A Light In The Darkness/Forging the Pact bug
Hi, thanks for noticing my thread, but after reading the info at that link I am still left wondering if there’s any way to fix my particular problem, as it is not mentioned in that thread (which has not been updated in about a month) – and some of those issues appear to have been fixed for people (“Affected players were reset back to the personal story step they were on before the skipped content”).
Also, should I re-post my details there?
Edit: Rather than re-posting and bumping again, I will just edit this in – thank you for the second response; I will simply wait on finishing that character’s story until a fix is in place. I am patient.
(edited by trickfred.4097)
There are a couple of unrelated bugs, the skipped content/reversion is specific to an issue that occured the first week or so after ship. There is currently no fix planned for the issue you ran into, since it’s a fairly complex problem with no easy fix. Unfortunately, at this point, the only real option is continuing your story as it is now (with the mis-step.)
I have this bug too, there I was hoping to do all story lines, not the same again
There are a couple of unrelated bugs, the skipped content/reversion is specific to an issue that occured the first week or so after ship. There is currently no fix planned for the issue you ran into, since it’s a fairly complex problem with no easy fix. Unfortunately, at this point, the only real option is continuing your story as it is now (with the mis-step.)
Umm… could you make a sticky with all the bugs we might run into that are “not planned to be fixed because it’s not easy”? Would probably be interesting for everybody to avoid those instead of learning the hard way.
There are a couple of unrelated bugs, the skipped content/reversion is specific to an issue that occured the first week or so after ship. There is currently no fix planned for the issue you ran into, since it’s a fairly complex problem with no easy fix. Unfortunately, at this point, the only real option is continuing your story as it is now (with the mis-step.)
Umm… could you make a sticky with all the bugs we might run into that are “not planned to be fixed because it’s not easy”? Would probably be interesting for everybody to avoid those instead of learning the hard way.
Would be very nice to have that list public. Sounds the right thing to be done IMO.
It’d also be nice to have their entire bug tracker visible to the public, but sometimes we take what we can get and we need to not constantly ask for more and more and more. I’m happy having the question answered, and don’t think we need a massive public bug list maintained by ANet employees on the forums. I’d rather them spend their time fixing issues, instead.
That’s not what we asked for (although I like the idea of a public bugtracker, this wouldn’t work because most people simply don’t understand how these work). It would just be nice to know about more or less gamebreaking bugs people will likely run into that are not about to be fixed.
Umm… could you make a sticky with all the bugs we might run into that are “not planned to be fixed because it’s not easy”? Would probably be interesting for everybody to avoid those instead of learning the hard way.
That’s exactly what I linked to. There are a still a couple of story steps that can cause problems in co-op, because (by default) if you accept the story progress, it will throw you onto the story owner’s track. (So it will set you on the owner’s fear storyline, even if you chose another fear earlier.)
Ah, should’ve read the whole thread, thanks.