WvW open field fighting
All line battle, tactical defence, etc strategy is out the window because of culling, lag and AoE target limit. A zerg of 40+ men in tight ball formation is nearly indestructible because they cannot be seen (render too slow) and they cannot be killed (AoE target limit). Not to mention the huge lags generated when that 40+ men zerg charge at you. The only way to stop them is either have your own 40+ men zerg that do the same thing or have 10 ballistas and acs.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
… or have 10 ballistas and acs.
1 balista would hit all 40 if they turtle up. Same with a single AC. Siege has a 50 target cap.
They should make the EB JP a capture point.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
… or have 10 ballistas and acs.
1 balista would hit all 40 if they turtle up. Same with a single AC. Siege has a 50 target cap.
I did not know that. ty
… or have 10 ballistas and acs.
1 balista would hit all 40 if they turtle up. Same with a single AC. Siege has a 50 target cap.
Ballistas have a cap of 10 targets
Homeworld = Home Borderland!
Balistas have a cap of 50 targets, according to a post on these forums by a dev. (Sorry I don’t have a link handy)
edit okay I can’t find the post so I may have been mistaken, but I swear one of them made that post.
(edited by Ravien.4823)
Ballistas and golems have an aoe cap of 10. All other siege (including cannons) is 50.
FA – Protectorate of Aspenwood [PRO]
There’s hardly any open ground to fight on. One side just runs to the nearest keep and start shooting siege at the people who chase. In other words maps are way to small.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
for the cap of siege there is an official post at the german Forum:
most of the names you should be able to understand.
pfeilwagen = arrowcarts
flammenbock = ram
4 different(-ish) maps, 4 different game types, one score board to rule them all. Almost kind of a no duh set up to this gamer. Half the game types could be timer/time zone based to satiate the ‘but, but they’re playing when I’m not playing’ crowd.
Room to grow for the future? A lack of vision? Just ran out of release development time? Who knows why it’s just all cap and hold with a couple of handy jp’s and a lot of overkill on inconsequential aggro pve trash mobs and so-so group pve bosses.
Directly to the op’s post, interesting idea but could be game breaking to the current cap and hold game type scoring mechanics.