[BUG] Ranger class

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Idolicious.6091

Idolicious.6091

The Ranger class is broken – please go fix it.

J. Peters admitted to it’s brokenness 4 months ago, but then disappeared without a trace after promising big changes and improvements.

Source: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-update/first

Here’s a small example list – my thread was already deleted once for not containing ‘specifics’ – lol, uhhh yeah, I won’t even make a comment about that.

Anyways, here goes:

All of you other Rangers, feel free to add to the list (or mention what has been fixed, if any). Pretty sure there are more still!

Weapon Skills

Ranged attacks often say ‘obstructed’ even when it’s clearly a landed hit
Longbow/Harpoon Gun don’t auto attack at max range (1500) with Eagle Eye.
Horn skill Call of the Wild (5) with autotargeting on will cause start autoattacking anything near
Horn skill Call of the Wild (5) gains 2 seconds from Off-Hand Training on the tooltip, but the duration is the same in real-time
Horn skill Hunter’s Call (4) can cause very odd graphic anomalies on enemies of specific sizes.
Spear Swirling strike is interrupted by the Stab chain if auto-attack is enabled
Sword’s Slash/Kick/Pounce chain will cause the player to be semi-rooted in place resulting in inability to dodge or readily reposition yourself
Shortbow’s Quick Shot doesn’t always trigger the swiftness boon or move you backwards.
Shortbow’s Crossfire (1)’s added delay as of the 10/7/12 patch is seemingly unintended.
Shortbow isn’t affected by quickness correctly.
Shortbow’s autoattack is auto-canceling since the animation fix.
Greatsword’s Swoop (3) will often miss if the target is on a different elevation as you.

Gear

Superior Rune of Dwayna 2 pc set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring

Pets

F2 ability response issue.
Infinite Pet Buff Stacking.
Infinite Porcine Forage.
White Moa’s Icy Screech (F2) tooltip reads “Screech to chill nearby foes.”, and shows that it gives 10 seconds (base amount) of Regen. Instead, the ability does AE damage and 1 second of chilled
Blue Moa’s Protecting Screech gives 4 (base) seconds of protection instead of the stated 10 (base) seconds
Many pets don’t do the correct amount of condition or boon intensity/duration. Will make a chart soon.
Jungle Spider/Black Widow’s Paralyzing Venom immobilizes for 2 seconds instead of the stated 2 second stun
Black Widow has only half the vitality as the other spiders
White Raven has 687 less vitality than the other birds
Other Ranger’s pets can trigger the ‘Charm’ option when you’re near them
Boon duration modifies pet’s tooltips, but not their actual ability.
Ranger pet names do not stay if you change a pet via the pet management window.
Pet agro doesn’t work correctly under many circumstances including pet type
Player stats are not affecting your pets stats even though the tooltip states otherwise.
Pets occasionally have a sound bug where they are incredibly loud.(Not just ranger pets)
Pets are unable to attack particiular world objects such as gates in WvW.
Pets will often run infront of you (potentially in agro range) before stopping while following
Drakes do not use Tail Swipe or Chomp. Also, their autoattack does an unlisted AE.
*Spider’s Poison Blast causes projectiles to be obstructed.

(edited by Idolicious.6091)

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Idolicious.6091

Idolicious.6091

Traits

Opening Strikes only gives vulnerable during certain circumstances. Most importantly is the minimum range of 900.
Agility Training doesn’t give pets 30% movement speed. Only 14%~. Video located here
Trapper’s Defense has a 10~ second internal cooldown. Should be listed on the tooltip
Trapper’s Expertise causes the vulnerability portion of Opening Strikes not to proc on traps
Vigourous Renewal states “Gain vigor when using a heal skill”, this trait also gives vigor to any ally who is given regeneration by you (ie, with Healing Spring)
Off-Hand Training doesn’t increase the range of Stalker’s Strike or Call of the Wild
Circle of Life creates a Healing Spring on downed, not death as stated
Fortifying Bond only extends partial duration of boons.
Master’s Bond resets when you transition from land->water even if it’s the same pet.
Spotter has a bugged tooltip that shows the wrong roman numeral (II instead of VII) and it says “Might”
The following traits only work in combat: Spotter, Mighty Swap, Compassion/Concentrated/Expertise/Malicious Training, Companion’s Defense
Master’s Bond doesn’t include how much stat to your pet. Should read 6 stat per stack, max 25 stacks
Beastmastery trait line doesn’t show the correct amount of pet attribute, should be in increments of 10 instead of 1
Nature’s Vengeance does not increase the spirit’s activated ability size
Natural Healing heals yourself along with your pet, even though it’s stated that it only heals your pet
Moment of Clarity doesn’t give trigger the ‘Attack of Opportunity’.
Trapper’s Expertise trap that is over 600 range away will trigger an initial pulse of damage then teleport to 600 range from your current position.
Remorseless doesn’t regain Opening Strike after a kill
Nature Magic doesn’t affect Healing Spring’s tooltip, but it affects the actual regeneration duration.

Downed Skills

Lick Wounds triggers non Ranger pets to resurrect you.
Lick Wounds doesn’t always work.

