Crash in PvP
In the last 10’ish minutes I dc’ed 7 times and never even got to reconnect to my games. I did however get the daily ‘defend a point’ chest, so that one counted…sorta.
still crashing, the “fix” didn’t solve anything
crashed 5 times within 3mins
it wasn’t just in pvp that game was crashing I crashed in santom sprint aswell
Worked for me, apparently.
- edit * was too optimistic : worked for my Guardian, not my Thief or Ele (and forgot to keep the log again )
and we’re NOT recruiting ^^
(edited by Crazy.1894)
client still crashing
Crashed 4 times in the last 15 mins. Rejoining ongoing games only to crash a few mins in.
4 crashes for the last 10 minutes
3 of them in ranked pvp – the matches were fun and equal in balance… lost eveyr single one by the time I got back in… Thanks a lot
Its not only that I loose the matches I cant even get my daily in hot join…. and there will not be a compensation about this as well.. so legit
(edited by TheFallenAngel.1320)
- Crash <—*
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 5956
BaseAddr: 00B30000
ProgramId: 101
Build: 53114
When: 2015-09-15T20:12:53Z 2015-09-15T22:12:53+02:00
Uptime: 0 days 0:04:11
Flags: 0
- System <—*
Processors: 8 [GenuineIntel:6:10:5]
OSVersion: Windows 6.1 (64 bit)
- System Memory <—*
Physical: 2549MB/ 6135MB 41%
Paged: 7560MB/12268MB 61%
Virtual: 2631MB/ 4095MB 64%
Load: 58%
CommitTotal: 4708MB
CommitLimit: 12268MB
CommitPeak: 6170MB
SystemCache: 2903MB
HandleCount: 26348
ProcessCount: 60
ThreadCount: 1100
- Process Memory <—*
Private: 1140MB
WorkingSet: 1101MB
PeakWorkingSet: 1174MB
PageFaults: 1435181
- Game Context <—*
MapId: 549
Flags: 0×241
ElapsedTime: 00:02:24
- World State <—*
<WorldState BufferCapacity="45033472" BufferUsed="28976856" DrawCalls="1072" Fps="53" EffectLights="0" Lights="120" Materials="411" Particles="2978" Submodels="1166" TextureLoadsPending="0" TextureMemory="673932036" Triangles="463400" VerticesSoftwareTransformed="0" VideoMemoryTotal="147442104" CameraPos="153.575, -454.446, -969.276" CameraFwd="-0.505902, 0.787892, 0.351127" MapName="wZY+N.1ly6d" MapNamespace="eyIXI" MapSector="IJwR+.1qBJr" MapType="CompetitivePvp" MapFloor="6" MapId="549" MapGuid="F9D151A0-B41D-4B2F-AA62-312131E2ABE2" MapTimeOfDay="0.000000" PlayerFacing="-0.505902, 0.787892, 0.351127" PlayerPos="-149.961, 18.2826, -613.105" PlayerVelocity="0, 0, -0" />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
(…)
- Error Logs <—*
Texture missing mip chain: 0×0265ff
Texture missing mip chain: 0×026605
Texture missing mip chain: 0×026606
Texture missing mip chain: 0×026602
Texture missing mip chain: 0×026604
Texture missing mip chain: 0×026603
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Couldn’t find missile launch point for gadget ‘0×19f00’.
Texture missing mip chain: 0×00ecaf
Map load hang on STATE_MODELS_STREAM detected: MapId: 549, Position: (4665.333984, -4174.898926, -793.354187), Completion: 0.000000
Texture missing mip chain: 0×026601
Texture missing mip chain: 0×026600
Texture missing mip chain: 0×00d956
Texture missing mip chain: 0×00d95a
Texture missing mip chain: 0×00d95c
Texture missing mip chain: 0×026607
Texture missing mip chain: 0×026608
Couldn’t find projectile effect for skill ‘KIWQR.f0qXr’
Map load hang on STATE_MODELS_STREAM detected: MapId: 549, Position: (4712.979980, -4239.785645, -811.196167), Completion: 0.000000
Couldn’t find projectile effect for skill ‘Aw3PF.xcnwE’
- DirectX Device Info <—*
VendorId = 0×1002
DeviceId = 0×9460
Version = 8.17.0010.1129
Description = ATI Radeon HD 4800 Series
Compat = 0×00000000
VidMem = 4095 MB
and we’re NOT recruiting ^^
Still experiencing crash.
Client log in normally, so this problem seems fixed.
I’ll try some other match in pvp and let you know if the problem persist.
crash every 10-25sec in sPvP
I can last a good minute or two before a crash! YEEEEEEEEEE
—> Crash <—
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 7360
Cmdline:
BaseAddr: 008D0000
ProgramId: 101
Build: 53114
When: 2015-09-15T23:20:45Z 2015-09-15T16:20:45-07:00
Uptime: 0 days 0:30:54
Flags: 0
Seems to crash as soon as a control point it taken
Strange, but crash after switch weapon or turn on/off DS
Finishing a downed person crashes the game as do anyting i do in pvp with others…
I’m still getting crashes after joining a game, usually crashes when I come into contact with more players (usually enemies) in game.
- Crash <—*
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 11696
Cmdline:
BaseAddr: 00910000
ProgramId: 101
Build: 53114
When: 2015-09-15T20:38:04Z 2015-09-15T21:38:04+01:00
Uptime: 0 days 0:03:12
Flags: 0
I have crashed twice now just a short time ago, in the same PvP arena match. Temple of the Silent Storm, in almost exactly the same physical spot(near the steps to the Temple capture point, just infront of the red team’s base, for reference I was on the blue team). Both times gave the same memory address read error that people above have copy pasted, I submited the report both times with this same information. The top section of the second bug report is below, the first one having been overwritten by the first that happened minutes later after re-entering.
—> Crash <—
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 6332
Cmdline:
BaseAddr: 00DD0000
ProgramId: 101
Build: 53114
When: 2015-09-15T20:28:33Z 2015-09-15T21:28:33+01:00
Uptime: 0 days 0:30:29
Flags: 0
Seem that now is fixed. Thanks.
For me too. Thanks.
We’ll be watching the thread, but things seem to have settled now.
Thanks again for your patience.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet