what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas
>Confusion does damage for every action you do
>Bunzy plays a D/D Ele and flails away on his 1-0 keys more than Beethoven trying to learn the sounds of the keyboard for the first time
>Bunzy, the invincible “I never lose a fight” God from OG, dies in about 3 seconds because he literally kills himself before he can “reset” the fightGet over yourself. The problem isn’t that Confusion got “popular”, it’s that you finally found a Mesmer smart enough to target you in your OG zerg and slap confusion on you while they laugh their kitten off because you’re a free kill.
Yep.
LOL
D/D eles cry about confusion mesmer :O
i play mesmer from first gw2 day. confusion mesm is weakest build in mesm family.
and if d/d ele lose against him, its call a noob. smart eles if caltrips on cd turn around and run away to rest and back.
L2P
I think the problem is that Bunzy’s guild is bloody horrible at large scale open field.
Glamour confusion + hammer train is staple in open field in T1, now it spread to the lower tiers.
As always for bunzy, l2p!
As an elementalist (mostly Staff, but sometimes also D/D, especially when travelling), I don’t have a problem meeting a counter in the mesmer with this specific build. It only shows, that even with the lots of QQ about eles, there are indeed counters to it, and that’s how it is supposed to be.
Lots of the D/D eles running around in WvW are new to the class, and die due to skill spamming when suffering from confusion. In this cases it is clearly a l2p issue…
Maybe it’s because I’m playing an Asura (and therefore also have access to confusion and a higher awareness of this debuff when getting it), but I really could never “not notice” when somebody applies confusion to me, so I start reacting to it automatically (either with condition removal or simply switching to “defensive mode”).
The only thing that really bugs me is, that an ele (or any other class having traited their dodges) gets punished for dodging when under confusion. So it is nearly impossible to prevent dmg – You only have the choice to eat either the confusion dmg or the dmg of an attack targeting you. I think this should only happen with offensive dodge traits (fire, air, earth in case of the ele) but not with defensive dodges (like e.g. water in case of the ele).
I play d/d ele and I never have a problem with confusion mesmers.
Soooo looking forward to ele nerfs so that it can go back to being a class only good players could master. Seriously, how can you NOT know how to deal with confusion???
Bring on ele nerfs. Confusion is fine.
When I am on my mesmer in wvw, I almost always have null field on my bar unless I am specifically asked to run a portal. It really is very effective as both an offensive skill and a defensive one. I’m glamour specc’d and a bit of a mixed glamour/shatter.
Confusion isn’t a problem on any class I play, if you notice a pile of stacks call it on TS or stand next to the guardian or in the null field and it’s gone. It’s called knowing when to use condition removal and paying attention. It’s what non-gimmick builds have to do all the time.
D/D ele is the bigger problem- that getting up and running away off walls, back into towers etc or regen whilst resetting the fight gets old.
Just switch to a slower weapon? or simply… stop smashing the 1 button?
When i get confusion i just go to longbow and drop “5” (aoe) over the zerg, which takes like 3years to cast, or the “long-time-channeled” weap.
If you dont have a slow weapon, just stop attacking everything.
1980’s crowd finally seeing how outdated their gimmick niche builds are?
This thread is soo 6 months ago
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
If you want to have a fun time like my guild did. have 3-5 of you make a Mesmer, doesn’t matter what level you are. Get a scepter who cares what else, and have a 1-2 lvl 80’s with you in WvW. It’s pretty funny to watch lvl 1’s stacking 15+ stacks of confusion on geared lvl 80’s and they die running around with their heads cut off because they can’t use any skills.
Confusion is OP. Oh and I’m a Mesmer.
IMO confusion should only do damage on every other skill use or something like that.
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.
It is baffling how many bads there are in this game who refuse to adapt.
While I don’t think Confusion (Glamour mesmer’s in particular) is overpowered, the people proclaiming “l2p” at Elementalists who die to said spec are overly full of themselves.
The Glamour spec is amazing 1v1, and is by far a hard counter to the typical D/D spec (as are condition trap rangers, condition Engineers, ect). It’s not a l2p issue, the build straight up has an advantage over the build most Elementalists use (of course said Eles could change their heal to Ether Renewal and be fine in most situations).
Confusion and retaliation should just be removed. Been saying that for months.
Anything that is best countered by “not fighting” is a dumb mechanic for a game about fighting.
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.It is baffling how many bads there are in this game who refuse to adapt.
I’ll reply for Tiglie.
