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Posted by: Nova Stiker.8396

Nova Stiker.8396

Conditions+Tankiness > Power+Tankiness

Didn’t we have this problem before with Terror Necros? Now it’s Warriors with condition and stun spam.

GG ArenaNet.

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Posted by: google.3709

google.3709

well… when you put a 3s+ stun on a 7-10s cd… it’s a little bit expected lol

you can always troll warriors with blind spam ;D

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Posted by: dovrak.4376

dovrak.4376

yep everyone is running condis right now.. Anet pretty much ignored the whole condition fest, so it seems they like this ’’skyhammer’’ mentality of balancing pvp.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

well… when you put a 3s+ stun on a 7-10s cd… it’s a little bit expected lol

you can always troll warriors with blind spam ;D

With the improved healing for Warriors, I am seeing countless CC Warriors and Bow Warriors. Spamming Bleeds, Burning and CC skills.

The meta is still the same, conditions > power.

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Posted by: Lopez.7369

Lopez.7369

No high-rated warrior on the planet is running a condition build.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

No high-rated warrior on the planet is running a condition build.

You’re right, they are all running CC spam.

Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.

(edited by Nova Stiker.8396)

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Posted by: Manijin.3428

Manijin.3428

OP… did you just compare warriors to necromancers?…. I just… I…. Hey, warrior forums! Someone just compared warrior with a necro!

Oh, wait here for a minute, they’re gonna love this.

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Posted by: Velron.3729

Velron.3729

This thread makes me smile.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Lopez.7369

Lopez.7369

No high-rated warrior on the planet is running a condition build.

You’re right, they are all running CC spam.

Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.

I don’t see the problem. Warriors finally have a unique, viable role, and people are complaining? What?

What’s weird is this isn’t a unique role for warriors in the Guild Wars universe. Hammer builds served a similar purpose in Guild Wars 1.

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Posted by: Fjandi.2516

Fjandi.2516

Ye ofc now ppl have realized warriors are not that bad. In a few days they will all start copying/paste the same build. In less than a week the new massive forum qq will begin. It’s the same story all over again. Only the class is different.
It won’t take long until some “top player” jumps on here with a new thread “I iz pro gw2 player i play super high end tpvp, so i know how the game works, not like those hotjoin heroes or wvw scrubs. I think cc warrior is op and should be nerfed”.

(edited by Fjandi.2516)

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Posted by: galandor.1059

galandor.1059

This thread… lol, Warriors, OP, lol, you guys are hilarious.

Engineer:Warrior:Necromancer – Rank 39

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Posted by: Red Raven.7824

Red Raven.7824

WHAT?! You mean you might have to run stability for once?!

Ashkandhi Champion Legionnaire
Skull n’ Bones sPvP Build
BLACKGATE BEST GATE

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Posted by: Nova Stiker.8396

Nova Stiker.8396

WHAT?! You mean you might have to run stability for once?!

Hey genius, the problem isn’t lack of stability or stun breakers. The problem is the conditions and tanking. The added CC is for annoyance.

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Posted by: Red Raven.7824

Red Raven.7824

WHAT?! You mean you might have to run stability for once?!

Hey genius, the problem isn’t lack of stability or stun breakers. The problem is the conditions and tanking. The added CC is for annoyance.

That’s cool, I guess we should just nerf a C Tier Class just cause it’s “annoying” right?

Ashkandhi Champion Legionnaire
Skull n’ Bones sPvP Build
BLACKGATE BEST GATE

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Posted by: sorrychief.2563

sorrychief.2563

some people in this thread make me wonder.

Attachments:

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Arheundel.6451

Arheundel.6451

To all warriors who still insist on the C tier falsity…I can upload videos of shield/mace warriors stunlocking to death my necromancer, burst ele as both got no access to stability, it’s literally perma-stun…I don’t think warriors are anymore in position to complain about blind as now you need to run a counter build to avoid being stun-locked literally to death.

P.S and yeah longbow warriors are not joke at all….

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Posted by: Dirame.8521

Dirame.8521

I’m just going to say; I predicted this day.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Arajal.5438

Arajal.5438

some people in this thread make me wonder.

I’ve seen that player before. All I’ve ever seen them do is talk big, as can be seen in the image. Having fought them personally, I’d say they’re mediocre at best.

