.

Sorry. It’s a way to line up important stuff, and frustatration at the same time. Would love if you took your time.

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Posted by: Brutalistik.6473

Brutalistik.6473

To me it seems to be a going trend now in a lot of mmorpgs with the warrior class. They can excel at pve with no problem, but in pvp it’s like they’ve been limited down pass the mark where other classes will stand a chance instead of breaking a sweat to survive a warriors assault. Warriors have the Superman curse which means they know how powerful warriors can be, but they need to tone them down so the class can balance out with the other classes.

Warriors do have a title and it’s called master of arms whether it’s range or melee. They can excel at it and they know the battlefield of combat better than other classes. The only weakness warriors have is not being too subtle and they don’t know much magic either besides the basics like fire, teleport, etc.

Warriors with magic in GW2 version are called guardians while other mmorpgs call them paladins.

So yeah overall I think it’s just the devs don’t want to make warriors too strong "not like they are with all the disadvantages they have to go against*. They just don’t want to turn this game into Guild Warriors 2.

This is just my view though of warrior class in general.

Pineapples

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Posted by: muscarine.5136

muscarine.5136

Kinda sad the best frontliners aren’t actually wearing heavy armors isn’t it…

As it stands now, as a thief myself , i find eles and thieves, even some mesmers, do a better job at the frontline thatn warriors, because mobility and losing target is a way better surviving tool than a huge plate of metal.

-Eles since they have the damage mitigation (i’m tired of this sorry lowest hp pool kind of an excuse) along with the extreme mobility, coupled with good sustained damage that becomes good spike damage against squishies.

-Thieves because we break LoS often, reposition a lot, almost at will, will maintaining a good/great sustained damage/burst capability. (2222222 vs Eviscerate is a good point also, on a side note, and i can’t believe this kitten brainless skill hasn’t been reworked to something that actually requires a live brain cell to use yet.) I may not be objective but i still think we’re the easiest to down out of the three though.

- Mesmers for some shared reasons with the thieves, insane amount of LoS breaking, good repositionning capability, bit less than a thief but compensated with great offensive+defensive abilities like frenzied blur, stuns, even shatter is both offensive & defensive (actually almost every mesmer ability has both), they also mitigate the damage they should receive by spreading it through clones you can’t afford to ignore (imaginary zerker/duellist, homing AoE shatter). Mesmers make a battleground their own by making an entire area lethal with dangerous attacks coming from all sides AND AoE.

That leaves guardians who aren’t by any mean left behind but at least they can’t have both great survivability & great sustained damage/burst, at least i haven’t encountered that yet. Doesn’t mean bunkering (def) or leaps (off) feels sometimes totally broken.

Warriors… Are kinda forced into a hit & run approach while not having 1/4 of the mobility ele / thieves / mes have. Soon as you come near a battle it’s like entering a mine field only you WILL step on a mine no matter what.

I feel this is the biggest mistakes the pvp Dev team made while attempting to move away from the holy trinity, they also removed any sense of frontline/middle line/ lineback whatsoever. It still exists a bit because some classes like necros are definitely made to attack from afar (although, death shroud, yet another skill forcing you into frontlining).

In the end, coupled with the necessity to stand in a little capture circle of death, there is not much room left for warriors.
Current fights are just a blurry furball where whomever has the more fire and forget AoE and mobility will win.

My guess is, AoEs shouldn’t be so cheap and spammable, some damage skills have to overwrite another like it does with DoTs.
Here’s an example : in Gw1 you couldn’t have two Ritualists cast the same spirit, the latest to come would automatically destroy the previous one.
I think this is a limit that could be extended to many skills in order to promote build synergy and diversity.
Instead of this messy AoE furball we have now where every skill lands on top of another, and where warriors simply don’t stand a chance.

And we need dedicated frontliners, middle liners, and line backers, instead of throwing everyone inside.

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Posted by: Whisperlude.3860

Whisperlude.3860

I agree, i feel like warrior are very nerfed atm… :/

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Posted by: Cirax.9231

Cirax.9231

I agree OP. I think the intention of the warrior is to have natural base defense in order to fight in the heat of battle. This is seen in pve (warriors are super easy mode there). However in pvp, they melt pretty fast even with their high hp/armor. The best damage mitigation against other players in this game lies with active defense like mobility and boons.

I think toughness should scale better and boons should be toned down a bit to balance out this issue.

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Posted by: Liewec.2896

Liewec.2896

i LIKE how every now and AGAIN you turn your CAPSLOCK on,
it makes it LOOK like you have TOURETTES.

but yeah warriors are’nt even a shadow of the fearsome class they were in GW1
for bunkering this plate wearing class is the worst bunker in the game ,
(the dam generic mage-style class is the best bunker LOL)
for burst there are far better classes,
for pressure there are far better classes,
for mobility there are far better classes,
seriously warrior is the master of nothing, outdone at everything.

