It's time for two changes to be reversed.

It's time for two changes to be reversed.

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Posted by: VOLKON.1290

VOLKON.1290

First of all, the “limit five people being hit by any AoE” really needs to be upped or removed altogether. It made sense, kind of, when they added it… a few people were able to do tons of AoE damage to balls of people which gave the illusion that under the prior system AoE was overpowered. However, we’re all aware now of turtling and the negative effects this change is having in WvW these days. Surprisingly (or not), by removing the cap on people being hit by AoE damage you remove a lot of the apparent “OP” feel of portals as well by effectively breaking the portal bomb.

Second… it’s time for yaks to matter again. By that I mean it’s time to reinstate rewards for yak escorts, even if they’re reduced from what they were in the past. During the course of a campaign there are many times where having a group of people on yak escort is vital. You need to upgrade your keeps, get rid of the paper doors, get waypoints, etc. Without the rewards, people that dedicate themselves (as I often do) to those menial tasks do so knowing there’s nothing in it for them. Often people simply won’t volunteer for this needed task for that very reason. So please ANet, reconsider the poor, humble yak and those that slap them along.

#TeamJadeQuarry

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Posted by: Kumu Honua.2751

Kumu Honua.2751

Yeah. You get karma rewards for taking lonely veteran guard posts.

You get rewards for taking the camps.

But something as important as protecting the actual supply you get nothing? That’s no good.

Making it less value than the other events? I don’t have too much of an issue with. As long as those who do it get SOMETHING. It gives the solo/duo’s something that they can do that both helps the server and rewards them for their contributions…

Sylvari Guardian. – Dragonbrand.

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Posted by: Haralin.1473

Haralin.1473

remove 5 Target AOE and implement an AOE that gets weaker from the inside to the outside

Haralin Engineer
[Skol]

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Posted by: Rednik.3809

Rednik.3809

Return of doly escort rewards is good thing. But removing AOE cap isn’t, because it turns every class with good AOE into walking arrowcart (as minimum). It will have far worse impact on WvW then any turtle.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: deviller.9135

deviller.9135

Remove AOE cap for certain class/ability, especially elementalist class (example: meteor shower (I dunno how this mechanic work, but it looks like meteor shower is based on collision detection or coordinate detection than damage per tick (you can sit in the middle of this skill and get no damage at all (if you are lucky)), tornado/whirlpool), guardian shield skill number 5 (push all enemy not only 5), etc. >>> this will need different topic.

I agree with doly escort rewards brought back and it increase if enemy attack doly.

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Posted by: Rieselle.5079

Rieselle.5079

For turtling, I like my idea better:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Idea-for-turtling
It keeps the AOE cap but increases the coordination required to turtle and introduces some limits on it. And makes it look less silly.

As for Dolyaks, personally I’d like rewards too, but I can understand that ANet doesnt want rewards attached to anything with zero risk. (you can escort a dolyak and never get attacked, after all.) Such things always attract botters.

You should get rewards for escorting dolyaks if you engage in combat against players who attack the dolyak, though.

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Posted by: dwahvel.7356

dwahvel.7356

5 guar using wrath elite all at once. no aoe limit………40 man zerg gone in secs. buh bye pvp balance

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Posted by: VOLKON.1290

VOLKON.1290

For turtling, I like my idea better:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Idea-for-turtling
It keeps the AOE cap but increases the coordination required to turtle and introduces some limits on it. And makes it look less silly.

As for Dolyaks, personally I’d like rewards too, but I can understand that ANet doesnt want rewards attached to anything with zero risk. (you can escort a dolyak and never get attacked, after all.) Such things always attract botters.

You should get rewards for escorting dolyaks if you engage in combat against players who attack the dolyak, though.

I don’t recall how they were before, but perhaps scaling rewards based on how long/far you travel with the dolyak? For example, one from Lowlands to Hills would reward less than one from Victor’s to Hills (even though both are quite important). Possibly even a diminishing return over time if you only take a single route over and over again (Lowlands to Hills, for example) that could be erased by mixing it up a bit.

But something! We yakslappers need some lovin’ ANet!

#TeamJadeQuarry

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Posted by: Aeolus.3615

Aeolus.3615

5 guar using wrath elite all at once. no aoe limit………40 man zerg gone in secs. buh bye pvp balance

cant wonder how much damage each Guardian were making to a beat that, as tome of wrath does no make much damage unless they dont move ?

1st April joke, when gw2 receives a “balance” update.

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Posted by: VOLKON.1290

VOLKON.1290

5 guar using wrath elite all at once. no aoe limit………40 man zerg gone in secs. buh bye pvp balance

What’s that boon that reflects damage back to the source again? Are there ways to spread that? Hmm…

#TeamJadeQuarry

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Posted by: Phantom.8130

Phantom.8130

remove 5 Target AOE and implement an AOE that gets weaker from the inside to the outside

i like this idea. have it work in a series of rings, with the most damage done toward the center of the ring. people at the edges would get grazed by the blast, but the people who take it in the face will catch the full force. then, if you see an AoE coming in, you can run out of the way, and avoid part of the damage. run and dodge will most likely avoid the full damage. it’s far more realistic, and easy enough to manage.

for the yaks, i’d like to see the rewards come back in as well. i’ve been told that they were removed to counter bots, but….. so what? at least the bots were somewhat useful then. instead of grouping up in a giant fleshball to auto-attack the kraits, or running laps in the skritt cave. bots are easy enough to report if people see them. if they’re pushed to areas of the maps that people rarely ever actually go to, they’ll be harder to report. simply because people won’t be aware of them. plus, they’re not exactly hard to kill. from what i’ve seen of them, they follow a set pattern, and just spam auto-attack. chances are, they’ll be naked rangers with bear pets. ignore the pet, report the naked bot, kill the naked bot, kill the yak, collect loot, move along.