Streaming warrior play of every aspect of the game: http://www.twitch.tv/shinryuku_ku

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Posted by: Romek.4201

Romek.4201

all classes should get a necro-permastun-button and camp this anoying fotm-rerollers

edit: or a class-ban option in custom arenas – i would so buy 15 arenas and ban necros from it^^

(edited by Romek.4201)

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Posted by: garethh.3518

garethh.3518

This is such a badly made game…
I sware, the devs don’t really know what they are doing, just fallowing whatever pushes all the classes they blindly created towards viables (as if the game’s biggest issue is balance… not entertainment, yes they can overlap, but they are leaps and bounds from one and the same, ‘flipping a coin’ is the most balanced thing out there, but it isn’t a sport)

I still can’t believe that in beta they said they wanted the thief to be called a thief to pointedly differentiate it from the ‘assassin’ every other MMO has, they wanted GW2 to be a latency friendly game without the insta-gibs…

HAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHAHAHAHA
The kittening ENTIRE META is based around conditions, cheese and insta-gibbing… How the kitten do you make a game stray that far from your founding principles…

(edited by garethh.3518)

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Posted by: Fenrir.5493

Fenrir.5493

Warriors still suck even with the healing buffs, if you are having trouble with them, then…

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: samo.1054

samo.1054

People will always find a class to cry about. But are you seriously crying about warriors now?

Yes they have a lot of CC, yes Longbow can be decent, hell if I’m completely honest I was running my Rifle build yesterday for about 20 tourny matches and always got 10-15 kills with it… But at the end of the day, when I switched to Engineer, I could see that whatever results I had with Warrior and no matter how useful I felt in my team, it doesn’t come close to the results I had with a simple grenade spamming engineer.

And I consider myself a much better warrior player than engi player, since I’ve had 800 matches on warrior and only like 150 with engineer.

Warrior is viable, CC may be a bit too much, but before they tone that down, there’s a lot of stuff on other classes that should be toned down first… Oh and Warrior CC will never be meta like Necro just was… It takes way more effort and it is not nearly as effective.

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Posted by: garethh.3518

garethh.3518

People will always find a class to cry about. But are you seriously crying about warriors now?

The whole point of nerfing frenzy was to make the class play better and be more new player friendly.

Laughably, all the devs succeeded in doing was making ‘the warrior’ entirely unplayable for 3~ months… before falling right back into the exact same sort of cheese as before.

Balance is one thing, bad gameplay is another.
Warriors still have allot of bad gameplay.

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Posted by: Alkaholic.3875

Alkaholic.3875

This is hilarious, the ever evolving meta brings out new tears daily.

First, the scene was dominated by 100blades, 100nades, backstab. Tears flowed…
Then, bunkers rolled on the scene cause they didn’t like getting instagibbed. Tears flowed…
Then, people got tired of bunkers and condi spam took over. Tears flowed…
Now, folks are tired of condi spammers and are controlling them. Tears flowing…

WTF do y’all want? 1 build to beat them all?

Burst beats … burst/people that don’t run stun breakers.
Bunkers outlast burst.
Condi’s overpower bunkers.
Control … controls condi’s.
Any combo of the above 2 can take out the third.

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Posted by: Med.6150

Med.6150

Burst beats … burst/people that don’t run stun breakers.
Bunkers outlast burst.
Condi’s overpower bunkers.
Control … controls condi’s.
Any combo of the above 2 can take out the third.

It’s more like this:

Burst beats burst
Bunkers outlast burst
Conditions overpower burst, bunkers, other condition builds and anything inbetween
Control controls everybody and is arguably better against burst, since burst builds require you to be squishy

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Posted by: Lighter.5631

Lighter.5631

No high-rated warrior on the planet is running a condition build.

You’re right, they are all running CC spam.

Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.

you seriously think mace shield sword mace bullcharge stomp is a good build…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Pyriall.5027

Pyriall.5027

No high-rated warrior on the planet is running a condition build.

You’re right, they are all running CC spam.

Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.

you seriously think mace shield sword mace bullcharge stomp is a good build…

CC lock builds were good and are now very good; you’ll see more of them in both mace/shield and hammer or sword/mace and mace/shield. Coorindated burst from a cc chain was the answer to necros, you even started to get some play from pistol whip thieves before the change to ds.

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Posted by: Alkaholic.3875

Alkaholic.3875

Burst beats … burst/people that don’t run stun breakers.
Bunkers outlast burst.
Condi’s overpower bunkers.
Control … controls condi’s.
Any combo of the above 2 can take out the third.

