Bug: Rune Of Perplexity
Bump. This is an urgent bug that needs to be fixed ASAP!
These runes are utterly worthless until this is corrected
Thanks guys!
We’ve got this fixed internally and it should be pushed with the next hotfix. Much appreciated!
Can i get a quick answer:
“4) 20% chance to cause confusion on hit (15 second cooldown)”
does that mean when I hit someone with an attack or when they hit me? Seeing as its currently bugged i am not quite sure how it is meant to work
when you hit something.
when you hit something.
Wow. I’ve been playing since release and I always assumed when it was you got hit. This is nice to know.
Thanks guys!
We’ve got this fixed internally and it should be pushed with the next hotfix. Much appreciated!
Hey Paul,
There seems to be one more problem with this rune.
As mesmer i have since today:
6 x superior rune of perplexity = 30% cond. duration
1 x superior sigil of malice = 6% cond. duration
10 points in domination = 10% cond. duration
But even so i only have 16% condition duration noticed in my hero screen.
See my screenshot.
Cheers and keep up the good work!
Yv Ilthi
Yv Ilthi lvl 80 human Mesmer
it’s not a bug – Perplexity grants you +30% Confusion Duration – not overall Condition Duration
Something else that I think is missing from the 4th and 6th skills.
4) 20% chance to cause Confusion on hit (15 second cooldown)
6) +15% confusion duration. Causes 10 seconds of Confusion on interrupt.
There is no indication of the base duration for the 4th skill and they both lack the detail as to how many stacks of confusion they each apply.
I have a couple of questions :
- How much stacks of confusion do you put with the 20% on hit?
- How much stacks of confusion do you put with the on interupt effect?
when you hit something.
Wow. I’ve been playing since release and I always assumed when it was you got hit. This is nice to know.
I guess it’s different when they say ON hit instead of WHEN hit. But a confirmation would be nice.
To answer the questions people had:
20% On hit applies 3 stacks for 5 seconds base (increased automatically by the 30% Confusion duration, then adds whatever condition duration you have for a max of 10 seconds.
Interrupt applies 5 stacks for 10 seconds (Same properties as above)
Has anyone else noticed the 30% confusion duration not being added recently? I bought these runes yesterday and it appears that the #4 bonus and all my other sources of confusion are only affected by my condition duration, not the extra 30% confusion duration.
Something else that I think is missing from the 4th and 6th skills.
4) 20% chance to cause Confusion on hit (15 second cooldown)
6) +15% confusion duration. Causes 10 seconds of Confusion on interrupt.There is no indication of the base duration for the 4th skill and they both lack the detail as to how many stacks of confusion they each apply.
its 5 stack per interrupt for 10 seconds…hello balance team? not sure if u intended warriors that dont even have to spec into confusion getting 25 stacks! btw what about trebs when u inteerupt a whole zerg with it?
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
It’s funny that these runes are better for non-confusion classes than classes that are supposed to cause confusion, like Mesmers.
Angry Intent [AI] | Yak’s Bend |
It’s funny that these runes are better for non-confusion classes than classes that are supposed to cause confusion, like Mesmers.
pretty much this, but anet has not fixed this. mesmers had to find ways to stack it, by pulling enemies through glamfields, giving up dps, having high cd’s and then nerf came along, bb was nerfed with a big icd, thieves can still spam blindness, we cant= less stacks and now warriors can stack confusion better than any confusion build out there due to a rune.
i think anet didnt really think the new runes through at all.tormenting is now overnerfed.oi….
[AVTR]
Isle of Kickaspenwood
The added confusion duration is not working, tested this many times, with a skill causing 4s of confusion I am only getting the duration listed over normal mobs as 3s(how duration should look for 4s of something since last second counts down to 0); but with a total 30% more confusion duration I should have at least 1 more second on the duration thus making the duration show 4s when moused over. Have tried with several different confusion causing skill and not gaining the additional duration.
No fix was included for this issue in the patch notes for the August 20th update, despite the dev post in this thread stating it would be in the next patch.
Has this issue been fixed with the new update? Confusion no longer applies to self and is instead correctly applied to enemy on hit?
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
He said hotfix, which means not a traditional patch, the ones every 2 weeks. This rune set has worked for the past few weeks.
He said hotfix, which means not a traditional patch, the ones every 2 weeks. This rune set has worked for the past few weeks.
Yes, I know he said “hotfix”. His stating “hotfix” was 15 days ago and there were several hotfixes between then and the new content update of August 20th. I didn’t see it mentioned in the patch notes for the hotfixes since then, and players have not mentioned in the thread that it was resolved, and it was not mentioned in the new August 20th patch notes, so I wanted to get an actual response in this thread that the issue was resolved. I wanted to verify that it was, indeed, fixed, so I can then remove it from my bug tracker thread.
I rescanned all of the patch notes and hotfix updates and I now see that it was mentioned, I just had not seen it previously. Even still, patch notes have included incorrect statements in the past of issues being fixed that persisted even after the “fixed” statement in the patch notes.
Player verification is key as I’ve learned to not always trust patch notes. So, your stating that it has been fixed for 2 weeks is good news. And thank you for updating this thread with that fact. I’ll now move it to “fixed” in my tracker.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)