Utility

Signet of the Beastmaster’s effect on Signet of the Hunt doesn’t affect your damage (but, there is a graphically representation of the buff)
Signet of the Wild doesn’t show that it has a 12 second duration or how much more damage you do (I got ~22.22%)
Traps do not work in the sPvP map ‘Battle of Kyhlo’ clocktower.
Search and Rescue will occasionally cause your pet to follow the ally it just resurrected indefinitely
Sharpening Stone will only apply 1 bleed on abilities that fire multiple projectiles (Splitblade, Poison Volley, etc), but use additional charges if hit
Signet of the Hunt’s activated buff wears off if you use any ability (damaging or not)
Spirits can be swapped for other skills while summoned if their activated ability cooldown is up
Rampage As One’s Stability portion of the buff is overwritten by other Stability buffs.
Signet of the Wild activated portion with Signet of the Beastmaster doesn’t allow you to stomp downed enemies, rally allies or interact with environmental items.
Entangle’s roots are unable to be attacked by ranged weapons.
Spirits disappear when you enter water
Entangle often doesn’t root all enemies near you. May be due to an unknown max participants limit.
Offhand Training provides 2 different cooldowns for Call of the Wild.
Entangle isn’t affected by condition damage. FIXED
Spirit of Nature should specify the status of the recipient (downed/dead)

(edited by Idolicious.6091)

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Blackhat.4016

Blackhat.4016

Not sure why you would simply copy/paste the ranger bug thread and make a new thread in the bug forum. Do you really think Anet is going to go crazy simply because there is another thread complaining about profession bugs? There are several hundred threads like this one and I am pretty sure the same thing will happen… nothing.

I do understand you are upset about the current bugs for rangers (just like I am about elementalists bugs and pretty much any other player about the bugs for their main profession) BUT the best thing to do is report new bugs to the official bug thread. This thread will just be ignored and/or closed.

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Idolicious.6091

Idolicious.6091

Not sure why you would simply copy/paste the ranger bug thread and make a new thread in the bug forum. Do you really think Anet is going to go crazy simply because there is another thread complaining about profession bugs? There are several hundred threads like this one and I am pretty sure the same thing will happen… nothing.

I do understand you are upset about the current bugs for rangers (just like I am about elementalists bugs and pretty much any other player about the bugs for their main profession) BUT the best thing to do is report new bugs to the official bug thread. This thread will just be ignored and/or closed.

Ignored – perhaps, but then again, that would be nothing new regarding Ranger issues.

Closed – no, it was deleted once already and I was asked for ‘specifics.’ So here they are. I was asked, so I presented. Why the bug list from Ranger forum? Because AFAIK, these all still exist. Should I only list a few?

Why did I post here? Look at all those red replies here in the bug forum. It’s been over 4 months in the Ranger forum since we saw a ‘red.’ I think you can figure that one out yourself. Besides, the person maintaining the Ranger Bug thread in the Ranger forum has been MIA for 4 months as well (he probably quit, like many other Rangers, or re-rolled). Sure, I can add some things to a thread that nobody ever views…but what’s the point? This is clearly the forum getting more ‘red’ attention.

(edited by Idolicious.6091)

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Blackhat.4016

Blackhat.4016

I know what you mean, it isn’t any different in all the other profession forums. All the “red” is either in the account issues forum or bug forum. Not sure if this helps though but good luck.

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Idolicious.6091

Idolicious.6091

I know what you mean, it isn’t any different in all the other profession forums. All the “red” is either in the account issues forum or bug forum. Not sure if this helps though but good luck.

/whisper

All it really is, is a feeble cry for attention! We were already diagnosed ‘broken’ by J. Peters over 4 months ago, promised fixes; but then he vanished like Houdini.

Poof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.

See? Houdini.

Poof!

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: SafiMoyo.5130

SafiMoyo.5130

Search and Rescue:
- Sometimes pet will go to its target and stand over the body, but won’t heal. It will Search but it will not Rescue.
- Defeated pet will not Rescue (may be working as intended)
- Failed use of this shout will still be met with the 85 second cool down

Passive Pet turning Aggressive: Using the F2 skill on a passive pet will tell the pet to aggro your target after triggering its ability (as though you pressed F1 following F2). This causes the player to make sure F3 is pressed following F2 to keep the pet close (vital for pet survivability in dungeons). If F3 is pressed too soon, then the pet cancels out of using its F2 skill.

Champion Hunter

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Devo.7320

Devo.7320

~Natural Healing sometimes doesn’t even work on the pet.
~Trait buffs for pets don’t effect the pet stats sometimes.
~Signets passive don’t effect the pet around 10 seconds after a pet swap.
There’s 3 more to add.

~~~~~~~~{<-*}> I IZ A BIRDY!

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: WonderfulCT.6278

WonderfulCT.6278

Traits:
Signet of the beastmaster makes no sense if you assume it works on signet of renewal.

Weapons:
-GS swoop still does less dmg than maul even though it says it does more.
-Warhorn hunter’s call can be obstructed which doesn’t really make any sense because I can’t see myself shoot anything.
-RaO does not state it only works with the current pet in the description it only mentions “your pet” as such I can’t tell if it’s working as intended although it might be.

Theres a bunch of text related problems in the traits with the extent of their effects being unlisted or not fleshed out.

Add more sound effects to The Minstrel plz.

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: gaborkaldy.3210

gaborkaldy.3210

- Pet is not sharing your Agony Resistance, making them useless in Fractals and causing you loose 40% of your DPS in the bossfights.

It’s always Beer Time!
Desolation – [TEU]

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Traits
Downed Skills

Lick Wounds triggers non Ranger pets to resurrect you.
Lick Wounds doesn’t always work.

Lick Wounds also NEVER works as the tooltip indicates.
In-game description: "Revive your pet at your location to revive you. "
The “on your location” part simply ain’t true, your pet limps back to you all the way from where it was last located and starts reviving you. More often than not, Lick Wounds ain’t the life saver it’s presented to be.

[BUG] Ranger class

in Bugs: Game, Forum, Website

Posted by: Moderator.1462

Moderator.1462

Hi everyone,

While we understand your frustration and how the class you are playing not working properly affects your gameplay, there is no need to create another thread in this subforum.

We will remind the team about the state of the Ranger class, but you can be sure they are working on it.
We are going to close this thread. Again, thanks for the reminder and sorry for all the problems.

Thanks for your understanding.