It’s more like this:

Burst beats burst
Bunkers outlast burst
Conditions overpower burst, bunkers, other condition builds and anything inbetween
Control controls everybody and is arguably better against burst, since burst builds require you to be squishy

The only condi that overpowers everything is necros and they’re being brought in line. HGH grenade spam can be controlled or bursted and if they run rez, no stun break and vice versa. I’m not disputing that condi’s especially aoe condi’s are powerful, but this whine about the meta is gonna be here no matter because that’s what meta means. (Unless I don’t understand what meta means… )

Watching Defektive play was particularly entertaining cause they were calling targets, calling out big stuns, and working together to take out targets, GTFO when kitten hit the fan, not over pursuing. I play an engineer, no where near uber or nuthin but when I’m running bomb elixir gun, flamethrower, healing turret, a cc war and any other dps can wipe the floor w/ me. When I’m on my cc warrior, d/p thieves wreck w/ their blind. I just wonder if things can ever be truly balanced as folks will always pick the most effective class at the time.

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Posted by: Alkaholic.3875

Alkaholic.3875

Or:
-teleport
-Stealth.. even ranger got it??!!?
Hunter’s Shot: This skill no longer applies vulnerability on each hit, but now grantss the ranger stealth for 3 seconds.

Hunter’s Shot is terrible. Teleport? Come on. I think the CC warrior is fine as it is and needs no nerf but those 2 “alternatives” are terrible.

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Posted by: Pyriall.5027

Pyriall.5027

No high-rated warrior on the planet is running a condition build.

You’re right, they are all running CC spam.

Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.

you seriously think mace shield sword mace bullcharge stomp is a good build…

CC lock builds were good and are now very good; you’ll see more of them in both mace/shield and hammer or sword/mace and mace/shield. Coorindated burst from a cc chain was the answer to necros, you even started to get some play from pistol whip thieves before the change to ds.

stability… stunbreakers.. i dont see the problem.. (i would say l2p but i hate that word)but still if you can’t beat a CC warrior than your doing something wrong.
We all need stunbreakers, and if you only get 1 than use your evade on the REALY EASY animations of hammers.. on a mace stun warrior just keep distance and they can never do there 3sec stun/100b combo..

Warriors aint free kill anymore and i am happy about that. if they do nerf CC warriors or even longbow conditions then give us this:
(Without runes!!!! dont count)
-Protection
-Aegis

And more:
-regeneration options (not only from 30 trait point on freaking banner)
-evades on weapons skills.
-blind spamming

Or:
-teleport
-Stealth.. even ranger got it??!!?
Hunter’s Shot: This skill no longer applies vulnerability on each hit, but now grantss the ranger stealth for 3 seconds.

Warriors need there CC to even hit something.. lets keep that!
after some days/weeks you will find out how to kite them, if you still dont and complain or say they are annoying than yeah L2P i guess

You misunderstood my post. I was responding to someone who didn’t believe that particular build was viable.

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Posted by: JETWING.2759

JETWING.2759

Its time to all classes give atention to cleanses. Warriors works hard to can stay alive in PvP, while anothers classes just spamm protection, regeneration, auras, evasion, stealth and summons without any effort.

The reason for conditions be hated, are that after they lands, the only defense are clean or reduce duration. And most of classes don’t want sacrifice offense by defense, they just accustumed to attack and defend at same time.

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Posted by: Dand.8231

Dand.8231

This thread makes me

sad

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Posted by: Defektive.7283

Defektive.7283

This thread makes me

sad

horny

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Advent Leader.1083

Advent Leader.1083

With the current condi meta, can minion classes actually help in teamfights by grabbing AoE priority from spells?

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Posted by: Defektive.7283

Defektive.7283

With the current condi meta, can minion classes actually help in teamfights by grabbing AoE priority from spells?

Yes. They are also a nightmare for single target DPS classes because of pet body blocking.

I hate you, spirit rangers.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Advent Leader.1083

Advent Leader.1083

With the current condi meta, can minion classes actually help in teamfights by grabbing AoE priority from spells?

Yes. They are also a nightmare for single target DPS classes because of pet body blocking.

I hate you, spirit rangers.

Just a thought, should it be changed that offensive AOE spells (i.e, AOE effects that do not affect allies) grab priority on NPCs before PCs?