He said “confusion is a pseudo CC” meaning that once you have a large amount of confusion on you, all you can do is run away, nothing else. Taking any other action will kill you, not only from yourself, but from the dd that you are being hit with. In turn, you might as well just stand still or auto run with your hands away from the keyboard.
I guess true balance is achieved when everyone thinks everyone else is OP. We are getting close!
Confusion and retaliation should just be removed. Been saying that for months.
Anything that is best countered by “not fighting” is a dumb mechanic for a game about fighting.
so u would pretty much remove everything a mesmer has when stacking condition dmg.u know how silly that sounds right?how about you adjust your gameplay when facing multiple mesmers stacking those 2?
oh jeez… ppl typing on this forum are really funny, so many ppl screaming “OP OP OP !” and this happens EVRY time a good player manage to play well a not-so-common-build and owns some noobs, after that, many of those noobs owned get the same class and spec it the same way thinking that thats the OP build / class that will make them own everyone else.
I play here since the first closed beta event, i got 3 lv80s: necro, ele and mesmer, i tried almost any possible spec with it including shatter-confusion mesmer (which is way better than glamour on low scale pvp btw) and glamour mesmer…and this happened like months ago.
It was funny to see newbies (mainly thieves spamming heartseeker) killing themselves so quickly just cause they didnt care about those 10stacks of confusion and kept spamming their skill trying to kill me.
But thats the trick about confusion, it is potentially the strongest condition and potentially the weakest.
While builds based on other conditions like bleeding and burning can provide a consistent damage over time, confusion damage might be way higher or be zero.
It all depends on the opponents, for sure its a nice condition to use as a side effect but a pure condition build suck, cause the opponent can just afk till confusionis off and then start smashing.
Ofc you can just stand there and wait when you are in the middle of the action, but u can just stop attacking and run back on your lines if you dont have a condition removal ready and maybe you’ll get cleanse by an ally (on my ele for istance i traited my water attunement to remove allies condition).
The pure glamour spec i think was one of the first build i tried on my mesmer (in spvp), but it was quite rare to see ppl being so dumb to run back and forth on my fields stacking confusion, the best i could get out of a field was 3 stacks (1 for the blind, and 2 for getting out of it), not really worth it.
The good point of this build in WvW is that the Zerg isnt a group of ppl, its a mob with a single kitten brain, so everyone run straight into the glamour fields stack up confusion (2 when entering + 1 inside + 2 exiting) then spam skills … start killing themselves → Run back in panic → get inside the field stacking up confusion x10 (lol) and then they use some more skill to run away and instagib themselves.
This is what i saw happening last night in EB.
When i was fighting with my guild and noticed the first glamour mesmer i told them on mumble to stay out of the fields, i attuned to water, cleared our conditions and charged in.
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.It is baffling how many bads there are in this game who refuse to adapt.
I’ll reply for Tiglie.
He said “confusion is a pseudo CC” meaning that once you have a large amount of confusion on you, all you can do is run away, nothing else. Taking any other action will kill you, not only from yourself, but from the dd that you are being hit with. In turn, you might as well just stand still or auto run with your hands away from the keyboard.
Agreed,
But “running away” is quite the opposite of “Immobilized”
Also, as I said,
Large stacks of confusion /do/ hurt a lot, but even then primarily only when you use many skills. And the duration they’re up for isn’t very long. If you wait 2-3 seconds (I don’t care how many people say if you stop button mashing for even a fraction of a second you’ll die; it’s not true.), you will be able to heal / cleanse condition / gtfo with lesser confusion on you.
Yeah, mesmers can build to keep some amount of confusion on your nearly permanently, but it’ll be like 3 stacks at a time.
This is completely ignoring the fact that if you’re in a zerg facing a glamour mesmer, all you really have to do is have your group drop a couple Null Fields for your group and… Oh kitten, persistent aoe complete condition removal. There are enough mesmers in wvw that your zerg should always be equipped with a few Null Fields.
There is so much aoe condition removal in this game that there is really no excuse to be zerging around and not have it in abundance.
I guess true balance is achieved when everyone thinks everyone else is OP. We are getting close!