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Posted by: Brutalistik.6473

Brutalistik.6473

The warrior trait shrug it off cool down should be reduce 10 seconds instead of 30 seconds. If you see some other professions they have traits that have conditions being removed every 10 seconds.

Thieves profession removes conditions every 3 seconds if trait for it only when they’re stealth. I think they’re the only profession that doesn’t have a condition removal skill.

Pineapples

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Posted by: Khyras.8021

Khyras.8021

Least they could do is increase effectiveness of toughness and armor and make it mitigate portion of condition damage and reduce effectiveness of boons.There is entirely too much conditions, boons and spamable cc in this game.
Also, you need to realize that people who made GW 1 are apparently gone, and they started pretty much from zero when making pvp completely ignoring both GW 1 and other MMos and their standard pvp features ( deserter debuff for example). Maybe some day pvp in this game will be attractive and fun and good for PvPers ( although i am a total pesimist in that regard) but its gonna be looong and painful process the way things are going atm.

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Posted by: Sadistis.4257

Sadistis.4257

I run my warrior just fine, but I know the average person has issues with warriors however.

My advice to warriors who want to compete in sPvP/tPvP is as follows.

-Don’t cookie cutter HB fit.
– This alone is one of the main weaknesses of the warrior and how it is viewed. Some people do it well, but it’s not an I-Win for people who don’t specifically work at and enjoy this playstyle. (see my third and final point)

-Look at the weaknesses and find a fix.
-Signet of Stamina is beautiful against conditions and is necessary to kill mesmers with confusion, as well as remove bleeding as it stacks too high, and remove massive stacks of conditions from traps/condition professions.
-Traits are a wonderful thing, from changing to a shield to gain 90 toughness, to a very important ability where movement skills break immobility, stun, ect.

-Play a style that you are going to enjoy, and work at.
-Believe me, I get scoffed at when running dual axe/sword shield crit/bleed fit but it puts out mad damage with great survivability, mobility, and CC. However if you work at a specific fitting instead of looking for an I-Win button and see what works and adapt your fit, as well as run at a pace which you enjoy you will be much better of a player.

TL:DR
I Don’t Even Lift

[NMG] Noir Mercenary Guild
-Sorrow’s Furnace WvW/tPvP

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Posted by: ensoriki.5789

ensoriki.5789

Hmm warrior doesn’t feel much different from GW1 to me.
Only difference is their is no monk supporting him so the Elementalist doesn’t nuke him before he gets to her.
GL being a warrior in GW1 with no monk support when everyones nuking you with crap.

The great forum duppy.

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Posted by: Chukree.1756

Chukree.1756

I run my warrior just fine, but I know the average person has issues with warriors however.

My advice to warriors who want to compete in sPvP/tPvP is as follows.

-Don’t cookie cutter HB fit.
– This alone is one of the main weaknesses of the warrior and how it is viewed. Some people do it well, but it’s not an I-Win for people who don’t specifically work at and enjoy this playstyle. (see my third and final point)

-Look at the weaknesses and find a fix.
-Signet of Stamina is beautiful against conditions and is necessary to kill mesmers with confusion, as well as remove bleeding as it stacks too high, and remove massive stacks of conditions from traps/condition professions.
-Traits are a wonderful thing, from changing to a shield to gain 90 toughness, to a very important ability where movement skills break immobility, stun, ect.

-Play a style that you are going to enjoy, and work at.
-Believe me, I get scoffed at when running dual axe/sword shield crit/bleed fit but it puts out mad damage with great survivability, mobility, and CC. However if you work at a specific fitting instead of looking for an I-Win button and see what works and adapt your fit, as well as run at a pace which you enjoy you will be much better of a player.

TL:DR
I Don’t Even Lift

I would like to imply that I’ve played 1600 + games as warrior in pvp. On a high plan. It’s just not viable in paids. So far.

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Posted by: zone.1073

zone.1073

You know there is a problem with GW2 PvP when Elementalists are better melee fighters than even Warriors in the game. At this point, the Elementalist class should be named as “Warriors,” and the current Warrior class should be renamed as “Punching Bag.”

Warrior’s Heal doesn’t even make sense. Any class that is forced to go melee range into an enemy team surely must be given the proper survival tools to do so. The amount of risk a Warrior must put themselves in to be useful is extreme, so naturally they should be the ones with a strong healing ability, right? Wrong. Warriors have perhaps the weakest healing ability out of all the classes. It heals for less than 1/4 of the Warrior’s HP, on an extremely long cooldown for its effect relative to other classes.

