Char missing when viewing Vista w/ new cam
Stumbled upon this bug today, recorded a short bug video showing the issue
Programmer
That is the intended behavior while using first person.
That is the intended behavior while using first person.
Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?
(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).
That is the intended behavior while using first person.
Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?
(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).
It simple.
If you want your char visible, you start viewing vista unzoomed.
If you want your char invisible, you start viewing vista zoomed into first person.
[…]
Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?
(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).
“First person” isn’t really an actually first person view. There’s no first person models.
It’s more like “inside-head camera”. Since your head would be in the way, while in ‘first person’ your model is no longer rendered in your client.
So when you use a vista, as your model isn’t being rendered on your side, and since the client won’t get you out of first person before playing the cinematic, your character won’t appear during the cinematic.
If you ever see your character in a cinematic while in first person it’ll be because the cinematic takes you out of first person, or because the cinematic hides the character and uses a ‘double’ of your character instead.
That is the intended behavior while using first person.
Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?
(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).
It simple.
If you want your char visible, you start viewing vista unzoomed.
If you want your char invisible, you start viewing vista zoomed into first person.
Thanks but that doesn’t answer my question :P I asked why the model is kept hidden in the vista cinematic if you trigger it while in first person view.
[…]
Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?
(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).
“First person” isn’t really an actually first person view. There’s no first person models.
It’s more like “inside-head camera”. Since your head would be in the way, while in ‘first person’ your model is no longer rendered in your client.
So when you use a vista, as your model isn’t being rendered on your side, and since the client won’t get you out of first person before playing the cinematic, your character won’t appear during the cinematic.
If you ever see your character in a cinematic while in first person it’ll be because the cinematic takes you out of first person, or because the cinematic hides the character and uses a ‘double’ of your character instead.
Now that answers my question and it’s what I thought, thanks. However I was just wondering why it wasn’t made then the model is rendered during the cinematic. I know that while you are in first person your model isn’t rendered, as you said, but I just thought it could be rendered “temporarily” during the cinematic, unless there are other technical reasons and that’s what I was wondering. Possibly it would consume unneeded resources to render it temporarily or have a “double” as you said, I dunno.