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Posted by: Defektive.7283

Defektive.7283

With the current condi meta, can minion classes actually help in teamfights by grabbing AoE priority from spells?

Yes. They are also a nightmare for single target DPS classes because of pet body blocking.

I hate you, spirit rangers.

Just a thought, should it be changed that offensive AOE spells (i.e, AOE effects that do not affect allies) grab priority on NPCs before PCs?

no way jose. that would break the game. everyone would run an insane amount of minons and AoEs would go down the tubes.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Vena.8436

Vena.8436

no way jose. that would break the game. everyone would run an insane amount of minons and AoEs would go down the tubes.

Isn’t it the other way around at the moment anyway? AoE prioritizes PCs over NPCs.

Balance is one thing, bad gameplay is another.
Warriors still have allot of bad gameplay.

Go home, you’re drunk.

This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

(edited by Vena.8436)

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Posted by: ensoriki.5789

ensoriki.5789

This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.

GW2 blind even after update doesn’t hold a candle to GW1 blind. IF GW1 blind came into this game, melee would be wiped be completely wiped out.

Throw stabil up to deal with a hammer warrior, if you don’t have it. Then you’ve got to pressure him or drop one of his teammates quick enough to divert focus.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Advent Leader.1083

Advent Leader.1083

With the current condi meta, can minion classes actually help in teamfights by grabbing AoE priority from spells?

Yes. They are also a nightmare for single target DPS classes because of pet body blocking.

I hate you, spirit rangers.

Just a thought, should it be changed that offensive AOE spells (i.e, AOE effects that do not affect allies) grab priority on NPCs before PCs?

no way jose. that would break the game. everyone would run an insane amount of minons and AoEs would go down the tubes.

Oh yeah, did not think of the WvW aspect. But on PvP on the other hand… mesmers might be cheesed and improved so much with the change, with varying levels of improvements to other classes.

Then again, there are attacks that are multiprojectile AOE (meteor storm and ice bow come in mind, though they are not relatively viable. But just food for thought – would it shutdown necros/nades if there were minion spammer classes on the field? And how would it (theoretically, if the current minion status in GW2 didn’t change) affect node-cap based gameplay?

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Posted by: Vena.8436

Vena.8436

GW2 blind even after update doesn’t hold a candle to GW1 blind. IF GW1 blind came into this game, melee would be wiped be completely wiped out.

Oh I know that, but the thought is the same. You still have the miss-trains and they will ruin the cc-spike combos. Still, today’s blind is a pale shadow of its former 90% miss chance, 100% uptime BS-spam ele bots.

Now we also have stability too, which we lacked in GW1.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

(edited by Vena.8436)

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Posted by: garethh.3518

garethh.3518

This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.

Yet the game isn’t GW1.
Just because something was a well done part of the not-at-all-similiar predecessor, doesn’t mean flopping it over to GW2 will lead to the same thing… GW1 was a team based game with plenty of team support, positioning mattered allowing ally focus fire/support to catch anyone out of positioning and pressuring you. GW2 is a solo-skirmishy game with little to no team support outside of hardcore premades.

Warriors can stunlock consistently and constantly, having a class in this game entirely based around forcing the opponent to lose control of their charector for prolonged lengths of time (5+ seconds) IS BAD DESIGN. Nothing better than the frenzy-100b they scrapped before.
That’s my point, if you care to actually address it this time… I’m all ears.

As a sidenote.
Yes warrior CC is counterable.
No one thinks its OP, just like 100-b warriors.
But is it good gameplay?
Not in the slightest…. just like 100-b warriors.

(edited by garethh.3518)

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Posted by: redslion.9675

redslion.9675

This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.

GW1 had an entirely different design that GW2, any sort of comparison about gameplay is just misplaced. GW1 was a team game with plenty of team support, positioning mattered allowing ally focus fire/support to catch anyone out of positioning and pressuring you. GW2 is a solo-skirmishy game with little to no team support outside of hardcore premades.

Warriors can stunlock consistently and constantly, having a class entirely based around forcing the opponent to lose control of their charector for prolonged lengths of time (5+ seconds) IS BAD DESIGN. Nothing better than the frenzy-100b they scrapped before.
That’s my point, if you care to actually address it this time… I’m all ears.

