Rate Siege Weapons on Effectiveness
They are all equally effective, but situationally dependant. That’s my rating.
Try taking a tower with an arrow cart, or defend a choke point with just a trebuchet…
Ehmry Bay – The Rally Bot Vortex [VOID]
Defending a choke with a treb is very effective actually…kinda hard to move forward with poison cows an giant boulders coming at you
Asuran Engineer (Lost)
Arrow Carts is the only siege that can’t get your server a tower / keep, so I would have to say;
Rams
Trebs
Catapult
Ballista
Golem
Arrow Cart
Die unendlichen Weiten, das Unbekannte; das Wilde.
Ehmry Bay.
I would have to say arrow carts come in at #1 with arrow carts following up in a close 2nd place.
It’s also hard to argue that arrow carts in the #3 spot aren’t better than our #2 arrow carts but we all know the superior damage of arrow cart’s in 2nd place give it a strong lead over arrow carts otherwise.
Did I mention arrow carts?
- golems, nothing better than an army of 60 golems while the enemy scout is afk for a minute.
I would have to say arrow carts come in at #1 with arrow carts following up in a close 2nd place.
It’s also hard to argue that arrow carts in the #3 spot aren’t better than our #2 arrow carts but we all know the superior damage of arrow cart’s in 2nd place give it a strong lead over arrow carts otherwise.
Did I mention arrow carts?
This. There is only two things better than arrowcarts, superior arrowcart and multiple superior arrowcarts.
25 charracters
I slaughtered a facegating zerg singlehandedly with a normal AC built as the gate hit 20% and two points in AC mastery.
40+ loot bags.
Anet says they want to keep this level of damage to players, just not siege.
Pretty sure AC will rule the siege roster for a long, long time.