Coiled Watch - way more antisocial now
On the Dolyak event the commander in chat was instructing his zerg to scale things up and let Yaks die on us, but they did that too late and we were able to lead the aggro off the yaks at the gate and back into the zerg. In the shaman event again all the commander and his number 2 were insisting were that the event must fail to teach us a lesson.
The commander and officer then tried to engage us saying how they would have helped us had we asked nicely while at the same time yelling to people to let the event fail.
Whoaa, that’s so stupid and disrespectful… Some people in this game thinks they are king and can rule over others… C’mon, commander tags is meant to help instructing ppl in an event, not harassing others that doesn’t do what you want. Some ppl shouldn’t never get a commander tag, too bad it’s a bought thing, it should be a earned and deserved thing..
Sadly it reminds me the champ train at Queensdale, it seems these champ train zerg groups moved to another place..
Whoaa, that’s so stupid and disrespectful… Some people in this game thinks they are king and can rule over others… Sadly it reminds me the champ train at Queensdale, it seems these champ train zerg groups moved to another place..
Agree. I took plenty of screenshots, but there is no changing human nature / greed so I won’t bother with them. It is not the people but the loop hole in the content that is the issue. My goal is to see the event fixed up to meet the Dev intent. Looks to me that the event was actually better the way it was before as the event in its’ current format brings out the worst in people. I am sure with it kittening access to living story content they will want to see it rectified quickly.
Edit – just had to look see what the censer used kittening for – to slow or limit one’s progress
(edited by Aku Punksha.1542)
Yup, same with Queensdale. The content per se wasn’t bad initially, but it attracted certain types of players who were seeking to farm those champs and kept harassing the new players at the point to tell them to go play in other maps. The farming per se wasn’t bad too, but some people thought they had the right to rule over it.
Technically, nothing changed about the first event per se. What’s new is that people only recently realized that, when scaled with enough people, you could get ~10 champs to spawn while driving the Svanir from the Coil . Further, it was easier to avoid success by simply stepping out of the capping circle early.
The root cause remains the same: event failure is overwhelming more rewarding than success. Whenever that’s true, farmers will eventually discover it and figure out a way to organize scaling to their advantage.
99% of the time, there’s no way for ANet to know this until/unless someone contacts them. So this won’t be the last time we see something like this.
In fact, they slightly changed something there, but maybe it wouldn’t affect the above mentioned issue:
- Adjusted the warmup times on the Coiled Watch event chain in Frostgorge Sound.
In fact, they slightly changed something there, but maybe it wouldn’t affect the above mentioned issue:
- Adjusted the warmup times on the Coiled Watch event chain in Frostgorge Sound.
That’s the reset on the full chain. It doesn’t affect the timing on any of the individual events. They slowed down how quickly the chain would restart after failure, which is what prompted people to look for a more efficient alternative.
I just experienced this and it’s a pretty bad experience when you only have a few hours a week to play
Screenshot to show how obnoxious people are about it too. Fix it Anet, please.