[Bug] Houdini fields (more videos)

[Bug] Houdini fields (more videos)

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Posted by: vana.5467

vana.5467

Sometimes when a field is dropped, the animation/colored ring simply doesn’t show up. Occasionally, it’ll show for a split second before disappearing. This affects all field effects, stationary AoEs as well as moving ones, and happens with both friendly and enemy skills. It happens in instanced 5-man content as well as large scale WvW fights. I haven’t noticed any particular pattern or situation where it can be consistently reproduced.
It seems to have begun with the latest quarterly update which introduced new field visuals. For modes that rely heavily on combo field interactions (stealth opening/water blasting etc..) this is a fairly game breaking bug.

(edited by vana.5467)

[Bug] Houdini fields (more videos)

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Posted by: Bowdosa.3687

Bowdosa.3687

You have the “Effect LOD” option ticked in your settings.

[Bug] Houdini fields (more videos)

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Posted by: vana.5467

vana.5467

You have the “Effect LOD” option ticked in your settings.

I do. It’s supposed to reduce a field to a simple ring, not remove it entirely.

[Bug] Houdini fields (more videos)

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Posted by: Noah.4756

Noah.4756

You have the “Effect LOD” option ticked in your settings.

That’s like choosing between two evils.

Either I’m going to have no idea what’s going on because of too many effects, or I’m going to have no idea what’s going on because I can’t see enemy AOE’s.

[Bug] Houdini fields (more videos)

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Posted by: Meczyciel.5348

Meczyciel.5348

Hi!

I have same problem:

https://forum-en.gw2archive.eu/forum/support/bugs/April-19-2016-update-can-t-see-AOE-rings/first#post6129163

Problem appears on Fractals and dungeons. PvP and WvW looks fine. I can “fix” it in Nvidia GeForce Experience with restarting settings for GW 2. It’s annoying to do it every day, several times a day… Once, at Volcanic lvl XX I saw normally AoE, but 2 hours later at same fractal (different lvl) – NOPE!

“Effect LOD” does not change anything, I tried the on and off and nothing.

(edited by Meczyciel.5348)

[Bug] Houdini fields (more videos)

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Posted by: vana.5467

vana.5467

Here are a few examples I just recorded. Both of them are out of combat, no other fields being dropped. It’s easier to see it that way.

https://gfycat.com/FancySkeletalBorderterrier
Air overload lightning field. Animation persists for the full 4 seconds (effect LOD not triggered), ring disappears after 2 seconds.

https://gfycat.com/AngryJollyDinosaur
Static field. Initial animation triggers, gets immediately removed (effect LOD), ring disappears after less than 1 second.

Sometimes the ring doesn’t show up at all. In those cases, you’ll only see the character animation and the initial trigger animation of the skill – e.g. thief pistol shot and a tiny smoke explosion for Black Powder. I have no recording of this but I’m sure I can get it if more evidence is needed.

This is not just a problem on my end. Everyone I’ve talked to about it sees the same thing.
Now, this is fairly harmless when it’s just a static field for swiftness blasts, but when it’s a water field that’s supposed to keep your frontline alive, it’s a massive issue.

(edited by vana.5467)

[Bug] Houdini fields (more videos)

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Posted by: Ravenhunt.2735

Ravenhunt.2735

Not only combofields.
Chairs, Stones, Tables… also such items disappear when you facing them and turn to them.
When you turn around and turn back, same thing happens every time.
Its a bit odd.

Ventari says: “Act with wisdom, but act”
Meme says: “Meme?”

[Bug] Houdini fields (more videos)

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Posted by: vana.5467

vana.5467

More examples. This time blasting invisible fields:
https://gfycat.com/DigitalCoolHawaiianmonkseal
https://gfycat.com/FairPinkBedbug