Paid transfers, ranking reset, and transfer lock out
I agree with this but NOT YET.
Anet must 1st provide option to transfer guilds without losing influence points. Then some guild from overpopulated servers will move to those less populated, and only after this they should turn on paid transfers and reset rankings.
The Rating system period is pointless and only promotes the numbskulls to transfer or roll onto the winning server.
If there were no numbers or ratings people would play with their friends, transfer to servers that they knew people played on and servers would see a much more organic even match up.
The only thing being higher on the ratings does atm is substantially increase your queue time lowering your ability to play with the people you want to.
i agree with Massacrul. My guild did the transfer allready and lost a huge amount of influence and upgrades. (had all bank and politics upgrades)
Also i know a lot of guilds who justn wait for the paid transfer.
So A-net you said that you want to wait until things balance out but they will only balance out after you activate paid transfers. Or is it because of the “guest system” that is not working that you dont activate paid tranfers?
The “No WvW until matchup is done” shoud be applyed fast. this will at least stop the temp winning team joining.
All they have to do is:
Announce a two week grace period for folks to get to the servers they want to live on.
After that two week grace period end free transfers and start charging for future transfers.
Limit server transfers to once a month.
The only additional thing that they could do is after that two week grace period they could reset the point system since the system would now reflect actual server progression/standing without server bandwagoning headstart/release bug exploiting. Or at least the bugs that have been fixed thusfar. I.e. single shot exploding walls, terrain exploits, etc…
In my mind point resetting isn’t a required part, but would be nice. But ending instant transfers is.
Jorm
The Rating system period is pointless and only promotes the numbskulls to transfer or roll onto the winning server.
If there were no numbers or ratings people would play with their friends, transfer to servers that they knew people played on and servers would see a much more organic even match up.The only thing being higher on the ratings does atm is substantially increase your queue time lowering your ability to play with the people you want to.
The points here are here, so you won’t be matched against much better server. Well, it worked at least for some time, and then people started abusing system to hell.
Which is pretty normal and in human nature. Counting that people will behave gently is like hoping that wolf will not eat sheep.
They should keep ratings secret. They should do everything i said in first post (I still believe it’s best solution for now), and after month or two reveal server ratings. When nobody will be able switch servers every 24h for free.