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Posted by: Rieselle.5079

Rieselle.5079

I don’t recall how they were before, but perhaps scaling rewards based on how long/far you travel with the dolyak? For example, one from Lowlands to Hills would reward less than one from Victor’s to Hills (even though both are quite important). Possibly even a diminishing return over time if you only take a single route over and over again (Lowlands to Hills, for example) that could be erased by mixing it up a bit.

But something! We yakslappers need some lovin’ ANet!

I get the feeling the overriding theme in WvW rewards is that you need some sort of contact with the enemy to get a reward. (except for jumping puzzles.)

I’m not strongly wedded to the idea but I can see where they’re coming from.

Sure, running supplies to build a siege, standing on a wall and watching for enemies, escorting dolyaks that aren’t being attacked, being a guard for a keep that’s not being attacked….

All of these things can be very important to your server’s victory and really should be rewarded somehow. But there simply isn’t a reliable mechanistic way of seperating people actively doing something useful vs. someone idling or botting.

In another thread I suggested that “per event” rewards be reduced and removed, and instead people get rewarded based on the success of their server, as long as they participated in something risky and active.

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Posted by: jayderyu.3751

jayderyu.3751

oh look.

Elementalist. Please NERF Mesmer…… and Buff me.

Anyways. I agree that the Dolyak reward should be returned. Put some limits on it though. So that we don’t get half the population doing a single escort.

I don’t need no stinking signature.

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Posted by: Greiger.7092

Greiger.7092

A possibility for dolyaks is changing the dolyak reward depending on what happens. All karma values come with comparable amounts of xp and coin in the reward.

Guarding a dolyak that does not get attacked with no other player input= Very low rewards along the lines of a dozen karma with comparable xp and coin. This is the minimum reward.

Guarding a dolyak that is attacked by mobs = medium rewards, about 3 dozen karma, with comparable xp and coin. This reward is only given if the mobs are killed, if they flee or are not dead by the time the dolyak reaches it’s final destination, the guards do not qualify for this reward. Player attack overrides this reward.

Guarding a dolyak that is attacked by players = high rewards 100 karma and comparable xp and gold. This reward also gives an extra 1 point of karma for every 100 hp healed on the dolyak through direct healing or regeneration, as well as 1 point of karma for every 500 points of damage prevented with defensive boons such as aegis and protection.

Dolyak haste = up to 2x the calculated reward. If the yak arrives 33% faster than normal (hasted 100% of it’s trip) all guards get 2x the reward, with the reward proportional to how much faster it gets there. For example if it is only hasted half the time, it arrives only about 17% faster, and the reward becomes 1.5x the total. If the dolyak dies or arrives slower than usual (knockbacks, chill, cripple) this is not calculated.

Dolyak death Base reward is set to 0. In the case of player attack guards still receive the small rewards for dolyak healing and defensive buffs.

(edited by Greiger.7092)

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Posted by: DinosaurIRL.2498

DinosaurIRL.2498

oh look.

Elementalist. Please NERF Mesmer…… and Buff me.

Anyways. I agree that the Dolyak reward should be returned. Put some limits on it though. So that we don’t get half the population doing a single escort.

One user should get to ride the Dolyak firing from its back and be the only one that gets the reward…. I want to go to there.

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Posted by: baldeee.8164

baldeee.8164

i agree with the poster … anet needs to adress wvw like yesterday

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Posted by: Magni.2835

Magni.2835

5 guar using wrath elite all at once. no aoe limit………40 man zerg gone in secs. buh bye pvp balance

What’s that boon that reflects damage back to the source again? Are there ways to spread that? Hmm…

I think you’re talking about retaliation that can be granted with a symbol of wrath. So a large turtle with a guard dropping symbol of wrath would be terrible for someone trying to AoE it with no cap.

Think about it, hitting 40 people with an AoE and having it reflect something like a third of the damage back. Let’s say the average hit of the AoE was 1k, that’s just over 13k reflected back to the source from one hit.

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Posted by: baldeee.8164

baldeee.8164

WvW needs alot of fixes .. hopefully a net will read some of theese post and work on balancing it

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Posted by: ilr.9675

ilr.9675

You should only get Free Booze for escorting yaks. Not Karma/Silver.

(and then bring Dwarven Stability in some form)

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Posted by: Arbacus.8296

Arbacus.8296

5 guar using wrath elite all at once. no aoe limit………40 man zerg gone in secs. buh bye pvp balance

What’s that boon that reflects damage back to the source again? Are there ways to spread that? Hmm…

I think you’re talking about retaliation that can be granted with a symbol of wrath. So a large turtle with a guard dropping symbol of wrath would be terrible for someone trying to AoE it with no cap.

Think about it, hitting 40 people with an AoE and having it reflect something like a third of the damage back. Let’s say the average hit of the AoE was 1k, that’s just over 13k reflected back to the source from one hit.

i would gladly sacrifice my self to do 5k dmg to 40 people
i d ont know alot about elementalists have only fought htem never had one but couldnt they throw a firerain down on a zerg then mist form the reflect dmg? while running out of range not to mention have down state to back up

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Posted by: BAEK.8561

BAEK.8561

AoE cap needs to go. It defeats the purpose of AoE, which is to discourage bunching up together. In this game, people bunch up to counter AoE. How ironic is that?

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
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