Belcher's Bluff Bugged?

Belcher's Bluff Bugged?

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Posted by: Rydrion.4528

Rydrion.4528

The tooltips for the skills say that drinking is 10% of your hp. You have 10k during the matches. When you drink it takes 2k of your hp. The drink water skill is supposed to heal 20% . Yet when you use it , it heals for 1k. Are the tooltips wrong…or am i reading this wrong… or is it just bugged.. Adnul Irongut is turbo hard!

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Posted by: Quarktastic.1027

Quarktastic.1027

He’s a norn, did you expect it to be easy?

I think either someone got the tooltips backwards, or the skills really are broken.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: loseridoit.2756

loseridoit.2756

I dont think it is possible to beat adnul irongut

Belcher buff is based on the idea of a rock paper scissor approach.

However, npc have higher tolerance and hp bar than the player.

Drinking alcohol removes 2k hp and drinking water removes 1k.

Belch requires 3 sips of liquid before use.

The issue with this boss is that it rather impossible to beat the boss unless you know the enemy moves beforehand. Adnul Irongut always uses skill 1, 3, 4 and never skill 2 which is a buff.

Since the boss has a higher health bar than you and will drink water often, this game literally become a battle in which the player and enemy trade constant blows with each other. It not possible to use bluff effectively because the opponent will almost always be able to drink liquids more often which allows him to belch more often; therefore forces the player to either press 1 and press 3 and waste a heal. As noted above, belch requires 3 sips of liquid and most of the time you have been bluffing which means the opponent is probably near full health while your health has been dropping. As the enemy health drops to 50% range, bluffing is no longer an option. The enemy spam their signature moves which prevents the player from bluffing.
In addition, the enemy has better sustain and takes less damage. In the end, you are pretty lucky to even take away 80 percent of the norn’s health. So far, my greatest success is almost winning but the computer cheated by healing within 2 rounds of each other. My strategy was to use belch and my special moves to counter his heals and use my heals to counter his belch and bluff the rest of the time

fixing the heal will help alot

(edited by loseridoit.2756)

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Posted by: Havana.8625

Havana.8625

I certainly can’t beat Irongut. I heard it was pretty easy before when you could use food to boost you through. They fixed that before I thought of the idea.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

Belcher's Bluff Bugged?

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Posted by: Sheishfed.3069

Sheishfed.3069

This is kitten hard…way TOO hard. I almost beat him, jast one more sip, but he heals then his CD on heal was NOT expired (yes, I count moves, it’s have to be done to make it even close to “victory”). But this not all, sometimes he jast RANDOMLY punishes you with his signature move effect then his signature move WAS NOT activated buy him, for example: I blaff at first turn and was srike buy his signature effect then he dont telk or have signature effect icon on him…DaFQ? And this can happend twice in are row. Sometimes you was strike twice buy this random s*et and then you get “official” activation of his signature move…5 turns in are row you cant blaff…wtf? Rly?
Fix this plz, I stabborn person and this s*et mad me hard…

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Posted by: mellonkitty.6027

mellonkitty.6027

I really enjoyed the Whispers mission version of this minigame. I also really have enjoyed the first few NPC characters I’ve played against and eventually bested… Until I got to the norn. After over an hour of getting him down to about 25% and then failing, I just can’t take it anymore. This isn’t fun, it’s infuriating. I cave, norn. You win. Kitten this.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

‘Adnul Irongut has calmed down, no longer insisting on critiquing at every possible moment.’

From the latest patch notes: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-July-9th-2013/first#post2393358

Belcher's Bluff Bugged?

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Posted by: wiazabi.2549

wiazabi.2549

Had abit of trouble with the norn but figuring out when and what signature move to use ( like the last frog challenge ) and they should be doable with abit of luck.

That said i had more trouble with the charr than norn simple because at times the charr would heal 3 times in row ( didnt have the anti heal at the time ) making it impossible and when i finally beat him it felt more random than me figuring out the tactic to win. I guess norn have similar issues.

But try learn the signature moves from the easier ones and you should be able to beat em the antiheal one is great if you get one below 50% and pop it.

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Posted by: MentallyIllMachi.2861

MentallyIllMachi.2861

Even after the so called ‘patch’ of Irongut, he is still waaayyyy to difficult. I’ve spent at least 2 hours hacking away at this beast of a man, and still nothing. This is ridiculously stupid, and they need to fix it even more, and fast.

