Changing of Armor Runes

Changing of Armor Runes

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Posted by: XiaoSkull.7910

XiaoSkull.7910

Hi Everyone,

Recently i just changed my armor’s runes from Rune of the Baelfire to Rune of the Mesmer. normally it would show (6/6) but currently mine is showing (12/6). is this a bug?

Changing of Armor Runes

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Posted by: PsDh.2471

PsDh.2471

I too experience the same thing:
I’ve recently crafted an armor (full Explorer’s Exalted armor set) an added Superior rune of the mesmer to each piece. By the first piece it said “(7/6)” in red color.
With all 6 Superior rune of the mesmer attached to the armor set it now says “(12/6)”.

Changing of Armor Runes

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Posted by: NickFireman.7243

NickFireman.7243

Simple question: Are you 2 mesmers?

If so, the answer is that it’s showing the runes of your pvp gear wich, by default, has the runes of your class.

Garrus Finiarel – Human Warrior
Raven Oakwood – Sylvari Ranger
Kal Vas Flam [KVF] – Jade Quarry

Changing of Armor Runes

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Posted by: Mourningcry.9428

Mourningcry.9428

Reported this in game a few days ago.

The graphic shows 6/6 when 0 are equipped (i.e. so, equipping one would yield 7/6; a full set shows 12/12).

However the stats appear to reflect correctly as to what is equipped – 1/6 (shown as 7/6) would only give +25 power. So, as far as I can tell, no exploit is taking place. It’s the equivalent of a graphical bug.

Changing of Armor Runes

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

It’s a known bug.

It is counting your PVP gear also, which is equiped with 6 Runes of the Mesmer for Mesmers.

This is only a graphical bug and you are not gaining bonuses for runes not equiped.

This bug has been around since launch I believe.

Changing of Armor Runes

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Posted by: PsDh.2471

PsDh.2471

Thanks for the replies.

Simple question: Are you 2 mesmers?

I am, so I assume all the replies also counts for me.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Well I finally crafted myself a full exotic set for my Elementalist. A whopping 1100 power and 900 condition damage…whoohoo.

Anyways…

I added same 6 superior runes to the gear and then bought an aqua breather from an NPC in Orr. It had some stat bonuses and a minor rune attached. I thought, why not add another same superior rune ?

So now the total says 7/6 in RED! Is this meant to be? Also for some reason the stats on the aqua breather do not add to the total.

Can anyone else confirm whether this is happening to them? I think both are bugs.

Perhaps increase the total superior runes to 7 holds instead of 6?

Cheers,

D_R

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Posted by: Direwulff.2396

Direwulff.2396

So as I understand it anything over the second number in your case 7/6 does not add any stats you have exceeded the max. This will also happen with minon ruin of divinity if you have more then 2 you stop gaining stats. I think you only benefit untill max is reached. they probably didn’t think of aqua breather when they made 6 the max

Also if they had max 7 you would only get the last stat bonus underwater i believe

Changing of Armor Runes

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s more likely the bug with equipping the same runes in PvP as in PvE; it counts some of them twice. Head to the mists (top-left tool bar, second icon from right — the crossed swords), then look at your armor mods. If you never play PvP, you can replace your character’s PvP armor with non-runed gear.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Changing of Armor Runes

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Posted by: Rain King.5914

Rain King.5914

Maybe I’m misunderstanding the issue but you only get the stats from the aqua breather when it is equipped: that is when you are underwater you take off your normal head piece and switch it for the aqua breather. If you do not put a 7th rune on your aqua breather then you don’t get the 6th stat bonus from your rune set underwater.

Changing of Armor Runes

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Sorry for the confusion peeps. These are two separate issues, however overlap. I tonly tried to discuss these in the same thread.

It should not be possible to have 7/6 Runes.

@Rain Kings Yes the stats change – I checked. Thnx that clarifies this.

I have one more issue guys. For some reason my overall HP fluctuates day to day basis. When I created my gear it was at 16.5K and now it went to down 15.2K. Why does it fluctuate?

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Changing of Armor Runes

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Posted by: Atrophied.8725

Atrophied.8725

HP fluctuation is probably due to the bonuses your server has in WvW, one of these is a HP buff. As the servers have just reset, it’s safe to assume you don’t have much in the way of +HP bonus right now.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Tshakaar.6429

Tshakaar.6429

It should not be possible to have 7/6 Runes.

It’s ok for me, i understand “7/6” as “7 runes equipped (not in use, equipped)/the RuneSet needs 6 runes to be complete”.
So “7/6” is not a “fraction” where the up number needs to be inferior to the down one. It’s just a shortcut to explain what i wrote.

Changing of Armor Runes

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

@Atrophied.8725

I had a search around and it is what you wrote. Thanks.

@Tshakaar.6429

Yes, it makes sense what you wrote. However, based on the coding I would assume it is still a GUI glitch/bug. It is coloured in red when it states 7/6 so maybe it is an intentional one.

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Changing of Armor Runes

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Posted by: Jermz.4613

Jermz.4613

After changing the rune on my Helm from Rune of Grenth to Rune of the Air. It visually showed up as having 6/6 runes of the air. When in fact I only had 1 equipped.

I tested to see if the attributes were still unlocked even when having 1 rune of the air by removing the piece of armor and re-quipping but it seems that only the first rune attribute works (correct behaviour, thus only visual)

I took a screenshot of this, but what’s more interesting is that when i applied a second rune of the air to a second piece of armor the rune now shows up as 7/6 runes of the air. Once again, i tested the equipping method to see if it was just visual. I also tested swiftness to see if my 2 rune attribute was working correctly. To which it was. My temporal curtain increased from 12s to 15.5s

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Posted by: RoSeViLLe.9547

RoSeViLLe.9547

this also happened to me when i tried pvp. I had 2 afflicted, 2 krait, and 2 monk runes in my armor. When I inspected it later it said something like 5/6 krait 4/6 afflicted and 2 monk. Im not sure of the exact values, but it was off like in your scenario.

AR[SoS] Sizzleflop ~ (80 Engie)
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)

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Posted by: Aveneo.2068

Aveneo.2068

My Superior Runes of the Centaur shows up as 7/6, but that’s because I have my 7th rune in my Aquabreather in order to get the 6-piece Swiftness bonus underwater.

However, in your case I believe the game sees your PvE and PvP runes and adds them up.

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Posted by: Jermz.4613

Jermz.4613

“However, in your case I believe the game sees your PvE and PvP runes and adds them up.”

Thanks Aveneo. That’s exactly what the issue is with the bug

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Posted by: Masterpyro.4310

Masterpyro.4310

I have the same set of armor runes in PvE as I do in PvP (5 Superior Krait + 1 other) and after completing my PvE armor set I noticed that I have 10/6 krait runes and I am getting the 6th buff from the rune when I shouldn’t be.

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Posted by: Aeranima.2853

Aeranima.2853

Yeah this is very annoying.

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

It is only a (very annoying) display bug. You aren’t actually getting that 6th buff.

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