+1
in order for confusion to tick for a whopping 4K it would have to be stacked up pretty high. And glamour mesmers can only get 2-3 stacks at a time because the confusion from crossing AOE barriers is one stack and the blinding befuddlement is also one stack. If they have a scepter then it is single target only. And no confusion lasts longer than a few seconds stop the button mashing and pay attention… As a Mesmer (possibly worst condi removal in game.) I never die to confusion… I see that I have x stacks… check my health see if I can afford the heal skill use the heal skill by then confusion is gone if I cant afford to use my heal skill than it means I am gonna get killed anyways… And scepter mesmers love Tornado form eles. :P
in order for confusion to tick for a whopping 4K it would have to be stacked up pretty high. And glamour mesmers can only get 2-3 stacks at a time because the confusion from crossing AOE barriers is one stack and the blinding befuddlement is also one stack. If they have a scepter then it is single target only. And no confusion lasts longer than a few seconds stop the button mashing and pay attention… As a Mesmer (possibly worst condi removal in game.) I never die to confusion… I see that I have x stacks… check my health see if I can afford the heal skill use the heal skill by then confusion is gone if I cant afford to use my heal skill than it means I am gonna get killed anyways… And scepter mesmers love Tornado form eles. :P
As a Mesmer myself I don’t worry about confusion either…. My phantasms do damage while I’m not.
As I said before, try it out. Get 3-5 guildies together and make lvl 1 mesmers with scepter and have 1-2 lvl 80s for protection. Just watch how fast you kill a geared 80 with those lvl 1’s just using confusion. It’s pathetically funny.
As I said before, try it out. Get 3-5 guildies together and make lvl 1 mesmers with scepter and have 1-2 lvl 80s for protection. Just watch how fast you kill a geared 80 with those lvl 1’s just using confusion. It’s pathetically funny.
I don’t think I’m following here… it looks like you’re talking about a 1v5, and you’re being astounded that the 5-man is coming out on top?
I guess true balance is achieved when everyone thinks everyone else is OP. We are getting close!
A common misconception. Imagine if everyone had a utility that insta killed the target. Balanced but op/un-fun to play against/bad design.
For more zerg bombing hilarity everyone run asura with pain inverter.
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.It is baffling how many bads there are in this game who refuse to adapt.
Reading comprehension. The confusion does not kill you, anyone can stop attacking. The problem is the confusion locks you down in a state you cannot do anything except eat damage from other sources…….because the penalty to use an ability while under it’s effect is way too kitten high. In turn, it has become a glaringly overpowered CC in a game w/o CC. 2-3 seconds is death when you are extending or invuln dumping a larger force or Group -v- Group fighting people who know how to assist.
And before anyone says it, EVERYONE, I mean everyone who runs in a small group does not go into a fight with stability down. So knockdown does not count, it has a preemptive counter.
(edited by Tiglie.5834)
so u would pretty much remove everything a mesmer has when stacking condition dmg.u know how silly that sounds right?how about you adjust your gameplay when facing multiple mesmers stacking those 2?
Confusion and retaliation are fundamentally different from other conditions. The ultimate counter to poison, fire, immobilize, etc, is to kill you. Nothing about those conditions makes it dangerous for me to keep fighting and in fact it’s best if I do.
Retaliation and confusion essentially ask the player to stop fighting until the condition goes away.
Those two conditions should be removed. They are just bad ideas. Replace all confuse/retaliate skills with some other type of condition.
so u would pretty much remove everything a mesmer has when stacking condition dmg.u know how silly that sounds right?how about you adjust your gameplay when facing multiple mesmers stacking those 2?
Confusion and retaliation are fundamentally different from other conditions. The ultimate counter to poison, fire, immobilize, etc, is to kill you. Nothing about those conditions makes it dangerous for me to keep fighting and in fact it’s best if I do.
Retaliation and confusion essentially ask the player to stop fighting until the condition goes away.
Those two conditions should be removed. They are just bad ideas. Replace all confuse/retaliate skills with some other type of condition.
I’m sorry that you think mashing buttons is the only way to play this game,
You might just have to die a lot to glamour mesmers then.
I’m glad that there are conditions in this game different than everything else.
It adds,
Oh, you know,
Layers and dynamic gameplay.
A reason to actually pay attention and know what you’re doing, which this game lacks pretty desperately in other areas.
If confusion only lasted a couple seconds of a fight or went away after a single use, then I’d be ok with that. That would be a very short term decision where you either stopped what you were doing for a few seconds or took significant damage. What I’m not ok with is mesmers using condition duration and rare veggie pizza to keep almost constant uptime confusion with breaks of only a few seconds here and there where you can actually play your character. Confusion is the longest daze in the game.