It should be Warriors with a strong, reliable heal like Ether Renewal or the Ranger’s Troll Unguent. Warriors are the ones that are forced to go baIIs deep into an enemy team fight to be of any use, so that amount of danger should be supplemented with a strong, reliable heal.

(edited by zone.1073)

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Posted by: zone.1073

zone.1073

Warrior’s Healing Signet dreadfully needs to be changed. Make the healing scale with the amount of opponents nearby (more opponents: bigger heal. Less opponents: less heal). Do something about the Warrior’s useless healing signet.

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Definitely agree with how broken Ele’s are compared to Warriors or Thieves. There is no point in picking any other Roamer other than Ele cause stacking sustain and mobility with decent DPS is too easy, face-roll, and brainless.

Verdict on Warrior? All they really need is mobile strikes to be buffed and tactics minor traits revamped. Maybe even buff the Warrior heals to cleanse every type of slows.

-Buffing Mobile Strikes is reasonable because this time people actually have to “time” their slows and not just spam it. It takes zero thought to spam slows on a Warrior and it’d be nice if Ele’s or Necro’s actually took skill vs. Warriors this time around.
-Tactics minor traits, nothing else to be said. Minor traits focusing on Reviving people with an “aggressive class?” A bunch of monkeys could do a better job than this. Really pathetic balancing on ANET’s part.
-Why do I focus on cleansing slows? Warriors can trade hits with condition DAMAGE, let alone actually dodge it. Warriors shouldn’t have too much mitigation vs. condition DAMAGE because some classes rely on CONDITIONS to deal damage. You can’t simply nerf condition damage against a class.
-Slows are the true problem simply because most of the disengage skills get their range cut in half due to slows causing condition DAMAGE to be rapidly applied easily. Slows completely shuts down the class due to how your mobility and attack range gets cut significantly since very little thought process was given with Warriors and SLOWS.

Disagree with Thief “AoE” being strong. You clearly didn’t try to play Thief at a competitive level. Their AoE damage (short bow, caltrops) is garbage compared to Trap Rangers, Combustive Shot, Ele’s, or Shatter Mesmers. The only thing they have going for them is the fact that they insta-gib anyone the moment your stun break is down.

Verdict on Thief? Balanced. Why? They don’t have stacking sustain like Ele, their “I messed up” button is easier to deal with simply because they take as much damage back as they deal. And Thief Burst such as Venom only kills people who stun breaks late OR doesn’t have a stun break available.

TL;DR Anyone who still complains about Thieves are at an 800-1200 ELO range. Pretty much the same people who complained about the old Eve. It is a fault on the players part for the most part.

Since people are negative about nerfs, how about we buff to balance then?

(edited by Schwahrheit.4203)

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Posted by: Arheundel.6451

Arheundel.6451

“Ele in GW1 was weaker than GW2 ele”…this is one of the best jokes I had the pleasure to read on these forums.

A hero rank 9/gladiator rank 6 ele here and to answer to your claim that GW2 ele is stronger than GW1 ele…you’ve got no idea of what the GW1 ele was capable of:

1) perma Weakness = dmg reduced by 66%
2) perma blind= 90% miss rate chance
3) knockdown lock
4) perma burning
5) most powerful elites in the game= lightning surge, invoke, shockwave, mind burn, mind blast, savanna heat, searing flames…crazy
6) lightning surge was kd and 180 dmg on a 500 HP character, I could follow with orb of lightining for another 150 dmg, 2 attacks and you were already at 200 HP
7) mind blast for infinite energy
8) I could walk in and stand toe to toe with 2 warriors= shockwave+kd lock and kill both warriors
9) I could use armor of sanctity and take 0 dmg from every nearby mele attacker……
0 DMG
10) All this while having same HP of a warrior
11) in GW1 5 eles meant instant death ( literally) for any players, invoke spike GG

In all this, GW2 ele is nothing but a fraction of what ele was back in GW1…consider yourself lucky

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Posted by: Resouled.5614

Resouled.5614

No, just no.

Warriors are fine. Only thing is buffing shake it off to 3 condi removed. Besides that they got tons of decent builds.

[vE] Visceral Effect – Blue

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Posted by: Nuoper.7503

Nuoper.7503

You miss a stuff:

Burst skill not a “burst” – Not a superiority, but a waste (adrenaline).
Design fail(?), burst skill gives not effective chance to warrior make a turn against opponent. Really wanna know about the concept with Burst skill & what the programmers are trying to show.

And now burst skill becomes a joke, a legendary silly F1 for warrior(?)

Refer:
https://forum-en.gw2archive.eu/forum/professions/warrior/Burst-Skill-need-more-love

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Posted by: zone.1073

zone.1073

Maybe even buff the Warrior heals to cleanse every type of slows.