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Posted by: Wukunlin.8461

Wukunlin.8461

for some odd reason I had more trouble with the human than the norn

Oceanic [LOD]

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Posted by: loseridoit.2756

loseridoit.2756

Had abit of trouble with the norn but figuring out when and what signature move to use ( like the last frog challenge ) and they should be doable with abit of luck.

That said i had more trouble with the charr than norn simple because at times the charr would heal 3 times in row ( didnt have the anti heal at the time ) making it impossible and when i finally beat him it felt more random than me figuring out the tactic to win. I guess norn have similar issues.

But try learn the signature moves from the easier ones and you should be able to beat em the antiheal one is great if you get one below 50% and pop it.

the charr was pretty easy

all you have to do is to stop his signature heal. his normal heal will not be that useful in repleshing his health

you didnt need the anti heal, you can simply use boast to acquire another belch

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Posted by: Xx Legacy xX.4027

Xx Legacy xX.4027

He isn’t as bad as people are making him seem. I beat him before the nerf and didn’t even realize that I could have used consumables to raise my health. It only took about an hour to beat him. Considering he is easier than that now, it is definitely doable. Just work on your strategy. They all follow a slight pattern of what skills they will use, so you just need to learn how to counter each one. From what I’ve seen on the forums, people seem to just want to use bluff over and over (hence the norn being the one people are complaining about), but mixing in real drinks is a really important part of the game.

Not to mention its only the first few days, they don’t intend for achievements to be done in the first few hours of a patch. Lots of people seem to think as soon as a path comes out they need all the achievements.

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Posted by: BlackBeard.2873

BlackBeard.2873

The tooltips for the skills say that drinking is 10% of your hp. You have 10k during the matches. When you drink it takes 2k of your hp. The drink water skill is supposed to heal 20% . Yet when you use it , it heals for 1k. Are the tooltips wrong…or am i reading this wrong… or is it just bugged.. Adnul Irongut is turbo hard!

I too would really like to know this. Losing 1K for a drink and gaining 2k for a heal makes it a much more even and fun game.

As it stands, the only strategy we have against npc’s is to bluff like crazy, as we can only take a maximum of 8 real drinks in a match (that is assuming you get off 6 whole heals, uninterrupted). That makes it really hard to recharge your belch to effectively combat their heal. Otherwise, your best bet is just to pray or try and cheat.

The math is simply staggering when you think about it. Adnul either drinks, water, or belch. He can take water every 4th turn to heal for 10%, belch every 4th turn to damage you and lose 0 life, and then drink 2 turns in a row to lose 5%. This essentially means that he could easily stay at 100% played optimally. The only way he goes down is b/c they purposely coded him to drink more than he has to, so that people feel like they MIGHT have a chance.

To defeat Adnul, he needs to take at least 20 + 2*(n_heal-4) + n_belch turns to beat. If he tries to heal every 5th turn and belch every 5th turn (going dddhb-dddhb-dddhb-dddhb…) you would need to last 38 turns against him (perhaps only 33 if your belches do decent damage as well). Now b/c you get damaged so much for each drink, and heal so little, you would be able to get off ~6-7 heals + 8 drinks that gives you the opportunity to use 5 belches. This means you would need to be able to bluff 18 times, which is very hard to do with his critique.

Like I said, its just pull and pray…

(edited by BlackBeard.2873)

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Posted by: Dragon God.4028

Dragon God.4028

Someone shoot this norn in the gut. There are about 3-4 problems with the norn I can point out.
1. First three turns is impossible to bluff. He has a 100% chance to counter it.
2. Too much HP
3. Spams Signature move too often.
4(This is what I think is going on since I’ve seen it happen every time) After he uses his Signature move the first time his, Belch gains a secondary effect. If he Succeeds in using his Belch on your Bluff, he instantly uses his Signature move. In some cases it refreshes the turn count. And since he drinks a liquid all the time, his chances of hitting you with this is stupid High.

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Posted by: Rajani Isa.6294

Rajani Isa.6294

  1. comes from him finishing the previous game with the sig move up, basically.

This guy is nuts, it shouldn’t take an hour to win (if you do!) a game of (basically) Rock Paper Scissors.

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Posted by: pave.6901

pave.6901

i beaten them all. :/ its not really that hard when you learn the ways of the enemy