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.It is baffling how many bads there are in this game who refuse to adapt.
Reading comprehension. The confusion does not kill you, anyone can stop attacking. The problem is the confusion locks you down in a state you cannot do anything except eat damage from other sources…….because the penalty to use an ability while under it’s effect is way too kitten high. In turn, it has become a glaringly overpowered CC in a game w/o CC. 2-3 seconds is death when you are extending or invuln dumping a larger force or Group -v- Group fighting people who know how to assist.
And before anyone says it, EVERYONE, I mean everyone who runs in a small group does not go into a fight with stability down. So knockdown does not count, it has a preemptive counter.
Couldn’t of said it better myself.
I’ve played a Mesmer since launch and I’ve tried out a confusion build and here is what I found.
The good players know how to deal with it and the bad players don’t.
I have 5 other 80s and know how to deal with it on all of them. I’ll give one example.
My Shout Warrior: 5 Condition Removals in my build. Warhorn: 2 x AoE Convert Conditions to Boons; Shout + Soldier Rune: 3x AoE Heals/Condition Removals. I remove conditions from my teammates whenever I see them.
Couldn’t of said it better myself.
I think we all realize
I have zero problem with confusion Mesmers on my D/D Ele and don’t understand how and Ele could.
I didn’t realize it was possible to have so much condition removal on 1 character until playing a D/D Ele.
Swith to water attunement, condition gone.
Use a cantrap, get regeneration, condition gone.
If I have multiple conditions on me I have cleansing flame that removes 3 conditions plus gives me regen which removes another condtion.
That’s 3 condition removals from my utilities granted decent CD’s of 45+ seconds. and a Removal on a 9 1/4 second CD(which removes 2) when attuning to water.
I’ve literally have my condition bar filled with a see of red going against confusion spamming zergs that use Nerco’s to bury the stacks and spread it and can have all the conditions off me in a second.
So what I’m hearing is, “Confusion is bad because it keeps me from attacking.” Isn’t that…well…the point? What other tools do we have? There are no long stuns, no long fears, no mesmerize/sleeps. These tools are how you break groups.
No. Confusion is bad because it keeps you from defending.
ITT button mashers rage
If confusion only lasted a couple seconds of a fight or went away after a single use, then I’d be ok with that. That would be a very short term decision where you either stopped what you were doing for a few seconds or took significant damage. What I’m not ok with is mesmers using condition duration and rare veggie pizza to keep almost constant uptime confusion with breaks of only a few seconds here and there where you can actually play your character. Confusion is the longest daze in the game.
ok, before u assume things.HAve u actually played a glamour mesmer?I don’t think so, because if u would have, u would know that all our abilities have very long cool downs. Yes, veggie pizza increases duration, but we still have a gap when all our skills are on cooldown. i mean all of them(weaponskills and abilities).
I fight glamour mesmers all the time. So when i get hit by a well built glam mesmer(6,7 stacks of confusion right away) and i did use a skill, I use heal, back up a little and then use my nullfield to cleanse.problem solved. The people that die are the people that zerg and blindly attack by mashing buttons.
As I mentioned in the last thread the people using this effectively are not the common zergers. It really effects only a small subset of the player base.
As I mentioned in the last thread the people using this effectively are not the common zergers. It really effects only a small subset of the player base.
All i’m saying is, make a glamour mesmer and see for yourself.It is not as op as it looks if there is only 1 gamour mesmer. If u run into a group of them, yep it will hurt! But so does a n organized thieves group, ele group or necro group(imagine 11 necros using same skill at the same time=ouch).
The glamour Mesmer doessent kill anyone. Gettin thiefd when you can’t defend yourself does. Its the A #1 lockdown method and only people that play at a fairly high level use it well. Hence the above post.
This post serves as a strong indicator of who actually talks and who actually walks. It’s ironic that 3 of the maybe 5 guilds worth fighting over 6 months of server hoping looking for any semblance of non-zerg mentality post on this thread about how broken confusion is.
To the original question, nothing will change, like Acelerion says, it only affects (albiet completely destorys) a small subset of this game, that will never be catered too. This game will never be more than an anonymous door bashing arena.
edit It might change, a few friends that still regularly play say AD is running a confusion / epidemic setup. Wait till that catches on
Confusion/epidemic isn’t new. Anyway, if all these top tier elite groups are having trouble with a handful of glamour mesmers, they should research condition removal. Especially the fields that provide that. Adjust.