Maybe make it Master Yi in feel. The heal cleanses slows and provides immunity to cripple and chills for a couple of seconds.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Yeah warriors are easy to kite… don’t warriors ever use ranged weapons?
Besides that, I still think the 1 trick pony warrior can be a viable asset. Other than that, warriors need to be carried a bit by their teammates. Considering the damage they deal up close, it can be worth the trade off.

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Posted by: Sadistis.4257

Sadistis.4257

I run my warrior just fine, but I know the average person has issues with warriors however.

My advice to warriors who want to compete in sPvP/tPvP is as follows.

-Don’t cookie cutter HB fit.
– This alone is one of the main weaknesses of the warrior and how it is viewed. Some people do it well, but it’s not an I-Win for people who don’t specifically work at and enjoy this playstyle. (see my third and final point)

-Look at the weaknesses and find a fix.
-Signet of Stamina is beautiful against conditions and is necessary to kill mesmers with confusion, as well as remove bleeding as it stacks too high, and remove massive stacks of conditions from traps/condition professions.
-Traits are a wonderful thing, from changing to a shield to gain 90 toughness, to a very important ability where movement skills break immobility, stun, ect.

-Play a style that you are going to enjoy, and work at.
-Believe me, I get scoffed at when running dual axe/sword shield crit/bleed fit but it puts out mad damage with great survivability, mobility, and CC. However if you work at a specific fitting instead of looking for an I-Win button and see what works and adapt your fit, as well as run at a pace which you enjoy you will be much better of a player.

TL:DR
I Don’t Even Lift

I would like to imply that I’ve played 1600 + games as warrior in pvp. On a high plan. It’s just not viable in paids. So far.

I’ve seen it used to some effectiveness in paids by some people on streams, I personally stick to free tournaments, But i agree they aren’t viable unless highly used to the play style for paids (as with anyone) not to say it’s not broken and this can be said about anyone.

At the same time i was just giving tips for using the warrior on a higher level than the typical garbage that really gives warriors a bad rap which i don’t see you disagreeing with

[NMG] Noir Mercenary Guild
-Sorrow’s Furnace WvW/tPvP

(edited by Sadistis.4257)

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Posted by: Chukree.1756

Chukree.1756

No, just no.

Warriors are fine. Only thing is buffing shake it off to 3 condi removed. Besides that they got tons of decent builds.

This is a pvp section.

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Posted by: Chukree.1756

Chukree.1756

“Ele in GW1 was weaker than GW2 ele”…this is one of the best jokes I had the pleasure to read on these forums.

A hero rank 9/gladiator rank 6 ele here and to answer to your claim that GW2 ele is stronger than GW1 ele…you’ve got no idea of what the GW1 ele was capable of:

1) perma Weakness = dmg reduced by 66%
2) perma blind= 90% miss rate chance
3) knockdown lock
4) perma burning
5) most powerful elites in the game= lightning surge, invoke, shockwave, mind burn, mind blast, savanna heat, searing flames…crazy
6) lightning surge was kd and 180 dmg on a 500 HP character, I could follow with orb of lightining for another 150 dmg, 2 attacks and you were already at 200 HP
7) mind blast for infinite energy
8) I could walk in and stand toe to toe with 2 warriors= shockwave+kd lock and kill both warriors
9) I could use armor of sanctity and take 0 dmg from every nearby mele attacker……
0 DMG
10) All this while having same HP of a warrior
11) in GW1 5 eles meant instant death ( literally) for any players, invoke spike GG

In all this, GW2 ele is nothing but a fraction of what ele was back in GW1…consider yourself lucky

Glad 9/champ 2 warrior here. Guild wars 1. You obviously play gw2 PvE. Eles were strong, but GW 1 was a monk game. This isnt. You never played bunker ele in GW 2.

Ele is the most OP class in game now every pvp would agree. I dont like ignorance.

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Posted by: Oni.5429

Oni.5429

Warrior is an acceptable (though inferior) pick on top level play.

Crs Helseth, Mesmer for Team Curse

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Posted by: Chukree.1756

Chukree.1756

Definitely agree with how broken Ele’s are compared to Warriors or Thieves. There is no point in picking any other Roamer other than Ele cause stacking sustain and mobility with decent DPS is too easy, face-roll, and brainless.

Verdict on Warrior? All they really need is mobile strikes to be buffed and tactics minor traits revamped. Maybe even buff the Warrior heals to cleanse every type of slows.