As a sidenote.
Yes warrior CC is counterable.
No one thinks its OP, just like 100-b warriors.
But is it good gameplay?
Not in the slightest…. just like 100-b warriors.

And like mesmers and Minion necros, clugging your view in an ANIMATION BASED combat system.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Phate.4871

Phate.4871

As a main warrior, I finally feel like Im not playing with one arm tied to my back and you want to nerf the class? Warrior gets a few benefits, like mesmers get portals, clones, the necro gets marks, ranger gets pets, guardian gets spectals, and aegis, engi gets turrets, flamethower, riflejump, ele gets attunements(double the skills). and warrior? They get highest HP pool, banners, and weapon diversity(we get the most martial weapons currently).

So with the weapon diversity, we can fill many roles, and now people want to use the shield for defense, the mace because it gets a block and it can CC, and offhand it does vuln and even more CC. Hammer is a CC god. GS is for mobility, axe for burst DPS, warhorn for weakness/swiftness/vigor. sword for torment, gap closer, bleeds. longbow for our only ranged aoe(discounting the hammer adrenal skill). Rifle for ranged DPS. And you complain? we are the jack of all trades. we cant bunker like engi, we cant heal or distract like guard or mesmer, we cant combo field like an ele, we cant beat a necro DPS, or a thief stealth/mobility, we cant range more than 1200(rifle). Only 2 ranged choices.

Nerf us anet and you will have shown that warrior will never be able to brawl in pvp, like the warrior backstory portrays them to be!

FA warrior and mesmer.

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Posted by: Fenrir.5493

Fenrir.5493

Warriors are still terrible seriously, this topic is stupid.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Eurantien.4632

Eurantien.4632

This meta doesn’t work on temple, skyhammer, spirit watch… just sayin…. just sayin…

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Posted by: Vena.8436

Vena.8436

Just because something was a well done part of the not-at-all-similiar predecessor, doesn’t mean flopping it over to GW2 will lead to the same thing… GW1 was a team based game with plenty of team support, positioning mattered allowing ally focus fire/support to catch anyone out of positioning and pressuring you. GW2 is a solo-skirmishy game with little to no team support outside of hardcore premades.

What a pointless statement. “There is no team support… except there is when people play as a coordinated team.” There was no team support in GW1 as well if you played with completely random people where a single gimmick build could instagib a teammate because everyone was playing for themselves unless, by chance, you had a monk on your team. I don’t know what planet you live on, but positioning matters in this game too for the same and other reasons it mattered in GW1.

GvG/HoH/TA were all about “hardcore premades”, if you were just some randoms who formed a team that wasn’t extremely gimmick heavy, you were farmed.

Warriors can stunlock consistently and constantly, having a class in this game entirely based around forcing the opponent to lose control of their charector for prolonged lengths of time (5+ seconds) IS BAD DESIGN. Nothing better than the frenzy-100b they scrapped before.
That’s my point, if you care to actually address it this time… I’m all ears.

http://wiki.guildwars.com/wiki/Backbreaker

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Alkaholic.3875

Alkaholic.3875

This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.

Yet the game isn’t GW1.
Just because something was a well done part of the not-at-all-similiar predecessor, doesn’t mean flopping it over to GW2 will lead to the same thing… GW1 was a team based game with plenty of team support, positioning mattered allowing ally focus fire/support to catch anyone out of positioning and pressuring you. GW2 is a solo-skirmishy game with little to no team support outside of hardcore premades.

Warriors can stunlock consistently and constantly, having a class in this game entirely based around forcing the opponent to lose control of their charector for prolonged lengths of time (5+ seconds) IS BAD DESIGN. Nothing better than the frenzy-100b they scrapped before.
That’s my point, if you care to actually address it this time… I’m all ears.

As a sidenote.
Yes warrior CC is counterable.
No one thinks its OP, just like 100-b warriors.
But is it good gameplay?
Not in the slightest…. just like 100-b warriors.

What do you consider “good gameplay”? Cause I’m no expert but I’m pretty sure stability, blinks/ports, blinds kills this build.

Worst PvP Meta Ever, AGAIN!

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Posted by: Ashanor.5319

Ashanor.5319

This thread is hilarious. Warrior is still not good enough and you want to nerf? Ha!

Worst PvP Meta Ever, AGAIN!

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Posted by: azuzephyr.7280

azuzephyr.7280

Warriors are still good for nothing except trolling in spvp