Please do not remove consumable items.

Please do not remove consumable items.

in WvW

Posted by: Phoenixfudge.5290

Phoenixfudge.5290

Consumable items/weapons in WvW. I am a big fan of them not only because they add spice to WvW but because they have much utility. I plead ANET to NOT REMOVE THEM FROM WvW BUT TO INSTEAD BALANCE THEM. Clearly, some of the skills that come with the items are overpowered. It is because most of these skills have little to no cooldown time and can be spammed that makes some overpowered. I am pleading for ANET to make the effort to balance them and not remove them. Unfortunately, Golem in a Box was removed during the last patch. I do not want that to happen with the others.

What exactly are these items, what can they do and why are some of them a problems? These items provide skill sets and moves beyond the player’s profession upon consuming them. Here are some examples.

Pirate Peg Leg/Plank
http://wiki.guildwars2.com/wiki/Plank
This item’s main skill is “Plank Buster” which gives the user a blowback cc to use on an enemy who unfortunate to be smacked by it. It has a CD of 4 seconds. Cooldown needs to be adjusted.

Gear
https://wiki.guildwars2.com/wiki/Gear_
This item’s main attraction is “Throw” is has a range of 900, stuns and bounces up to five enemies. It has NO CD. Clearly overpowered as you can spam this and permastun enemies. CD needs to be adjusted.

http://wiki.guildwars2.com/wiki/Flaming_Effigy_Piece
This consumable is ESSENTIAL for running past campers in the EB JP. It provides lighting in the darkroom as you cannot obtain the normal torch during Mystic Fountain invisibility. However, it does give you a skill I’d consider OP because it has no CD. “Torch Strike” Stab the foe for a 10 second burn, no cooldown. Yes, I have stacked over 30 seconds of burn while spamming this on someone.

Clearly, these items need balancing. I am begging Anet to do so but not remove them from WvW.

(edited by Phoenixfudge.5290)

Please do not remove consumable items.

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Posted by: silverfire.2547

silverfire.2547

This consumable is ESSENTIAL for running past campers in the EB JP.

Mad King book OP.

Mira Alluvion (Me) | Hanna Bulwark (W) | Sophie Dusthaven (Th)
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift

Please do not remove consumable items.

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Posted by: shortcake.8659

shortcake.8659

No. Get rid of them. Having a cooldown doesn’t matter when an item gives you access to conditions and such that you wouldn’t normally have. There’s a reason this game has a heavy restriction on how many utility abilities you can slot. Putting longer cooldowns on consumable items just makes them part of an item rotation. It’ll get to the point where you’re not fighting a profession, you’re fighting a hideous amalgamation of items that are being tossed at you.

some terrible idiot in [pre]

Please do not remove consumable items.

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Posted by: Jski.6180

Jski.6180

Tell ppl to stop abusing them! I doubt you have such power so i think the saying “this is why we cant have nice things” applies. Its not bad to stun some one once by use of an item say ever 30 sec but to have no cd ppl will abuse the item to the point of an exploitation.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Please do not remove consumable items.

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Posted by: Decked.8274

Decked.8274

This consumable is ESSENTIAL for running past campers in the EB JP.

Mad King book OP.

Incinerator OP ^-^

(Unfortunately I don´t have it)

Please do not remove consumable items.

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Posted by: Phoenixfudge.5290

Phoenixfudge.5290

No. Get rid of them. Having a cooldown doesn’t matter when an item gives you access to conditions and such that you wouldn’t normally have. There’s a reason this game has a heavy restriction on how many utility abilities you can slot. Putting longer cooldowns on consumable items just makes them part of an item rotation. It’ll get to the point where you’re not fighting a profession, you’re fighting a hideous amalgamation of items that are being tossed at you.

Keep in mind this is WvW not sPVP. Having a couple more conditions beyond your profession high isn’t much a huge problem, it will however add more diversity (and fun). Also, keep in mind that most people won’t bother using consumables. You exaggerate far too much when you say “It’ll get to the point where you’re not fighting a profession, you’re fighting a hideous amalgamation of items that are being tossed at you.”

To other poster, Unlike Mad King’s Book. These items are available to everyone.

Please do not remove consumable items.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Anet can properly test them for better cool down times, and in the mean time the vendors can quit selling the items.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Please do not remove consumable items.

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Posted by: Jski.6180

Jski.6180

A random ideal i been playing with that seems related to this is to have in WvW consumable items you buy with gold or badges. To keep these items from braking the game make them only stacks of 1 and make them unique so you can only hold one of these items at a time. Must like the other consumable items in the game why not have a set amount you can hold at one given time not every thing needs to stack in 250.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Please do not remove consumable items.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

No. Get rid of them. Having a cooldown doesn’t matter when an item gives you access to conditions and such that you wouldn’t normally have. There’s a reason this game has a heavy restriction on how many utility abilities you can slot. Putting longer cooldowns on consumable items just makes them part of an item rotation. It’ll get to the point where you’re not fighting a profession, you’re fighting a hideous amalgamation of items that are being tossed at you.

Go play spvp. It’s your thing.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

Please do not remove consumable items.

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Posted by: endeavor.7530

endeavor.7530

WvW is meant to be a bridge between PvE and PvP…not sPvP. WvW is intended to be a loose-ruled war. After all, there are no rules in war.

Server: Fort Aspenwood
Main: Endeavorr