-Buffing Mobile Strikes is reasonable because this time people actually have to “time” their slows and not just spam it. It takes zero thought to spam slows on a Warrior and it’d be nice if Ele’s or Necro’s actually took skill vs. Warriors this time around.
-Tactics minor traits, nothing else to be said. Minor traits focusing on Reviving people with an “aggressive class?” A bunch of monkeys could do a better job than this. Really pathetic balancing on ANET’s part.
-Why do I focus on cleansing slows? Warriors can trade hits with condition DAMAGE, let alone actually dodge it. Warriors shouldn’t have too much mitigation vs. condition DAMAGE because some classes rely on CONDITIONS to deal damage. You can’t simply nerf condition damage against a class.
-Slows are the true problem simply because most of the disengage skills get their range cut in half due to slows causing condition DAMAGE to be rapidly applied easily. Slows completely shuts down the class due to how your mobility and attack range gets cut significantly since very little thought process was given with Warriors and SLOWS.

Disagree with Thief “AoE” being strong. You clearly didn’t try to play Thief at a competitive level. Their AoE damage (short bow, caltrops) is garbage compared to Trap Rangers, Combustive Shot, Ele’s, or Shatter Mesmers. The only thing they have going for them is the fact that they insta-gib anyone the moment your stun break is down.

Verdict on Thief? Balanced. Why? They don’t have stacking sustain like Ele, their “I messed up” button is easier to deal with simply because they take as much damage back as they deal. And Thief Burst such as Venom only kills people who stun breaks late OR doesn’t have a stun break available.

TL;DR Anyone who still complains about Thieves are at an 800-1200 ELO range. Pretty much the same people who complained about the old Eve. It is a fault on the players part for the most part.

Yeah closter bombs crit 5 k on light. and the manual is AoE. They shouldnt COMPARE to rangers etc. They’re single target and shouldnt even deal high dmg ranged.

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Posted by: Kuro.4986

Kuro.4986

I think they should increase the effective of a warriors heal (Mending 20sec cd) it should be either lowered to 15 or have the heal amount increased. Its our only condi removal skill.

I’m not asking for a huge buff but warriors just need to be able to stay in a team fight longer then we can now…

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Posted by: Khyras.8021

Khyras.8021

Chaos chosen and kotbs solo tanking 10 people in WAR. That is a warrior. Condition damage completely ignoring armor and toughness is a joke.
Edit: This is a warrior: https://www.youtube.com/watch?v=eqL6Tszymlc

(edited by Khyras.8021)

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Posted by: Arheundel.6451

Arheundel.6451

“Ele in GW1 was weaker than GW2 ele”…this is one of the best jokes I had the pleasure to read on these forums.

A hero rank 9/gladiator rank 6 ele here and to answer to your claim that GW2 ele is stronger than GW1 ele…you’ve got no idea of what the GW1 ele was capable of:

1) perma Weakness = dmg reduced by 66%
2) perma blind= 90% miss rate chance
3) knockdown lock
4) perma burning
5) most powerful elites in the game= lightning surge, invoke, shockwave, mind burn, mind blast, savanna heat, searing flames…crazy
6) lightning surge was kd and 180 dmg on a 500 HP character, I could follow with orb of lightining for another 150 dmg, 2 attacks and you were already at 200 HP
7) mind blast for infinite energy
8) I could walk in and stand toe to toe with 2 warriors= shockwave+kd lock and kill both warriors
9) I could use armor of sanctity and take 0 dmg from every nearby mele attacker……
0 DMG
10) All this while having same HP of a warrior
11) in GW1 5 eles meant instant death ( literally) for any players, invoke spike GG

In all this, GW2 ele is nothing but a fraction of what ele was back in GW1…consider yourself lucky

Glad 9/champ 2 warrior here. Guild wars 1. You obviously play gw2 PvE. Eles were strong, but GW 1 was a monk game. This isnt. You never played bunker ele in GW 2.

Ele is the most OP class in game now every pvp would agree. I dont like ignorance.

Pls….no lies…if you want to talk to a champion level warrior I may arrange for you, just need to contacts few people and luckily I may give you the opportunity to speak to a real champion warrior from GW1.

Moving forward…what you assume I play..it’s completely irrelevant, you don’t represent all PvPers in this game, you represent the vocal minority , furthermore your knowlegde of the warrior class is limited to axe/shield/gs well known build…basically 1/4 of the entire profession, if you want to know how to play a warrior..I can arrange for you, this time will be more easy as I still play GW2, pls don’t be shy.

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Posted by: zone.1073

zone.1073

Pretty much the same people who complained about the old Eve. It is a fault on the players part for the most part.

Old Eve had no cooldown on her stun. Every time she pops out of stealth, you’re stunned. She runs away for a sec, comes back in stealth, you’re stunned again. Imagine Thief’s class mechanic was a passive Basilisk Venom. Every time a Thief hits you out of stealthed, you get Basilisk Venomed, every time. Heck no. In no way are the two equivalent. GW2’s Thief is slightly balanced – Old Eve broken.

