Char missing when viewing Vista w/ new cam

Char missing when viewing Vista w/ new cam

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Posted by: EdgyVenison.4658

EdgyVenison.4658

Unshortened topic title:
Missing character model when viewing/triggering Vista in First Person Camera

The player’s own character model will not appear if the vista cinematic is triggered while the player is in First Person Camera view (maximum zoom in with First Person Camera enabled ).
Zooming out a bit to allow the player’s character model to appear before triggering/viewing the vista works as it should; it doesn’t disappear.

Char missing when viewing Vista w/ new cam

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Posted by: smallbrains.4713

smallbrains.4713

Stumbled upon this bug today, recorded a short bug video showing the issue

https://youtu.be/Oc8aBH2J1fk

Char missing when viewing Vista w/ new cam

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Posted by: Jon Olson

Jon Olson

Programmer

That is the intended behavior while using first person.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Char missing when viewing Vista w/ new cam

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Posted by: shadow.6174

shadow.6174

That is the intended behavior while using first person.

Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?

(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).

Char missing when viewing Vista w/ new cam

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Posted by: rhodoc.2381

rhodoc.2381

That is the intended behavior while using first person.

Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?

(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).

It simple.

If you want your char visible, you start viewing vista unzoomed.
If you want your char invisible, you start viewing vista zoomed into first person.

[VcY] Velocity – Gargamell

Char missing when viewing Vista w/ new cam

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?

(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).

“First person” isn’t really an actually first person view. There’s no first person models.

It’s more like “inside-head camera”. Since your head would be in the way, while in ‘first person’ your model is no longer rendered in your client.

So when you use a vista, as your model isn’t being rendered on your side, and since the client won’t get you out of first person before playing the cinematic, your character won’t appear during the cinematic.

If you ever see your character in a cinematic while in first person it’ll be because the cinematic takes you out of first person, or because the cinematic hides the character and uses a ‘double’ of your character instead.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Char missing when viewing Vista w/ new cam

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Posted by: shadow.6174

shadow.6174

That is the intended behavior while using first person.

Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?

(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).

It simple.

If you want your char visible, you start viewing vista unzoomed.
If you want your char invisible, you start viewing vista zoomed into first person.

Thanks but that doesn’t answer my question :P I asked why the model is kept hidden in the vista cinematic if you trigger it while in first person view.

[…]

Hmm, would you mind and could you tell why it was intended to be that way? I understand about hiding the model while in first view but why it can’t be visible during the vista cinematics? Maybe like just showing back during the cinematics?

(I’m not asking for deep details, although they would be interesting, but a basic reason is enough).

“First person” isn’t really an actually first person view. There’s no first person models.

It’s more like “inside-head camera”. Since your head would be in the way, while in ‘first person’ your model is no longer rendered in your client.

So when you use a vista, as your model isn’t being rendered on your side, and since the client won’t get you out of first person before playing the cinematic, your character won’t appear during the cinematic.

If you ever see your character in a cinematic while in first person it’ll be because the cinematic takes you out of first person, or because the cinematic hides the character and uses a ‘double’ of your character instead.

Now that answers my question and it’s what I thought, thanks. However I was just wondering why it wasn’t made then the model is rendered during the cinematic. I know that while you are in first person your model isn’t rendered, as you said, but I just thought it could be rendered “temporarily” during the cinematic, unless there are other technical reasons and that’s what I was wondering. Possibly it would consume unneeded resources to render it temporarily or have a “double” as you said, I dunno.