Past member of most teams NA. Retired proleague season 1+2.
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Hi devs, I’m not sure if this is intentional but….
Before the patch, if you applied basilisk venom to steal or headshot, the stun would take precedence over the daze. After the patch, the daze takes precedence, killing off any stun that would have happened with steal or headshot. This is a big nerf to thief stun bursts with steal.
I was wondering if there was going to be a fix for this or not.
Thanks!
This is also assuming you have sleight of hand trait.
Just noticed this with Steal, definitely a problem.
Post this on the bug report forums as well, it’s more likely it will be noticed there.
Should be hotfixed asap, srsly…
Can we get a dev response on this? I’m sure they care for thieves too…
final hopeful bump
Friends, it’s been 13 hours since the original post. Most of those hours passed in the middle of the night. How fast are the devs supposed to respond?
Friends, it’s been 13 hours since the original post. Most of those hours passed in the middle of the night. How fast are the devs supposed to respond?
True. Just didn’t want this thread to disappear from the front for just a little while longer.
I can’t claim to be a part of the thief community XD as it was 4th on my list that i leveled but something like this is breaking and here is a Good Luck Bump anyway.`
PvP and Balance QA Embed
Thanks got this one guys. I actually kind of like that it doesn’t use up both CC’s at once with this but I can see how that is inconsistent with how it used to react.
Please in the future report these bugs to the game bugs section of the forums.
Thanks.
Thanks got this one guys. I actually kind of like that it doesn’t use up both CC’s at once with this but I can see how that is inconsistent with how it used to react.
Please in the future report these bugs to the game bugs section of the forums.
Thanks.
Awesome! Thanks for the response Chapman. And yeah, in the future I’ll post bugs in the bug section.
Basilisk venom is still bugged.
Stealing (with mug) and both basilisk and sleight of hand make the target graphically turn into stone, but he still can move and dodge because the daze instantly cancels the basilisk petrification (effectively giving him a stun break).
Taken from the thief forum:
Karl McLain.5604:
Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
So it seems that basilisk now inflicts regular stun.
I tested with other source of daze, and also from different profession to make sure it was not just a problem with basilisk.
From my testing (correct me if i’m wrong), any source of daze on a stuned target will stun break it.
Maybe you tried to tone down stun warriors with that change so they get penalised if they spam all their stun/daze mindlessly?
I don’t really understand the point of this change … the old overlapping stun/daze system was fine in my opinion since the stun was not stacking.
Anyway it doesn’t make any sense that daze give a stun break it’s plainly wrong design.
You could also revert the basilisk to the old petrification if it’s the source of the problem, nobody ever complained about it, it doesn’t change anything that it’s not a “regular stun” as long as you can stun break it.
It desperately needs to be fixed…
The bug was fixed with today’s patch! Good job !
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