Thieves need a small change to their shortbow. Increase the initiative cost of Infiltrator’s Arrow. The cost to disengage should be more expensive, so there is more thought to the offensive burst (should I spend everything on the burst but risk not being able to shadow shot out? Or should I burst a little bit, but reserve some initiative to escape).

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Posted by: zone.1073

zone.1073

Infiltrator’s Arrow is a full escape; it’s not half-a’ssed like a Warrior’s Rush while crippled. When a Thief shadow shots up an impossible-to-reach ledge, they’re gone. Only classes with blink skills (45+ second cooldowns) can pursue the Thief at that point. Considering there is no cooldown on Infiltrator’s Arrow, that escape needs to be more expensive to do.

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Posted by: daydream.2938

daydream.2938

I dont care in the least about continuity from gw1 .
But, i do care about class balance, and right now ele is on top, and warrior along with engy are kiting the bottom.

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Posted by: Wreckdum.8367

Wreckdum.8367

Current fights are just a blurry furball where whomever has the more fire and forget AoE and mobility will win.

I hope an ANet dev reads that. That is a perfect example of why no one PvPs in GW2. People want strategy and challenge. Not clusterfu&% tactics.

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

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Posted by: Wreckdum.8367

Wreckdum.8367

“Ele in GW1 was weaker than GW2 ele”…this is one of the best jokes I had the pleasure to read on these forums.

A hero rank 9/gladiator rank 6 ele here and to answer to your claim that GW2 ele is stronger than GW1 ele…you’ve got no idea of what the GW1 ele was capable of:

1) perma Weakness = dmg reduced by 66%
2) perma blind= 90% miss rate chance
3) knockdown lock
4) perma burning
5) most powerful elites in the game= lightning surge, invoke, shockwave, mind burn, mind blast, savanna heat, searing flames…crazy
6) lightning surge was kd and 180 dmg on a 500 HP character, I could follow with orb of lightining for another 150 dmg, 2 attacks and you were already at 200 HP
7) mind blast for infinite energy
8) I could walk in and stand toe to toe with 2 warriors= shockwave+kd lock and kill both warriors
9) I could use armor of sanctity and take 0 dmg from every nearby mele attacker……
0 DMG
10) All this while having same HP of a warrior
11) in GW1 5 eles meant instant death ( literally) for any players, invoke spike GG

In all this, GW2 ele is nothing but a fraction of what ele was back in GW1…consider yourself lucky

Glad 9/champ 2 warrior here. Guild wars 1. You obviously play gw2 PvE. Eles were strong, but GW 1 was a monk game. This isnt. You never played bunker ele in GW 2.

Ele is the most OP class in game now every pvp would agree. I dont like ignorance.

Pls….no lies…if you want to talk to a champion level warrior I may arrange for you, just need to contacts few people and luckily I may give you the opportunity to speak to a real champion warrior from GW1.

Moving forward…what you assume I play..it’s completely irrelevant, you don’t represent all PvPers in this game, you represent the vocal minority , furthermore your knowlegde of the warrior class is limited to axe/shield/gs well known build…basically 1/4 of the entire profession, if you want to know how to play a warrior..I can arrange for you, this time will be more easy as I still play GW2, pls don’t be shy.

Rattle off some names of some top 50 QP warriors from paid tourny. We’ll all wait for you to come back. Kthxbye

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

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Posted by: Arheundel.6451

Arheundel.6451

Current fights are just a blurry furball where whomever has the more fire and forget AoE and mobility will win.

I hope an ANet dev reads that. That is a perfect example of why no one PvPs in GW2. People want strategy and challenge. Not clusterfu&% tactics.

Lol ..simply lol, you ask for strategy when the OP create a thread where he complaints he can’t use warrior like some kind of terminator T2000, where he can go in, shield in hand and one shot people left and right…strategy yeah lol

QUICKNESS:

You’d really love if the warrior were the only class with this ability because it’s the only class who really need this to land a full spike.
I wouldn’t go in details but.

Mesmer: Time warp. 10 Seconds, making all classes that shouldnt have quickness way too powerful. (Mesmer shatter AoE as well.. this has no ending)

Thief: Haste + heart seekers. And even hitting 4-5 hits IN STEALTH. Those skills are op.

