Here is an idea Anet….
Realm Ranks and points needed to unlock
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(ranked I/II/III/IV/V)
Peasant 1000 2000 3000 4000 5000
Commoner 7000 9000 11000 13000 15000
Squire 18000 21000 24000 27000
Soldier 31000 35000 39000 43000
Veteran 48000 53000 58000 63000
Lieutenant 69000 75000 81000 86000
Knight 92000 98000 104000 110000
Hero 117000 124000 131000 138000
Lord 146000 154000 162000 170000
Warlord 180000 190000 200000 210000
Immortal 230000 250000 270000 280000
Legend 310000 340000 370000 400000 430000
Saint 500000 (max on all passives)
Earning pts
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Kills are now split depending on contribution and divided equally among group members within vicinity
WvWvW Kill = 50 pts (total split depending on contribution)
Dolyak = 50 pts (total split depending on contribution)
Stomping = 10pts for all stomping
Cap pt = 25 pts
Cap Supply = 50 pts
Cap Tower = 100 pts
Cap Castle = 250 pts
Defense bonus = 50% bonus of total earned since last tick each tick (no Afking and no rewards for not defending successfully)
repair bonus = +1pt per supply pt used
Builder = +25pts per blueprint used
Revive Ally = 30pts.
Orb capture = 250pts too all in zone.
Rank bonus = +5 pts per rank difference in kill.
Buffed ally = +2 pts if ally kills whilst being buffed.
Healer = +5pts per person healed.
Solo Effort = +33% bonus
Passive abilities (ranks of I/II/III/IV/V) (cost of 1/2/3/4/5 per point. ie costs 15 pts for all 5 levels)
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Pain giver. 3%/6%/9%/12%/15% damage increase
Resilient. 3%/6%/9%/12%/15% less damage taken
Massive Freak. 3%/6%/9%/12%/15% health pool increase
Lightfooted. 2%/4%/6%/8%/10% increased movement speed
Quick Hands. 2%/4%/6%/8%/10% Attack speed increase (quickness)
Eagle Eye. 2%/4%/6%/8%/10% increase on chance to crit and crit dam
Cleric. 5%/10%/15%/20%/25% increase in healing.
Endured. 20%/40%/60%/80%/100% stamina pool increase
Merciless. 20%/40%/60%/80%/100% increase in speed to stomp and damage downed opponents.
Weaponsmaster. 1/2/3/4/5 – can hit an additional target on melee attacks and AE skills.
Determined. 10%/20%/30%/40%/50% shortens CC time
Darwinism. 8%/12%/16%/20% reduction to condition damage
Long Sighted. 8%/12%/16%/20% less damage from ranged attacks
Short Sighted. 8%/12%/16%/20% less damage from melee attacks
Seige Expert. 6%/12%/18%/24%/30% extra damage with siege equipment
Efficient. 50%/100%/150%/200%/250% can use supply better.
One Hit Wonder. 5%/10%/15%/20%/25% decrease in Elite skill cooldowns
Aquatic. 20%/40%/60%/80%/100% extra damage underwater.
Shielded. 6%/12%/18%/24%/30% less damage when shield worn.
Influencial Aura. 25/50/75/100/125 increase in size of all AE.
Long Armed. 25/50/75/100/125 increased range with all weapons (including melee).
Learner. 6%/12%/18%/24%/30% Extra realm points.
Lucky Charm. 20%/40%/60%/80%/100% Magic find (WvW only)
Do it