The Ranger class is broken – please go fix it.
J. Peters admitted to it’s brokenness 4 months ago, but then disappeared without a trace after promising big changes and improvements.
Source: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-update/first
Here’s a small example list – my thread was already deleted once for not containing ‘specifics’ – lol, uhhh yeah, I won’t even make a comment about that.
Anyways, here goes:
All of you other Rangers, feel free to add to the list (or mention what has been fixed, if any). Pretty sure there are more still!
Weapon Skills
Ranged attacks often say ‘obstructed’ even when it’s clearly a landed hit
Longbow/Harpoon Gun don’t auto attack at max range (1500) with Eagle Eye.
Horn skill Call of the Wild (5) with autotargeting on will cause start autoattacking anything near
Horn skill Call of the Wild (5) gains 2 seconds from Off-Hand Training on the tooltip, but the duration is the same in real-time
Horn skill Hunter’s Call (4) can cause very odd graphic anomalies on enemies of specific sizes.
Spear Swirling strike is interrupted by the Stab chain if auto-attack is enabled
Sword’s Slash/Kick/Pounce chain will cause the player to be semi-rooted in place resulting in inability to dodge or readily reposition yourself
Shortbow’s Quick Shot doesn’t always trigger the swiftness boon or move you backwards.
Shortbow’s Crossfire (1)’s added delay as of the 10/7/12 patch is seemingly unintended.
Shortbow isn’t affected by quickness correctly.
Shortbow’s autoattack is auto-canceling since the animation fix.
Greatsword’s Swoop (3) will often miss if the target is on a different elevation as you.
Gear
Superior Rune of Dwayna 2 pc set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring
Pets
F2 ability response issue.
Infinite Pet Buff Stacking.
Infinite Porcine Forage.
White Moa’s Icy Screech (F2) tooltip reads “Screech to chill nearby foes.”, and shows that it gives 10 seconds (base amount) of Regen. Instead, the ability does AE damage and 1 second of chilled
Blue Moa’s Protecting Screech gives 4 (base) seconds of protection instead of the stated 10 (base) seconds
Many pets don’t do the correct amount of condition or boon intensity/duration. Will make a chart soon.
Jungle Spider/Black Widow’s Paralyzing Venom immobilizes for 2 seconds instead of the stated 2 second stun
Black Widow has only half the vitality as the other spiders
White Raven has 687 less vitality than the other birds
Other Ranger’s pets can trigger the ‘Charm’ option when you’re near them
Boon duration modifies pet’s tooltips, but not their actual ability.
Ranger pet names do not stay if you change a pet via the pet management window.
Pet agro doesn’t work correctly under many circumstances including pet type
Player stats are not affecting your pets stats even though the tooltip states otherwise.
Pets occasionally have a sound bug where they are incredibly loud.(Not just ranger pets)
Pets are unable to attack particiular world objects such as gates in WvW.
Pets will often run infront of you (potentially in agro range) before stopping while following
Drakes do not use Tail Swipe or Chomp. Also, their autoattack does an unlisted AE.
*Spider’s Poison Blast causes projectiles to be obstructed.
(edited by Idolicious.6091)