Frenzy is not. Make you even squishier. And the effect can be so self-lethal. AND no! ANET, it doesnt have the same effect as in GUILD WARS 1. (can’t be spammed, can’t be broken)

Please try to be serious, the OP is stating that only frenzy is balanced compared to haste….say no more, this goes over biased threads…this thread win the top prize on these forums

(edited by Arheundel.6451)

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Posted by: Arheundel.6451

Arheundel.6451

At the moment you can run 5 ELES and beat everyone, warriors can’t even deal dmg to them, and not even close at stomping! – After discussing with people I’ve come the conclusion that, “IF YOU CAN RUN MORE THAN ONE OF THE SAME CLASS IN A GAME E.G. 3 ELES, it’s broken”.

5 Warriors team
http://www.youtube.com/watch?v=jsy1wmn1--U&feature=player_embedded

ROFL, yeah @Chukree “IF YOU CAN RUN MORE THAN ONE OF THE SAME CLASS IN A GAME E.G. 3 WARRIORS, it’s broken"…well said my friend

P.S Just another video showing how warriors are UP and useless in PvP, “3 of the same class in a game it’s broekn”…can’t stop laughing…even the developers must be laughing after reading this thread

(edited by Arheundel.6451)

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Posted by: NinjaEd.3946

NinjaEd.3946

I fail to see your problem OP, even after ranting on about a few skills.
I tried Tpvp, for the monthly. Tried paid first as the rewards seemed quite nice, however after 3 matchs I simply quit. Why? Because every single one of those matches had either a warrior, or 2 warriors. If it was 1 warrior, they were [Bulls Charge + Frenzy + Hundred blade] spamming, and would eat any of my teamates alive. I managed to surive this once with stun break however then they whirlwinded me, and had a teamate hitting during this entire encounter… you can see where that went.

Warrior’s don’t need to build glass cannon, and they can put out insane damage, remove CC like its dust, and still “Tank” very well.
I was in fotm (keep in mind, pve, where you can get even better stats) and I managed to crit for ~9.5k. Felt proud, consisteny I crit for like 8.5k-9k so I told my party this (small bragging). Warrior in my party said he had crit for 13k b4. I asked “With what, hundred blades?”. He said yeah, turns out he only had 30% crit dmg too. Tell me, how is it that someone who has a significant health pool/defences, can build tanky, and still put out 13k dmg? While I have to fully invest into damage and sacrafise hugely on defences to come close?

No, warrior is ridiculous, they do not need more. Just about all professions are obnoxious in their own ways (I personally hate warrior and mesmer the most but I digress) so just accept defeat and move on. Dieing to the fool who spams heartseeker over and over shouldn’t force you to bend over and slam your head on the keyboard. Neither should the necro who camps on the top of “Battle Of Kyhlo” and fears anyone off the ledge if they come close. And this isn’t GW1, regardless of how similar they may seem. They did a ton of things differently here, so learn to love/hate it how you please but don’t call out other professions for being OP when you are among them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Brutalistik.6473

Brutalistik.6473

Well just be prepared for February because we was told from other threads and got hints from the game of state video that this is the month for lots of changes for professions. I know warriors going to get some ups here and there.

Pineapples

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Posted by: NinjaEd.3946

NinjaEd.3946

Well just be prepared for February because we was told from other threads and got hints from the game of state video that this is the month for lots of changes for professions. I know warriors going to get some ups here and there.

I hope not, and I really hope thief doesn’t get nerfed down to primordus (where ever he is staying atm).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Braxxus.2904

Braxxus.2904

Well just be prepared for February because we was told from other threads and got hints from the game of state video that this is the month for lots of changes for professions. I know warriors going to get some ups here and there.

Is there a link floating around btw for the last state of game video? I was working during the live stream so I never did get a chance to see it.

Blackwater Vanguard
Yaks Bend

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Posted by: Brutalistik.6473

Brutalistik.6473

Well just be prepared for February because we was told from other threads and got hints from the game of state video that this is the month for lots of changes for professions. I know warriors going to get some ups here and there.

Is there a link floating around btw for the last state of game video? I was working during the live stream so I never did get a chance to see it.

this one?

Pineapples

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Posted by: felivear.1536

felivear.1536

I play a warrior that I run in hot join but would never consider doing so in TPVP. THewarrior will almost always be the first burn target, they do decent damage but mostly because they are 1 of the easiest classes to burn in the game. They also have 1 of the worst down mechanics so when you get them down you can almost guarantee that you will stop them. They do far less damage than some of the other melee classes, they are 1 of the worst range classes in the game, and a joke for a bunker.

feLIVEar: Your resident forum king.

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Posted by: Kaleygh.1524

Kaleygh.1524

Necro wells are doing 10k damage to your warrior op ? I think we are playing different games. Wells do less damage than your 100b and have longer cooldowns. You can just…you know… move out of it ?
Even if the necro is sitting in one of his/her wells, you can just cc them out of it. Necros should be the last of your problems, unless you`re running lolberserker.
I think that either you have the wrong expectations from the warrior class or you need to play a little more.

