limit AI
AI builds are almost always worse in PvE than PvP. They are also widely unviable in coordinated play. AI itself isn’t an issue, just keep pushing the passive play into more active (a la Bone Minions being awful without landing Putrid Explosion), reduce the visual clutter, and increase readability of certain skills.
AI builds are almost always worse in PvE than PvP. They are also widely unviable in coordinated play. AI itself isn’t an issue, just keep pushing the passive play into more active (a la Bone Minions being awful without landing Putrid Explosion), reduce the visual clutter, and increase readability of certain skills.
Yeah if all the minion damage was baked into the actives, instead of auto attacks, they’d be much more reasonable.
The Battle Bakery [vPie]