Broken targeting system (Nearest Enemy)
And at the same time, please make it target the nearest enemy (more often). It still picks distant targets while ignoring things that you can hit in front of you in melee range.
And at the same time, please make it target the nearest enemy (more often). It still picks distant targets while ignoring things that you can hit in front of you in melee range.
Yep, happens all the time to me. Monsters all around but auto target thinks an appropriate target is the one that says “Out of Range” when I hit attack. The targeting atm would take some serious dedication to make it any worse.
I had tab target a champ that’s out of my skill range (900) AND not even on my screen while I literally had 6 other enemy mobs (including 3 veterans) within 180 range of me, all perfectly visible on my screen.
This new targeting system is just broken.
This issue had been reported by others since the change to targeting was made last month.
Reported Functionality Issues (Hover on INFO for issue description)
- Controls – ‘Target Nearest’ Overridden By Champion Presence
| INFO | Report Thread | Dev Response |
Pulled from the Tracker: Reported Bugs and Their Status [collaborative effort by players] sticky thread.
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