Kaleygh – MNMN
3 wvw kills

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Posted by: Schwahrheit.4203

Schwahrheit.4203

I play a warrior that I run in hot join but would never consider doing so in TPVP. THewarrior will almost always be the first burn target, they do decent damage but mostly because they are 1 of the easiest classes to burn in the game. They also have 1 of the worst down mechanics so when you get them down you can almost guarantee that you will stop them. They do far less damage than some of the other melee classes, they are 1 of the worst range classes in the game, and a joke for a bunker.

More like “I can’t play a class that takes skill because I play double D/D Ele or double Mesmer with my team.” Anything else to say? Because that’s really how it looks like, no offense.

Don’t regret it when Warriors get over-buffed because YOU can’t make the class work due to lack of decency to get better at the class. Just putting it out there.

Don’t get me wrong, Its nice to ALSO allow casuals to play Warrior at a competitive level, but when ANET over-buffs characters due to people having no clue on how to make Warriors work (Much like in Ele’s case), then that’s just sad. Why? Bad balancing decisions are made because people like you talk before actually seeking out potential. Big fail right there that can’t be avoided.

On a side note, not like I’d make much of a diff in balancing this class out anyways. Because guess what? At this point Warrior might as well get buffed with something broken like triple swap just so casuals can stop complaining on how this class is “not viable” cause its so hard to understand and play. Seriously, whats broken in reality is balanced in this community’s logic.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Brutalistik.6473

Brutalistik.6473

I play a warrior that I run in hot join but would never consider doing so in TPVP. THewarrior will almost always be the first burn target, they do decent damage but mostly because they are 1 of the easiest classes to burn in the game. They also have 1 of the worst down mechanics so when you get them down you can almost guarantee that you will stop them. They do far less damage than some of the other melee classes, they are 1 of the worst range classes in the game, and a joke for a bunker.

More like “I can’t play a class that takes skill because I play double D/D Ele or double Mesmer with my team.” Anything else to say? Because that’s really how it looks like, no offense.

Don’t regret it when Warriors get over-buffed because YOU can’t make the class work due to lack of decency to get better at the class. Just putting it out there.

Don’t get me wrong, Its nice to ALSO allow casuals to play Warrior at a competitive level, but when ANET over-buffs characters due to people having no clue on how to make Warriors work (Much like in Ele’s case), then that’s just sad. Why? Bad balancing decisions are made because people like you talk before actually seeking out potential. Big fail right there that can’t be avoided.

On a side note, not like I’d make much of a diff in balancing this class out anyways. Because guess what? At this point Warrior might as well get buffed with something broken like triple swap just so casuals can stop complaining on how this class is “not viable” cause its so hard to understand and play. Seriously, whats broken in reality is balanced in this community’s logic.

Regardless the reason we know for sure warriors won’t get over buff. If they become more challenging to the professions that use to be its butt left and right like a con thief, ele and many others. Then that’s good to hear because Anet did a good job with the buffs on warriors.

Pineapples

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Posted by: Braxxus.2904

Braxxus.2904

Well just be prepared for February because we was told from other threads and got hints from the game of state video that this is the month for lots of changes for professions. I know warriors going to get some ups here and there.

Is there a link floating around btw for the last state of game video? I was working during the live stream so I never did get a chance to see it.

this one?

Oh, that’s the old one. I saw that one, where they all laughed at the warrior class.

More like “I can’t play a class that takes skill because I play double D/D Ele or double Mesmer with my team.” Anything else to say? Because that’s really how it looks like, no offense.

Ele’s take far more player skill to utilize than any warrior spec. Warriors aren’t complicated to play, they’re just poorly designed. It’s sad that you’re still so bad at video games you think a basic A-B class design like warriors are more complex than playing a d/d ele.
You’ve also been kittening about eles for a long time now. Really bugs you getting rolled by a higher skill ceiling class doesn’t it? Because that’s really what it looks like.
No offense.
/eyeroll

Blackwater Vanguard
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(edited by Braxxus.2904)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Ye you’re absolutely right. But a warrior has standard specced a shield-stance and endurepain to avoid bursts. So compared to an ele, a warrior has to time these 2 def-abilities perfectly and there is the problem. Failing on these 2 skillz is fatal. As ele you have mistform (compared to endure pain), you have 2 heal-skillz (water) some blinds, RTL and dodge-rolls healing up to 2k (amulet based, + other effects trait based). Besides that you have still place for armor of earth or other utilities. A warrior there needs to have bulls-charge/frenzy. So you are limited there.
Besides this things the big problem for warriors are the conditions. Even with mending you have only one condition remove. That’s absolutely poor. If you get crippled or chilled you have allrdy lost.

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