Confusion/epidemic isn’t new. Anyway, if all these top tier elite groups are having trouble with a handful of glamour mesmers, they should research condition removal. Especially the fields that provide that. Adjust.
Yeah but it’s easier to demand nerfs than to adjusts one playstyle.
No. Confusion is bad because it keeps you from defending.
You mean like a group of hammer warriors chaining knockdown/knockback/stun? Or like a group of necromancers chaining fear/blind/chill? Or like a group of thieves chaining immobilize/blind? Or like a group of elementalists chaining blowout/knockdown?
A coordinated group can pile so much stun / knockdown / knockback / blowout / daze / stun / chill / cripple / blind on you that you wouldn’t have enough counters even with twice the number of utility slots.
The mere fact that d/d ele the class with easily the best condition removal in game is griping about confusion… The condition that is potentially the most powerful but also potentially a complete joke. OG barely has a population of anything from d/d eles and BS thieves the two classes that are most dominant in WvW. So if you are griping about a group of confusion mesmers chances are that OG is running with multiple d/d eles which means multiple condition cleanses/group healing… Please get over yourselves and be better coordinated and plan condition removal instead of thinking that you are entitled to “GANK” every player you come across in WvW.
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
I for one do not see the big issue with confusion. I run a confusion Mesmer and I for one have never thought I was some unstoppable killing machine. I’ve noticed recently a lot of players have gotten wise to confusion and have learned to deal with it, while others (usually up levels) just kill themselves with it. I don’t see it as any different from any other condition, really. My best advice is to keep your eyes on your conditions.
As I said before, try it out. Get 3-5 guildies together and make lvl 1 mesmers with scepter and have 1-2 lvl 80s for protection. Just watch how fast you kill a geared 80 with those lvl 1’s just using confusion. It’s pathetically funny.
Okay, let’s see…
According to the wiki, confusion scales with condition damage. Since we’re talking about upscaled level 2 characters in white gear, each stack inflicts a whopping 130 points of damage per skill use.
You also explicitly mentioned scepter as weapons so you’re probably referring to Confusing Images as the way to stack confusion. CI can not only be dodged, but the inflicted confusion also only lasts 5 seconds on a 15 seconds cooldown.
Assuming a halfway competent opponent, he can easily dodge at least (!) 5 stacks completely, probably more depending on class/playstyle (extra dodges, invulnerability skills, etc. etc.). In the worst case he has then – assuming 4 mesmers – 15 stacks of confusion for 5 seconds which deal 1950 per skill use, which is probably orders of magnitude more than what the mesmers deal with their other skills.
And once the confusion runs out or is cleaned the level 80 character can proceed to easily butcher your mesmer squad since it deals next to zero damage without confusion. To deal a significant amount of damage to the level 80 character the confusion needs to be stacked as high as possible, but that in return means that it will only be applied for 5 seconds every 15 seconds.
Compare that to a group of 4 necromancers using dagger/dagger to chain 3 seconds immobilize (on 25 seconds cooldown), 6 seconds blind (on 18 seconds cooldown) and 10 seconds weakness (on 25 seconds cooldown). Which do you think is worse?
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
You go from saying D/D is a weaponset not a build to “every build relies on fast switching”
Make up your mind your mind, is D/D a build or weaponset? Also after tomorrow, I guess you’ll just have put strategy into your wvwvw attacks, not just ganking/running when ganking doesn’t work.
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
You go from saying D/D is a weaponset not a build to “every build relies on fast switching”
Make up your mind your mind, is D/D a build or weaponset? Also after tomorrow, I guess you’ll just have put strategy into your wvwvw attacks, not just ganking/running when ganking doesn’t work.
What is not clear about that? D/D is just a weaponset. Every weaponset and every build elementalists have relies on fast switching. It isn’t like D/D is the only weaponset that attunement swaps.
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
You go from saying D/D is a weaponset not a build to “every build relies on fast switching”
Make up your mind your mind, is D/D a build or weaponset? Also after tomorrow, I guess you’ll just have put strategy into your wvwvw attacks, not just ganking/running when ganking doesn’t work.
What is not clear about that? D/D is just a weaponset. Every weaponset and every build elementalists have relies on fast switching. It isn’t like D/D is the only weaponset that attunement swaps.
Less QQ, more pew pew…oh wait, you’ve got confusion on you, so if you tap one of your buttons you “blow up” as bunzy would say. Confusion does squat unless you use a skill, so run away, that’s what OG is good at anyway.
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