Skill Lag - Official reply on the subject?
It’s just as bad in NA, so worry not, you don’t suffer alone.
It’s been around for more than a month. Try since beta. Large fights in stonemist are notorious for this.
[DAWN] First Light Gaming – Blackgate
It’s been around for more than a month. Try since beta. Large fights in stonemist are notorious for this.
Yes but it is MUCH worse this month, i dunno if it’s because of guesting for some reason (i dont understand how Anet server work and if PVE affects PvP).
Guesting has nothing to do with WvW.
It’s been around forever.
Angry Intent [AI] | Yak’s Bend |
Guesting has nothing to do with WvW.
It’s been around forever.
I played the game since release haven’t experience skill lag the way it is right now.
When the 3 servers are in SM.
I hide my butt and press skill #1
QUIT- RETIRED
When the 3 servers are in SM.
I hide my butt and press skill #1
Well the problem is even #1 stops working.. lol
When the 3 servers are in SM.
I hide my butt and press skill #1
Well the problem is even #1 stops working.. lol
Then i keep rolling and doging and rolling and
Im dead
QUIT- RETIRED
Tbh this isn’t really a reply on the Skill Lag problem, they just said that culling changes will not affect them.
We want a reply if this is going to be fixed anytime soon because most of the people i know are REALLY annoyed by it.
Tbh this isn’t really a reply on the Skill Lag problem, they just said that culling changes will not affect them.
We want a reply if this is going to be fixed anytime soon because most of the people i know are REALLY annoyed by it.
Read it again …this time with feeling. Habib clearly stated in that thread that skill lag was not going to get fixed soon because it required different measures than those they will implement to remove culling. Here’s exactly what he said:
“I should clarify here again that the culling fix will have minimal impact on skill lag. Skill lag happens because the server too busy to process everything that’s happening (e.g. it’s at 100% CPU). The removal of culling addresses issues experienced by the client but those changes don’t really impact the skill lag situation. They are fundamentally different problems that will need different solutions.”
Part of what he states there is BS, since culling and skill lag are NOT really independent issues, but it does appear to be true that the stop gaps ANet is putting in place that will help them remove culling next week won’t address the fundamental server/network limitations that they built into the game … and those limitations are what cause skill lag (and was the original reason that culling was instituted in the first place).
We’re still going to have skill lag and it may even get worse if enough players decide to fully render at high resolutions. That’s going to be the case until ANet either improves their server side engine/network enough to handle what is being asked of it. Since all of that costs real money, don’t hold your breath.
Stormbluff Isle [AoD]